Dueling
Choinski, Burton
Burton.Choinski at MATRIXONE.COM
Thu Apr 11 17:05:52 CEST 2002
|| Where does the parrying skill come in? When do you roll for it?
The act of beating back an attack is a parry. If you mean the "Cape Parry"
skills, they simply add to the attacker's roll, like shield EL does, plus
the capes can snarl and delay the attacks, giving you a DCV add as well.
|| This is the next combatant's turn in the same phase, right? So the
|| events described in the previous two paragraphs happen twice
|| per phase,
|| in the order determined by the dice throws for that phase.
Yes. Let's go through a sample in slow motion, with 3 combatents (A vs X
and Y -- musketeer stuff :)
A: AB+2, IB+2
X, Y: AB+1, IB+0
Order Rolls:
A 5+4 = 9
X 10+1 = 11
y 3+1 = 4
Order is thus: X, then A, then Y
X attacks A -- normal hit
A makes parry roll and beats it back with a normal hit. No
counterstrike
A attacks X -- shield hit
X makes parry roll and counterstrikes with a Severe hit
A makes parry roll and beats it back with a Sever hit.
Y attacks A -- Normal hit
A makes a parry roll and only gets a shield hit -- Y actualy strikes A
for normal hit damage.
---- End of phase ----
In this 3 seconds of combat there would appear to be 4 strikes (3 main, one
counter strike). As you beat the opponent out of position you open him up
for a better hit.
NOTE that this strike/counterstrike action doe snot apply against normal,
heavy weapons -- the heavy weapons can't move in fast enough to get a
strike, and the foils can't brush the heavier weapons aside.
|| This is impossible: The aggressor has to start of with a
|| shield hit, so
|| to counter-strike, the defender needs a severe hit. The
|| aggressor can't
|| beat that by two levels (unless he's invisible and strikes a
|| fatal :)).
|| So, the best he can do is beat back the counter-strike without any
|| damage done.
True. I was thinking that triple actions
(strike-counterstrike-counterstrike) should be somewhat uncommon, but as you
pointed out they are impossible.
Perhaps it should simple be compressed to:
MISS: You miss. Duh. Probably out of range.
SHIELD HIT: You strike and are parried, but are too far back to be
counterstruck
HIT or better: You hit if not beaten back. The defender need only better
your hit level to counterstrike. Thus, if you get a hit, you can be
counterstruck if the defender gets a severe or better.
|| Luckily, this doesn't happen, so I won't have to worry about
|| an infinite
|| number of events happening in the same 3 seconds. *sigh of
|| relief* :).
|| (This was going to be my original question, until I realised
|| it wouldn't
|| happen).
Even with my revised method, the best you can get is 3 strikes (strike for
hit, counter for severe, counter-counter for deadly)
|| This is a very interesting option, and could be used in
|| other cases as
|| well, such as the famous (in our group at least) "breaking
|| your magical
|| broadsword by striking a 4D10 deadly hit against a goblin" problem.
We limit damage to weapons to only the maximum inflicted (AHP+DTV), and only
check for weapon damage against "hard" targets (AV 2 or better)
-- Burton
----------------------------------------
Burton Choinski
Principle Software Engineer, Quality Engineering
email: burton.choinski at matrixone.com
phone: 978-322-2135
fax : 978-452-5764
MatrixOne, Inc.
Two Executive Drive
Chelmsford, Ma 01824
www.matrixone.com
The First in Intelligent Collaborative Commerce
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