Elemental Powers
Scott Adams
longshot at JAX.FIDONET.ORG
Sat Nov 15 04:45:25 CET 1997
My current freelance game is freelance (allowing them to do what they
want) but they have become side-tracked on a mini-adventure. Its centered
around elements (all I'll basically say) for now.
I have one new character who knows elemental powers by sheer accident not
by design. Which could come in hand :).
How do you GMs intrepret the spell?
First, the knowledge gained is that lost when the duration ends (that's
how I read it). So you have to do the EP spell first before any of the others.
The knowledge gained like Earth Powers is that all of the EP spells? Seems to
be how I read it as well.
You can't get expertise with the knowledge gained spells right? Just with
the basic elemental powers.
If your on the ground could you use the air powers? Since technically air
is surrounding you (G) I know earth is dominant but so is air per se :)
On the Earth Strength spell (same page as EP). Anyone use a variant with
it? Losing consciousness after the duration ends is a bummer. My player was
reading it one way that if LOST contact is done then your knocked out not after
the duration is this valid for you guys?
I read the pnp changes in rules on the web was curious on other opinions.
Do you have to do Ele. Pow then the others or must yous ummon an elemental
to get that knowledge gained. I belive its the first option as I read it.
~~~ Telegard v3.08.b12/mL
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