MMORPG based on Powers and Perils

Scott Adams longshot at DARKTECH.ORG
Fri Jun 1 02:25:46 CEST 2001


At 05:58 PM 5/30/01 -0500, you wrote:
>At 08:20 AM 5/29/01 -0400, you wrote:
>>Many of the rules in P&P would not really be suitable for an online game.
>>The idea, however would be very refreshing, and very un-PC (Male characters
>>stronger then female by the rules? Horrors! :).
>
>Certainly - the idea is to mesh as much of the P&P core rules into the
>system as we possibly can.
>Mostly the maintain the flavor, for those of us who know.

Then the problem is players come and learn this system used those rules and
say P&P what? :) Never heard of it...

>
>>Most of the draw I see is the world.  My brother is running his own system
>>based on the Perilous Lands.  Unfortunatly, I'm not sure how much of the
>>cultural richness you could actually implement without it being so watered
>>down by the realities of AI and server coding such that it would just be a
>>pale vision of itself.
>
>Sadly, all attempts to secure any kind of licensing have been denied.
>Besides, the game world we have in mind is heavily reliant on NPC's
>with strong AI, and cities and such have to be designed according to
>certain rules.

That's the simple part code wise.  Meshing it together to develop a 24/7
active world is another matter :)  I mean the AI would create wars alot :)

>>I like the idea, but I think the P&P world will only really work in the
>>minds of table-top players. :)
>>         -- Burton
>
>Maybe so.  I would still like to capture the flavor...

I'm sure we would all....



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