P&P v2 [Was: Re: Idea bounce]

Scott Adams longshot at JAX.FIDONET.ORG
Fri Nov 14 23:44:49 CET 1997


*** Quoting crkdface at PCPARTNER.NET from a message to longshot ***

cr>         The problem with a percentile characteristic scale can best
cr> be summed up with a question:  what is the difference between a 43
cr> and a 44? That's right, basically nothing.  There is widespread
cr> sentiment in the gaming community that such is not desirable.  Many
cr> people want to see that a difference in their numbers actually means

     The point is there is a difference with some of the aspects like skills.
A 1% chance can be the difference.  In the last week for example 2 of my
players barely made important tasks with RIGHT on the %.

cr>         Many gamers want choice in character creation.  They say some
cr> random factors can be good, but a random system for the important

     and many others like randomization :)

cr> as clone characters.     That said, why would anyone actually want to
cr> play the same basic character time after time?  I know there are
cr> people like this, but I don't understand the urge.  It sounds boring
cr> on the face of it, and I don't think enough people would do this that
cr> it needs to be a concern.

     The reason is development.  Bringing a character from say 18 to 40 is a
good fun active time.  I've done that with several characters and finally
retired them.  Its the whole process of role-playing.  That's why play the same
character.  But if you mean rolling up the same one then that's just a factor
of working with something that is proven (G)

cr> set in stone. I've toyed with lots of ideas and used those that I
cr> thought would position the game well in the market.  Much can be
cr> changed in response to playtesting, and probably will be.  I plan on
cr> bouncing lots of ideas off the playtesters, if the game makes it to
cr> that stage.         Here are the various priorities as I see them:

     Why not compromise.  Have both random numbers and a point system.  It can
be done and several games do the same thing.  That way both sides are happy.

~~~ Telegard v3.08.b12/mL


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