MMORPG based on Powers and Perils

David Jackson araborn at HOME.COM
Thu May 31 00:58:25 CEST 2001


At 08:20 AM 5/29/01 -0400, you wrote:
>Many of the rules in P&P would not really be suitable for an online game.
>The idea, however would be very refreshing, and very un-PC (Male characters
>stronger then female by the rules? Horrors! :).

Certainly - the idea is to mesh as much of the P&P core rules into the
system as we possibly can.
Mostly the maintain the flavor, for those of us who know.

>Most of the draw I see is the world.  My brother is running his own system
>based on the Perilous Lands.  Unfortunatly, I'm not sure how much of the
>cultural richness you could actually implement without it being so watered
>down by the realities of AI and server coding such that it would just be a
>pale vision of itself.

Sadly, all attempts to secure any kind of licensing have been denied.
Besides, the game world we have in mind is heavily reliant on NPC's
with strong AI, and cities and such have to be designed according to
certain rules.

>I like the idea, but I think the P&P world will only really work in the
>minds of table-top players. :)
>         -- Burton

Maybe so.  I would still like to capture the flavor...

David



More information about the pnp mailing list