Dynamic Spell Creation System
Scott Adams
Scott_Adams at FRINGE.DIGINC.XG.COM
Tue Jan 26 13:09:53 CET 1999
*** Quoting Powers and Perils Fantasy Rolepl... from a message to Longshot ***
PaPF> BMC: -1 or+0 +0 +1 +2 or x2 +3 or
PaPF> Duration: once phases turns to hours days to weeks perman
PaPF> Range: touch 0-1" (EL+1)" miles unlimi
PaPF> Area Effect: none 0-1" (EL+1)" (EL+1)x2" miles
PaPF> Damage: none EL+1 (EL+1)D6 dmg per phase fatal
PaPF> Roll modif: none EL+1 (EL+1)x10% -- (EL+1)
PaPF> Of course, this is very global, but it gives an impression of what I m
PaPF> The Referee can impose restrictions, such as the need for a portion of
PaPF> victim's anatomy, etc.
PaPF> Then I would assign some "magical spheres", more or less coinciding wi
PaPF> P&P supernatural languages system. A PC would have to state in which
PaPF> sphere(s) he wants to specialize in, and he may only develop spells th
PaPF> derive their power from that sphere. For example, there could be spher
PaPF> like: animal, plant, air, water, fire, earth, sun, healing, death,
That is an interesting and intriguing start you propose. How about a point
pool though for those spheres where you could assign a specialize area in (to
get a bonus) and then have to pay for each sphere or such. But that is an
interesting start. Its a good way to do things like that and I'll have to
archive it for later use.
~~~ Telegard v3.09.b24/mL
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