New game
The Choinski Family
choinski at TIAC.NET
Mon Sep 4 12:51:20 CEST 2000
>> Well, I have just joined the P&P list a little while ago.
>
> Welcome aboard! Oh, and this list tends to be a bit quiet...so don't
> panic if you don't get any mail from it for weeks. :-)
True, it would be noisier had we a game system that was under current
publishing, but hey at least you have us. :)
>> I haven't played in
>> a game yet so I would like to now exactly how the game works.
>
> Oh, is that all? ;-) [yes, that was sarcasm]. P&P is a rather
> expansive game. There are some basic rules/ways of doing things. Some of
> the general points:
>
> 2. Magic is quite powerful.
Too powerful, in some ways. many of the cheap and easy spells have very
far-reaching effects that can be abused without CAREFUL GM monitoring.
> 5. Combat can be deadly and quick. Your character has X amount of
> HitPoints (generic, not 'locational' or anything like that), and they only
> increase when your characteristics increase (Strength, Stamina and
> Constitution). Typically, a character will have around 15 to 25hp. The
> most important combat 'adjustment' that a character will generally have is
> his/her EL in the weapon used (Oh, EL is Expertise Level; how good you are
> at a skill).
The deadly and quick goes both ways...at low levels you can be easily taken
out by minor monsters...at high levels you become truly "conan-like" in your
ability to dish it out.
> 6. Monsters are...er, 'wierd'. No standard fantasy "Orc", for example.
> You get some cool baddies, that most players have NEVER encountered in your
> RPGing career...trust me. (Oh, dragons, demons, giants, goblins, vampires
> and all that are represented...and are FRICKIN' tough, all things
> concidered...well, goblins aren't bad).
Many of the monsters are taken from other cultural mythology (lots of Celtic
influence here), not warmed over Tolkein or Christian mythos.
> 8. The DM has to know the game like the back of his/her hand. Players
> also need to know what they are doing. Once this is accomplished, P&P runs
> quite smoothly.
True. There are many things in the rules that scare new players, such as
the umpteen formulas for skills and sub-attributes, but for the most part
they are dealt with in character creation.
-- Burton
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