Experience..
Scott Adams
longshot at DARKTECH.ORG
Fri Dec 24 06:27:16 CET 1999
At 04:12 PM 12/23/99 +0100, you wrote:
>Experience... a tough question in RPG.
>As a P&P GameLeader I've choosen to implement something different:
>I've a sheet summarizing PC stat's and essentials factors, below these
datas I
left a place for 4 general Caracteristic domains :
>1. Combat and danger
>2. Travelling and discoveries
>3. Dialogs and "encounter" (meeting)
>4. Magic and special experiences
1 experience from danger?
2 Just moving a few miles gives experience? :)
Discoveries just discovering some chest doesn't seem to me rewardable :)
3) I do dialogue as well burton has his own system Joss points..so that's
good
4) default..
Other than 1 and 2 looks good
Longshot - ZC of AdventureNet International Echomail Network
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