P&P
Alex Koponen
akoponen at MOSQUITONET.COM
Thu Feb 3 00:42:03 CET 2000
My forte is in dealing with rules. While okay at stories and background I
don't feel that that is where my time would best be spent. While I am
gradually working up my own system (to be called WHAM - Wizards, Hereos And
Monsters) my intent on this post is to improve the game mechanics of P&P
without changing it beyond recognition.
Alex
----- Original Message -----
From: John Hendrickson Halstead <Savagemarx at CS.COM>
To: <POWERS-AND-PERILS at geo000.CiTG.TUDelft.NL>
Sent: Wednesday, February 02, 2000 3:47 PM
Subject: Re: P&P
> As I said in a previous post, I have been working on designing my own
system,
> borrowing heavily from P&P. Actually, I've borrow more from the thematic
> elements than the actual game mechanics. I'm trying for a less formulaic,
> more intuitive (i.e., percentile based) system. Anyway, I'm interested to
> know if you (Alex) are planning on changing (in your rewrite) any of the
more
> thematic elements or just the game mechanics. I'm interested (now) mostly
in
> thematic variations on P&P. Especially with regards to the magic system.
> I've tried to flesh out the Wizard, Sidhe Magician, and Shamanic paths.
If
> anybody is interested, I'll explain what I have in mind. But for now, I'd
> just like to know what other people have done.
>
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