A legend (on behalf of Richard Snider)

Wout Broere broere at POWERSANDPERILS.ORG
Sat Dec 27 10:43:28 CET 2003


Posted on behalf of Richard Snider:

A LEGEND

       In the time before form there existed a fertile spirit, a kind and 
loving force, a wife to the Wanderer, a giver of life. Her name was Danaan.

      And as the infant time slowly crawled through the morass of 
formlessness, this spirit gave life to new spirits and she named them 
Dagda, Mathgen and Nuada.

      The sons of Danaan were a strange breed. The clutches of formlessness 
stifled them. Danaan felt dreams of great beauty in their minds, dreams of 
a new thing foreign to all that was. She found these thoughts a treasure 
and sought the aid of the Wanderer to give them life.

      And the Wanderer was a lord of peace. He looked into the minds of his 
sons. He saw the beauty and knew the danger. As he pondered their visions, 
another spirit sensed something of interest was about to grow and he 
slithered to the Wanderer’s side.

      The Wanderer regarded the foul presence at his side and, sadly, 
realized its touch, its knowledge, would be needed if his loving wife was 
to be satisfied. At that price he abandoned all thought of progressing 
further and departed, ready to wander anew. And before he flew, a new life 
came to Danaan and she was called Hecate.

      Now the Eldest Serpent was enticed by the breadth of the things he 
felt in the Wanderer’s mind. As Fate ordained, once enticed, his mind was 
not one to set loose the object of his desire. Subtly he wormed his way 
into the councils of Danaan’s sons and became as one with them.

      In the fullness of time the Cunning Serpent heightened the yearning 
of the children. Even Hecate, the pale young flower of Danaan’s heart felt 
a stirring for the things her brothers dreamed.

      The doting mother watched as her children waned with longing. In the 
absence of the Wanderer the Serpent came to her and told of a way to give 
life to her children’s dreams. He spoke of a cold and violent spirit, a 
force who held the key to all they desired and left Danaan to consider his 
words.

      And Danaan, above all things, was a mother. Even greater than her 
love for the Wanderer was her devotion to the spirits she gave life. For 
ages the Serpent’s words burned in her heart, a brooding poison from which 
there was no escape. Gathering all her strength, she set out to face the 
foul spirit, the giant and demon Ymir.

      The Serpent Kototh felt Danaan’s decision. He smiled. Once she was 
well on her journey he took himself to the children and told them their 
mother was slave and captive of the evil Ymir. While Hecate set out to find 
the Wanderer the Sons of Danaan rode forth to battle on the heads of Kototh.

      And Danaan found the frigid being whose name was Ymir. He was a vast 
creature, ancient and cold, a terrible force who felt her warmth and 
clasped it to him as a man deserts the snow for a warm woman’s arms.

       For an age Danaan was held in Ymir’s cold embrace. She struggled but 
found all hope of escape beyond her. In time her four rescuers sallied 
forth to her aid, arriving at her side as her spirit twisted in the throes 
of childbirth.

      Now Kototh was a wise spirit. Nothing had yet happened that was a 
surprise to the hoary serpent. As he saw Danaan’s pain he knew the time was 
right to bring the dreams to life. Flinging the sons of Danaan toward Ymir 
he urged them to battle while he set himself as a beacon to hurry the 
Wanderer to their side.

      And the sons used all of their might to lay the foul Ymir’s hold on 
their mother and as their battle achieved frenzy its might gave birth to a 
new thing and it was called Light and Kototh beheld it with wonder and greed.

      Ymir clasped Danaan to him with a hoary arm while the other battled 
the Whelps of the Wanderer. As their strength began to fade their loving 
mother surrendered the last of her power to them to insure their survival. 
Furious at the departure of his warmth Ymir threw Danaan aside and strode 
forth to reclaim what she had given.

      Now the three headed Lord of Doom felt the coming of the Wanderer and 
knew it was time to strike. Throwing all his ancient might at Ymir he drove 
him back until he stood over what remained of the spirit Danaan.

      And the Wanderer came forth to the scene of battle with the fair 
daughter Hecate at his side and he saw his sons weakened and Danaan among 
the fallen. Rage exploded from his heart, newborn and steaming. Power, 
blinding and potent, filled his soul as he strode forth to slay the foul Ymir.

      And Kototh saw the fruition of the dream and smiled and he slid away 
from the approaching Wanderer and gathered the children to his side. As the 
Master of Magics cast his might the Serpent prepared the children to act.

      And so the battle progressed. Ymir fell to his knees before the might 
of the Wanderer’s frenzy. As he knelt, nearly one with the pale spirit 
Danaan, the Cunning Serpent led the children forth and their strength was 
added to the Wanderer’s arm and Ymir and Danaan were cast forth into a 
spinning vortex of dark and light and from that vortex form was born.

      And as form was given life it reached out to the formlessness and 
became one with it. Seeing the good that had been wrought, the Wanderer 
smiled. A moment later he felt a strangeness and knew Danaan was lost to 
him forever.

      With tear filled eyes the Wanderer gathered the infant spirits of 
Danaan’s demise to his breast and he called forth to his sons. To Nuada he 
passed the sweetest jewel and he named her Brigit and to Dagda he gave the 
most radiant jewel and she was named Rhiannon and to Mathgen, the youngest 
of the brothers, was given the last child whose name was to be Luchta.

      And he ordered the brothers to cling to the children of Ymir and keep 
them from his sight and taking his four children to his side he set forth 
and began the work of creation in earnest.

      And Kototh saw the gleaming world before him and his heart burned 
with lust for it and he slithered forward joining the All-Father and the 
Children of Danaan in the True World.

(Excerpt from the scroll of time, circa 1003 Rogh’sa)

Another Excerpt

      And the gods looked upon the infant form and knew it was good and the 
Wanderer sat himself on the heights and did assign to each his place in the 
realm of form. Even unto the Serpent did he extend a place in this new realm.

      As the ages passed form grew and the work of the gods gave birth to 
many wonders and Kototh looked upon the creations of the others and he knew 
jealousy. He looked upon the beauty of Rhiannon and he knew lust. In 
cunning he gave birth to the first race of things and called them Dragons. 
In lust he gave birth to Kotan and, in all faith, offered her to Dagda in 
place of Rhiannon.

      Now Dagda was a noble god. His elder did place the sweet Rhiannon in 
his care and, moreover, he had found the awakening of love at the sight of 
her and so he declined the Serpent’s offer.

      And Kototh pressed his suit for he knew the child of Rhiannon would 
be a being of surpassing greatness and he yearned to have the child as he 
lusted to know the touch of the perfect goddess who would bear him.

And Dagda declined

      Now Kototh knew anger. For an age he plotted his vengeance and gave 
birth to his court. With the completion of the vile Balor he again pressed 
his suit for Rhiannon with the might of his children and the power of the 
Firbolg at his side.

And Dagda declined and war was born

      And now the Wanderer came forth and with Nuada unarmed and Balor 
caged did order the new child war to stop. As Brigit’s new daughter 
Morrigan screamed her rage peace came to the land and the combatants 
returned to the halls of friendship.

      In the fullness of time Rhiannon gave birth to Lugh, ending much of 
Kototh’s desire for her. And the Serpent slid forth with birthing gifts for 
the new one and he did offer to stand as fosterer of the child.

And Dagda declined.

(Scroll of time: ibid)

Legend Again

      And the Nameless One saw the blight the gods gave birth to and he was 
not pleased and over the ages he welded the newly formed sons of his ilk 
together and he plotted the eradication of the cancer.

      And valiantly the true sons of Entropy enticed the Eldest Serpent 
into partnership in their cause and together they gave birth to Armageddon 
and the power of the Nameless One roiled forth to shatter all that should 
not be.

      Now among the Nameless Hosts were the leaders of a young thing named 
Chaos, beings who accepted form in order to destroy it. And they sat 
together, seven together, plotting the final blow as the might of Tehuti 
strode onto the battlefield.

      For an age the valiant kings warred on the foul thing form. At last, 
the hoary Tehuti put an end to all war and did call a Convocation of Gods 
and the seven who were the Maskim considered their choice as their masters 
of the Elder Law rebelled against the interfering one.

      And the Elder Law was savagely cast forth into the darkest Limbo and 
held there by Tehuti’s might. Seeing his lords caged the lord Choronzon 
rose to fight anew and at his side the master of the Maskim Abaddon ordered 
a halt. When next the time came it would find Chaos prepared to slay the 
unwanted.

(Elder Tome of the Black Sea – A’Korchu)


Yet Another

      With the birth of form shape came to the power who was the Sleeper in 
the Egg and he too was born and the totality of his might brought light to 
the skies and he looked around at the rolling world and was disturbed.

      And with a mighty yawn the Sleeper set a throne upon the egg and 
placed both on the fulcrum of eternity and, smiling, he slept and the 
powers gently rocked his throne.

      In the fullness of time Armageddon came to the planes and the throne 
rocked with each mighty battle until finally the Sleeper could bear it no 
longer. And gathering his might about him he did stride forth to see what 
caused the waves of violence that so disturbed his rest.

      And so Tehuti came to see the battles and he arrives as the hosts of 
Elder Law and Chaos stood ready to shatter the Elder and he saw the evil 
this would cause and knew anger.

      And with a snarling roar that shook the heavens he bellowed let there 
be Order and so the fire of Law was set alight in the heart of Nergal’s 
vile jewel.

      And the fire burned forth and the jewel became pure, a beacon of 
order and life, a sun. And Kototh saw the blinding brilliance of his jewel 
and he tightened his hold on his prize.

      Now, trapped within the burning sphere sat Metatron and all the power 
of the new Law and Labbiel bowed smiling to his Lord and set out to gain 
release for his liege.

      And with tricks and jests Labbiel did tempt the Serpent into allowing 
his exit and with scoffing humor did he enrage the Eldest One into 
loosening his hold and as Labbiel warred with the furious serpent the force 
of Law burst forth and, as one, cast him from the heavens for all time.

(Verses III – VII, the Book of Labbiel, 1713 Bhamotin)

NOTE – The preceding should give you some foundation of the divine history 
of the mythos. What follows are descriptions of the divinities and some 
miscellaneous details of interest.


DANAAN                         Contact Level – Try It!!

      Mother Goddess of the Tuath, Consort of the Wanderer, the heart of 
existence and giver of form, Queen of Devotion and Night, the Unwilling 
Mistress, Heart of the Sidh.

      Danaan was consumed in the creation of the True World. Her being and 
the essence of Ymir are believed to have been consumed in giving birth to 
light and form. How can the truth of this belief be known?


YMIR                           Contact Level – Ha, Ha, Ha

      Demon of Eldritch Might, Spark of Form, Source of Light, the essence 
of cold, pawn of the serpent, Luster after Warmth.

       See Danaan.

The Children of Danaan (The Tuatha)

NUADA                            Contact Level – 5

      King of the Tuatha, the spirit of leadership, God of Influence and 
Charisma, the Royal Warrior, Lord of the Silver Hand, King who was and will 
be, Consort of Brigit.

      Nuada manifests as a silver clad Elf warrior on a Sri E’poni. His 
left hand is silver. His right carries an axe.


DAGDA                             Contact Level – 7

      The Sweet Singer, Patron of Bards, Spokesman of Elysium, God of the 
Sword, he in whom birds find peace, Master of the Musical powers, 
Harpmaster, Consort of Rhiannon.

      Manifests as a gigantic elf prince carrying a harp and wearing a 
glowing sword in a silver sheath. Often preceded by the arrival of songbirds.


MATHGEN                            Contact Level – 6

      Lord of Wizardry, Master of Elder Magics, Forrestal of the True 
World, Patron of those who seek knowledge, Consort of Luchta, Paramour of 
Brigit, Keeper of Power.

      Manifests as a white-haired elf in grey robes. In one hand is a staff 
in the other a book.

HECATE – See Neutrality

BRIGIT                             Contact Level – 5

      The gentle flower, Goddess of Healing and Beauty, Patron of 
Fertility, Consort of Nuada, Mistress of Mathgen, Queen of the Elder Light.

      Manifests as a pretty elf in a fine dress with flowers adorning her hair.

RHIANNON                            Contact Level – 5

      Goddess of Flight, Patron of Birds, the essence of beauty, Goddess of 
the Elder Tongues, Consort of Dagda, the Radiant Queen.

      A full manifestation of Rhiannon’s beauty can be fatal to a mortal 
heart. She most commonly appears as a songbird when summoned.

LUCHTA                                Contact Level – 4

      Patron of Craftsmen, the Divine Carpenter, Shaper of the Wood, keeper 
of the forest, Consort of Mathgen.

      Appears as a tradeswoman in a carpenter’s apron. Noted for her matter 
of fact nature and lack of pretense.


THE CHILDREN OF BRIGIT




MORRIGAN                                 Contact Level – 7

      The Dark-haired Rider, Goddess of War, Queen of Prophecy, Mistress of 
the Heroic Dead, Mistress of Finvarra, Daughter of Mathgen, Adopted 
daughter of Nuada, Queen of Magic and Sorcery, Patron of Heroic Warriors, 
the battle raven, Bane of Kototh.

      Morrigan has three manifestations, depending on her purpose. She 
appears as a beautiful noblewoman, a washerwoman or a hideous gigantic hag 
dripping blood from her mouth and sword. She can also appear as a large, 
black raven.


MANANNAN                                Contact Level – 5

      God of the Elder Seas, Patron of Sailors, bane of Tiamat, Lord of the 
Burning Spear, the lustful sailor.

      Appears riding the back of a pair of dolphins carrying a trident that 
burns with eldritch flame. If summoned to the land he is ALWAYS hostile.


YNGVI                                    Contact Level – 3

      Maker of the Storm, Father of Lightning, Render of Silence, ruler of 
the rains, Patron of the Wind, the seeker of beauty.

      Manifests as a young, muscular warrior with a blustery and boisterous 
nature. This god is far easier for beautiful females to handle.


TITANIA                                  Contact Level – 5

      Guardian of the Fay Path, Queen of the Faerry Sidh, the soul of 
twilight, Consort of Oberon, mistress of the glades, queen of the mists, 
True Daughter of Nuada.

      Manifests as a gorgeous faerry woman six feet in height. Is dressed 
in a flowing gown and wears a diadem set with three radiant, flawless diamonds.


THE CHILDREN OF RHIANNON




LUGH                                      Contact Level – 8

      Son of Dagda, Creator and God of the Sidh, Master of All Arts, the 
shining one, the blessed heir, the power of the sidh, the doting father and 
generous son.

      Lugh commonly manifests as an elf child 12 to 16 years of age 
surrounded by an aura of power. Like his mother Rhiannon, the beauty of his 
full manifestation would slay most mortals.


THE CHILDREN OF LUCHTA




CERNUNNOS – See Neutrality

NUMA                                     Contact Level - ??

      The doomed Queen, Consort of Lugh, the Radiant Lady, Queen of Beauty, 
the Imprisoned Mistress, the Eternal Victim, daughter of Mathgen.

      Numa was the first member of the Sidh to fade. All efforts to summon 
her have failed. (She is Queen of the Sidh Heaven which, as everyone knows, 
does not exist.)


FIGOL                                    Contact Level – 5

      Master of the Wild Wood, the eternal Forester, Patron of Druids, 
Master of Divination, Lord of Justice, the Runemaker, Enemy of traitors, 
twin brother of Cernunnos the Lifegiver.

      Manifests as an ancient druid carrying a staff and a scarred branch 
with wilted leaves.


GWYDION                                   Contact Level – 6

Lord of Transmutation, shaper of existence, Lord of Cleverness and Guile, 
the clever prey, Prince of Elder Magics.

      Even if summoned properly the god must be overcome before he will 
manifest. He changes shapes at will and flees. If he is caught he manifests 
as a laughing boy whose eyes radiate power.


THE GRANDCHILDREN OF LUCHTA




CRIEDNE                                   Contact Level – 3

      Son of Gwydion, Patron of the senses, Lord of the Brazier, god of 
cooking, patron of epicurean delights.

      Manifests as a corpulent elf in a smeared apron.

DIANCECHT                                Contact Level – 4

      Son of Gwydion, God of Healing, Master of the Soothing Arts, Patron 
of Herbalists

      Manifests as an elven healer with a herd sack and a sickle

EPONA                                    Contact Level – 4

      Daughter of Figol, Handmaiden of Brigit, the Gentle Servant, Goddess 
of Fruit and Fertility, Beloved of Lugh, Guardian of Horses, Queen of the 
Sri E’poni

      Appears as a gorgeous, nude woman on a Sri E’poni or as a Fay horse 
mare. On rare occasions appears as a servant woman carrying a basket of 
flowers.

ASTER                                    Contact Level – 4

      Daughter of Figol, Consort of Daenn, Queen of the Sidh, Daughter of 
the Wood, the star of the Sidh, Lady of Mystery, the silent Queen.

      Manifests as a stately elf matron in robes of mourning. Unless you 
are capable of telepathy summoning her is pointless. She cannot be 
compelled to speak.

OGMA                                     Contact Level – 3

      Son of Criedne, Grandson of Mathgen, Master of Satires, God of 
Eloquence, the biting tongue, Troubadour of Dagda.

      Manifests as a bard. Is a very short tempered artist.


THE CHILDREN OF NUMA




DAENN                                     Contact Level – 6

      The Hidden One, High King of the Sidh, Master of Concealment, Lord of 
the Secret Paths, Son of Lugh, Consort of Aster, the clever huntsman.

      Daenn manifests in hunter’s green with bow and sword. He is NEVER 
happy to be summoned.

OBERON                                   Contact Level – 6

      Son of Lugh, King of the Faerry Sidh, Consort of Titania, Master of 
the Sidh Arts, Ruler of the Knowe, Lord of the Mists, the eternal poet, 
calmer of the wild heart, Master of Rhetoric, bane of recalcitrant virgins.

      Appears as a Faerry male about five feet tall wearing fine garments. 
When he chooses he appears as Puck, a mischievous prankster who adopts many 
guises.

PAYAN – See Neutrality. Payan was delivered of Numa as a result of Paitco 
Sith, her grandson, holding her captive and raping a child into her. The 
following prophecy, issued by Mimir’s daughters the Norns, and confirmed by 
Morrigan and Mathgen, is relevant.

      All Hail Numa’s third son

      All Hail the Heightener and the Power

      The true son

      He who is the fate of his sire

      All hail Payan

      Tremble at his name


THE CHILDREN OF ASTER




FINVARRA                                 Contact Level - 5

      King of the Elf Sidh, the silver warrior, Master of Sidh Magics, bane 
of Mallen Trow, Warrior in the Wood, Son of Daenn, Fosterling of Dagda, 
Consort of Morrigan, King of Swords.

      Appears clad in silver elven chainmail carrying a wand and wearing an 
ornate sword at his hip. He is generally mounted when he appears.

PAITCO SITH – See Kotothi


THE CHILDREN OF MORRIGAN




ULL                                       Contact Level – 3

     The Supreme Archer, Lord of Speed, God of Sight, the unerring, Patron 
of Huntsmen.

      Appears as an elf clad in fine robes and carrying a powerful bow.


MORAIN                                    Contact Level – 3

      Walker in the Mists, Mistress of the Final Song, the melancholy 
Queen, Illusion’s Mistress, sometimes Consort of Diancecht, daughter of 
Finvarra, Queen of Souls.

      She manifests as a form in the mist. No living soul, except perhaps 
her blood, have seen her face in millennia.


DONEL                                     Contact Level – 4

      Prince of the Elf Sidh, Lord of Magics, the dark rider, patron and 
protector of champions, the brooding king, Son of Finvarra, Lord of War.

      He manifests as a mounted young elf in black armor.

NOTE

      The Sidh Gods are listed by family lineage because such relationships 
are relevant in their internal politics. Without exception, all Sidh Gods 
who descend from Lugh detest Paitco Sith and are, to some extent, afraid of 
the prophecy pertaining to Payan.

      For Mathgen’s get the primary hate is Kotothi in general and Kototh 
in particular. The descendants of Nuada detest the Firbolg and Giants in 
general because of Nuada’s loss at their hands. The most adamant in the 
hatred of Kototh, of all the Sidh Gods, is Morrigan.

THE DARK ELDER (The Kotothi)


KOTOTH                                 Contact Level - 11

     The Eldest Serpent, three-headed Lord of Doom, lord and father of 
races, the Jealous Spirit, God of Cunning and Wit, the lurking serpent, he 
who hungers for the sun, patron of theft, greed and trickery, Lord and 
Father of Dragons, Serpents and Worms, bane of birds, he whose jest is 
Death, Master of the Arcane, the midwife of form, receptacle of Dark 
Knowledge, quester after light, the Eldest Elder, Lord of Wild Growth and 
Choking Moisture, Partner in Chaos, walker in the three worlds, Reveler in 
Perversity.

      Kototh’s manifestations vary. In the Lower World he has his true 
form, a ten mile long three headed serpent. In the Middle World he is 
Atoth, a tall, thin wizard with the eyes of a serpent and three serpent 
rings. In the Upper World he is Otar, a single headed winged dragon some 
eight hundred feet long.


THE CHILDREN OF KOTOTH




KOTAN                                   Contact Level – 3

      Queen of the Daeta’Koti, Mistress of Black Might, the ambusher, Enemy 
of Dagda, daughter and mistress of Kototh, Seducer of Kotarl, Consort of 
Nebeth, the lusting Queen, Queen of the Kotothi Hells.

      Kotan manifests as a beautiful woman with pale green skin. When 
hostile, or compelled, her true form, a triple headed Daeta’Koti, is 
exhibited. Her lust for, and hatred of, males, especially elves, is noteworthy.


ZURITI                                  Contact Level – 5

      The Eldest Dragon, true son of Kototh, Lord of the Elder Dragons, the 
hoarder, God of Eternal Hunger, the flame of Evil.

      Manifests as an elder dragon more than 400 feet long.

Mushru    -    see law

NEBETH                                Contact Level – 4

      The Great Serpent, King of the Great Serpents, Lord of Fascination 
and Slime, patron of the Dae’ta Koti

      Manifests as a great serpent nearly a mile in length.

LABOTH                                Contact Level – 3

      Lord of Worms, eater of the earth, the hunger without thought, he who 
waits, ambition’s child, Son of Tiamat.

      Manifests as an earth eater miles in length


LORDS OF THE CREATED

MALLEN TROW                             Contact Level – 5

      Lord of the Stones, God of Rock Trolls, King of Trolls, enemy of the 
wood, Eternal Nemesis of the Sidh.

      Manifests as a gigantic troll in chainmail and cape armed with a 
spiked shield and battle axe. On the center spike of his shield is an elf 
skull. His cape is woven from faerry wings.

NOTE – The skull is that of Pwyll, the first son of Finvarra and Morrigan 
(a fallen Sidh God). He is among the forgotten.


MAB’AC’KOTA                              Contact Level – 3

      God of the Troldfolk, patron of fishers, Lord of Torture, Perversity 
and Humiliation, reveler in pain, Patron of the Dance, master of Vengeance, 
jester to the Lord of Doom.

      Appears as a large trold male with a trident and net.


GYWN AP NUDD                             Contact Level – 3

      Patron of the Hunt, God of the Goblins, Master of Deceit, the prince 
of liars, Lord of Ambition and Lust, the rapist, bane of dwarves.

      He commonly appears as a shining prince in fine clothes. Unless his 
true form is forced on him, a gigantic goblin in armor, nothing he says can 
be believed.


GARTUN                                   Contact Level – 3

      Father of the Great Apes, acolyte of Nebeth, Lord of Paralysis, 
corrupter of beasts, Enemy of Man.

      Appears as a gigantic ape with a knobbed club. He also wears a 
bandolier and belt of gold.


FUSINIAN                                Contact Level – 2

      King of the Spiders, Lord of Theft, the dependable assassin, servant 
of Kototh, the Doom Spider.

      Manifests as a small man in leather wearing a score of daggers on his 
person or as a tiny spider.


PRINCES OF THE PALE




KOTARL                                 Contact Level – 6

      The great deceiver, perverter of civilization, Master of Dark 
Knowledge, Lord and Enemy of Civilized Man, Patron and Reaver of Wizards, 
the Dark Sorcerer, slayer of Cernunnos.

      Manifests as a wizard in black robes carrying an engraved staff that 
is twisted with bands of blackness.


UTGARD GEROR                           Contact Level – 7

      Lord of the Mountain, Master of the Frozen Wastes, High Smith of 
Kototh, Lord of Wit, maker of the subtle thought, Patron and Father of 
Giants, reaver of the arrogant, Brother of Kototh.

      Manifests as a massive mountain giant carrying an immense hammer.


SHURIKAL                               Contact Level – 5

      Fosterling of Kototh, Master of Arcane Knowledge, the conqueror, he 
who revels in destruction, Patron of Barbarians, enemy of knowledge, Master 
of the Corrupt.

      Appears as a large black warrior in waste lion skin carrying an 
ornate club with iron studs.


PAITCO SITH                             Contact Level – 6

      Lord of the Beguiled, Master and King of the Daoine Sidhe, Patron of 
blood seekers, the abducting son, Lord of Dark Magics, Patron of Evil 
Beasts, reveler in betrayal, the Corrupt Avenger, Nemesis of the Light.

      Manifests as a fifteen year old elf prince in silver armor. He is 
never armed and always carries a staff.


OTTHINAR                                Contact Level – 2

      Creature of Perversity, Master of Permanent Ills, merchant of evil, 
the Golden Slayer, Son of Kotarl.

      Otthinar resists manifesting. If he is compelled to do so he appears 
as a small statue of a three-headed dragon. He must be forced out of this 
form before a word is spoken to him if the summoner wishes to be safe from 
his power.


ANGUELINE                               Contact Level – 3

      Queen of the Baobhan Sith, Flayer of Hags, Mistress of Paitco Sith, 
Goddess of Seduction, mistress of the tainted earth, the defiler, whore of 
the three-headed lord.

      Manifests as a stunning Baobhan Sith in a diaphanous green gown. Her 
silver crown is topped with a throbbing ruby, a drop of the blood of Kototh.





THE GREY ELDER


GODS OF THE ELEMENTS

DOMIEL                                 Contact Level – 7

      Prince of Majesty, Lord of Fear and Trembling,  God of the Elements, 
father of the elemental spirits, Patron of True Existence, Master of Cold, 
Father of Fire and Frost, lord of the north.

      Manifests as an armored king with burning eyes. Looking into his eyes 
strikes fear into most mortals. He will only deal with those who can 
withstand his gaze.


EARTH




GEA                                    Contact Level – 7

      The ancient earth, Mistress of Prosperity, Consort of Goibniu, 
Patroness of Just Vengeance, the essence of fertility, Goddess of Wealth, 
Mistress of Life, Nemesis of Tiamat.

      Manifests as a voluptuous mother with immense breasts, one of which 
is always uncovered to suckle the earth.


GOIBNIU                                 Contact Level – 6

      Lord of the Smiths, God of Brewing, Creator of the Dwarves, master of 
the mountain, High King of the Wild Earth, Shield Brother of Domiel, enemy 
of man, Keeper of Hidden Treasures, Master of the Secret Paths, Lord of the 
Gnomes, father of Dvalinn, Consort of Gea.

       Manifests as a crotchety old dwarf warrior drinking a flagon of ale. 
Always ready for battle.


DVALINN                                 Contact Level – 5

      Patron of Artisans, King of the Dwarves, God of Metalcraft, the 
ultimate craftsman, Lord of Stubbornness, the Runemaster, Son of Gea and 
Goibniu.

      Manifests as a dwarf craftsman dirty from the forge.


FIRE




GIRRA                                   Contact Level – 5

      The ever burning one, Master of Elemental Fire, feeder on impurity, 
the Wrathful One, Son of Domiel.

      Manifests as a giant composed of lava and flame.


KEIRAN                                  Contact Level – 3

      King of the Fire Lords, warrior in flame, the honest guardsman, 
Keeper of the Hoard.

      See Fire Lords. His height is 18 feet.


AIR




BEN NEZ                                 Contact Level – 4

      King of the Air, Lord of the Wind, master of prefatory birds, Father 
of the Hawk, patron of the hunt, the falcon of Domiel.

      Manifests as a giant hawk.

URIELA                                   Contact Level – 4

      Queen of the Sylphs, Mistress of the Storm, rider on the winds, 
Patron of Birds, the cooling beauty, the Curious Lady.

      See Sylphs. Appearance is 280.


WATER




ZU                                      Contact Level – 7

      The Immortal Serpent, Brother and enemy of Tiamat, Kototh and Utgard 
Geror, God of Elemental Waters, quester after knowledge, patron of Domiel, 
adviser of Mimir, Lord of the Flood, Guardian of Pure Waters, thief of the 
immortal tome, Lord of Capricious Wit, the prankster.

      See water serpents and imagine one three miles long.


MANAKEL                                 Contact Level – 4

      The playful hunter, Lord of Aquatic Animals, Patron of the Dolphin, 
guardian of man at sea, Lord of the Friendly Current, enemy of monsters, 
the bringer of joy, Servant and friend of Zu.

      Appears as a large sea otter with sapphire eyes and a ready smile.


OANNES                                  Contact Level – 4

      Goddess of Mer, Queen of the Undines, the sea witch, consumer of the 
unwary, the treacherous consort, paramour of Manannan, Consort of Dagon.

      Manifests as a stunning undine with a radiant crown.

NOTE – No deity of the water can be summoned out of its element. It is 
impossible.


DAGON                                   Contact Level – 3

     The jealous king, Warlord of Mer, Master of Battles, Enemy of Men, 
Consort of Oannes.

     Manifests as a bearded merman carrying a barbed trident.

NOTE – Dagon is vexed with the licentiousness of Oannes and his daughters 
the Undines. Because of this is he is nearly Manannan’s enemy and rarely 
suffers any man to live. Fear of his reaction may be a reason why Undines 
are known to eat their lovers when they tire of them.


THE COURT OF DIONYSIUS




DIONYSIUS                                Contact Level – 6

      Lord of Vegetation, the roarer, maker of warm moisture, Patron of 
Civilization, Lord of Pleasures, Master of the Wilds of the Mind, God of 
Illusion and Masquerade, maker of vengeful horrors, the bull horned lord, 
Master of Eternal Life.

      Manifests as a noble lord with fine garments bedecked with jewels. 
Two bull horns sprout from his head.


BACCHUS                                  Contact Level – 4

      God of Wine, tempter to abandon, God of the Maenads, God of 
Inspiration and Ecstasy, the besotted son, Son of Dionysius.

      Appears as a rotund man swilling wine and smiling happily.


CERES                                    Contact Level – 5

      Queen of the Fertile Field, Goddess of Agriculture, mistress of the 
seasons, Mother of Taritu and Astarte, Consort of Dionysius, the fertile 
wife, Patron of Farmers.

      Appears as a farmwife carrying a bushel of wheat in a cornucopia.


BES                                      Contact Level – 4

      Protector of Dwarves, Guardian and Master of Sleep, author of kindly 
dreams, God of Music and Hilarity, Protector of men from evil spirits and 
dangerous beasts, Quieter of the Wild Thought, soother of pains, the 
midwife, sometimes Consort of Reya.

      Manifests as a rotund beardless dwarf dressed in a loincloth. Always 
preceded by music and laughter.


PAN                                       Contact Level – 3

      Patron of Fertility, King of the Satyrs, master of the beguiling 
flute, Lord of the Goat, child of the forest, Son of Dionysius.

      Appears as six foot tall satyr with golden pan flute.


THE COURT OF ODIN




ODIN                                      Contact Level – 8

The All-Father, Lord of the Wolf, Patron of Scavengers, Master of Elder 
Magics, the Far traveler, God of Inspiration, he who makes beasts of men, 
bringer of frenzy, master of the Wild Hunt, Father of the Oak, Reaver of 
the Sidh, Lord of the Heroic Dead, King of the Aesir, the Wanderer.

      Appears as a grey-robed old man with one eye. Often accompanied by a 
pair of ravens and/or mounted on an eight legged steed.

NOTE – Hatred of the Sidh, especially Lugh, stems from the fall of Hecate 
in Armageddon.


FRIGG                                   Contact Level – 3

      Consort of Odin, Patron of Dutiful Wives, Protector of the Freehold, 
Mistress of Birth, the fertile Queen.

      Appears as a noble wife wearing an iron tiara.

THOR                                    Contact Level – 6

      The Thunderer, patron of fishermen, Lord of Battle, God of Strength, 
Protector of Soldiers, the valiant son, God of the Storm, Champion of the 
Aesir, Bane of Utgard Geror.

      Manifests as a red haired warrior in armor carrying Mjornir, his 
hammer. Noted for his belligerence and violent temper.


LOKI                                     Contact Level – 5

      Fosterling of Odin, God of Fire, Lord of Ambition, master of the 
eldritch arts, Lord of Charisma, Father of Monsters, son of Utgard Geror, 
Nemesis of Thor.

      Manifests as a sharp-tongued courtier wearing rings of power.

TYR                                      Contact Level – 5

      God of Courage and Wisdom, Master of Battle, fosterer of the wolf, 
brother of giants, Master of Daring, giver of valor, Lord of Warfare and 
Guardian of Peace, Champion of the Elder Path, Patron of Justice.

      Manifests as a warrior with a missing left hand. Wears the torque of 
a king and carries a mace.


MIMIR                                    Contact Level – 7

     The thinking one, Warden of Knowledge, father of sweet water, Patron 
of the Asrai, Lord of the Water Spirits, dweller at the heart of the world, 
Keeper of the Eternal Secret, the eye-keeper, he who exacts payment, Lord 
of the Eternal Well, he who knows all, Patron and Mentor of Zu.

     Does not manifest for anything. To contact him you must travel to his 
realm. There are no shortcuts.


FREY                                     Contact Level – 6

      Lord of the Vanir, God of the Fertile Earth, master of the sky, 
Patron of the Bereaved, Sword of Life, protector of the just, the noble 
king and faithful widower.

      Manifests as a King in a chariot drawn by eight golden horses.

NOTE- Before Armageddon Frey had a sister and wife named Freya. She is one 
who fell in the battles and one of the Forgotten Gods.


THE GODS OF LAW

      Law’s deities are of two basic types. The first are gods who came 
into being with Tehuti’s creation of the sun. They are the pure essence of 
the alignment. The second is made up of Elder and other deities who joined 
Law in the battles of Armageddon and remained after the Convocation.

      Though Metatron is the recognized Overlord of them all, the two 
groups are distinct. Each controls its own forces and has its own goals.


THE COURT OF LAW




METATRON                               Contact Level – 10

      Father of Ahuras, lord of the hierarchs, spokesman of the host, 
chancellor of the heavens, Lord of Covenants, sustainer of man, the 
Liberator and Scribe, man’s intermediary in the Heavens, the Eternal Judge, 
Lord of Order, Supreme Lord of Life, master of death, the pillar that is 
purity, Patron of the Enlightened.

      Manifests as a pillar of flame of varying height and intensity. 
Rarely, appears as a royal scribe.


SABBATHIEL                             Contact Level – 8

      Lord of Repentance, Righteousness and Sanctification, soldier of the 
sun, Viceroy of Metatron, master of the heavens, Prince of Light, giver of 
patience, Marshal of the Host, patron of soldiers, God of Government, the 
loyal master, midnight warrior, Champion of the Law, Lord of the Morning.

      Manifests as a perfect ahura with a flaming sword. (Effectively a 
fusion of Mithras and the Christian archangel Michael).


GAVREEL                                 Contact Level – 6

      The Anunciator, bane of Nergal, Lord of Resurrection, God of Mercy, 
master of divine vengeance, Lord of the Blessed, giver of revelations, Lord 
of Justice, God of War, protector from insanity, the reconciler, Spokesman 
of Metatron.

      Beautiful Ahura carrying a horn. Appearance is normally stern as each 
word he speaks is a thing of omen. Equivalent to the Christian archangel 
Gabriel.

NOTE – His word caused the banishing of the Seirim from Law. Some residual 
animosity may exist.


LABBIEL                                 Contact Level – 6

      Healer of the Land, regent of the sun, overseer of the evening winds, 
God of Prayer, Lord of Love and Joy, Master of the Healing Arts, Lord of 
Science, Prince of Knowledge, bane of Kototh in the heavens, the Scoffing 
and Jesting Lord, reviler of evil, Patron of Laughter.

      His manifestation is entirely capricious and often whimsical. It is 
not impossible for the unwary to succeed in summoning him and be unaware of 
his presence.

NOTE – Sabbathiel, Gavreel and Labbiel are the Great Ahuras. In most cases 
they run the court.


LIEUTANENTS OF SABBATHIEL




ARCAN                                    Contact Level - 3

      Rager against Chaos, the charioteer, Lord of the Kerubim.

      Manifests as a gigantic, nearly maniacal, Kerubim. Uncontrollable if 
anything evil is in the area.

ATEUSEUL                                Contact Level – 4

      Marshal of the Angels of Fury, Lord of the Amaliel, bane of the 
beasts of Chaos, the power who brings terror to terror’s Lord.

      Manifests as a bleeding, battered ahura whose eyes glow with the fire 
of hatred.

SRAOSHA                                  Contact Level – 5

      Lord of the Hafaza, protector of man, Lord of Obedience, God of 
Discipline, the undecievable and unsleeping Lord, Warrior against the 
Storms, bane of Aeshma Daeva, Warden of the Holy Paths, Reaver of Devils.

      Will not manifest without major compulsion. If tried, any failure 
brings the caster to him. If you succeed, his presence can be felt, not seen.


LIEUTENANTS OF GAVREEL

ISFAHAN                                  Contact Level – 4

       God of Rebirth, patron of the musical arts, Lord of Song, singer of 
the Gods, Redeemer of the Fallen, Master of Rhetoric, Son of Inanna.

      Appears as a shining ahura clad in white. His every word is musical 
and compelling, a danger to sway any mortal mind.


BECALIEL                                 Contact Level – 2

      Patron of Wives, enemy of Satan, Reaver of the Faithless, Solace of 
the devout, the giver of quests, protector of unwonted sinners, Patron of 
Urchins.

      Manifests as a small female ahura in the soiled, tattered robes of an 
Urigallu priestess. Her red hair is cropped short in the style of a 
penitent sinner.


LIEUTENANTS OF LABBIEL




ABRAXAS                                  Contact Level – 6

      The Mediator, prince of the Aeons, Lord of the Days, God of Healing, 
warrior against pain and illness, the soothing master, God of Healing 
Light, Lord of the Maskela.

      Manifests as a healer seated on an ornate throne. Always accompanied 
by two Maskela of incredible beauty and power.


ARATHRON                                 Contact Level – 4

      Lord of Alchemy, God of Medicine, Master of Invisibility, patron of 
artisans, the left hand of knowledge, Patron of Science.

      Unless compelled to show his person his manifestation is always 
invisible. When compelled, is an ahura wearing a golden crown and dressed 
in a smock.

NOTE – Except for Isfahan all the gods of this court are bound by the rule 
of purity. The highest standards of moral conduct, up to and including 
celibacy, are demanded. They do not demand the same from worshippers though 
they have been known to reward those with the will to abide by such a 
lifestyle. (Isfahan chooses to abide by the laws. He is not compelled to do 
so. The least rewarding to emulators of them is Labbiel. His is the 
dissenting voice on some of their demands.)

THE COURT OF THE CONVERTED (ASHUR)


ASHUR                                   Contact Level – 7

      Lord of the Storm, God of the Wind, the avenger, Patron and enemy of 
Man, Servant of the Righteous, Guardian of the Tablets of Destiny, upholder 
of truth and justice, He who holds the fates of All, the Lawgiver.

      Manifests as a king in royal robes with long white hair and beard. He 
carries the tablets of destiny in his arms.


ENKI                                    Contact Level – 7

      God of the Waters, Lord of Immortal Wisdom, turner of the flood, Lord 
of Magical Knowledge, instructor in the arts of survival, patron of man, 
deliverer from demons, Father and Councillor of the Gods, the Dead and 
Undying Lord.

      Only his voice answers any summons. He cannot be compelled to 
manifest physically.


INANNA                                  Contact Level – 6

      The Star of Lamentation, Courtesan of the Gods, patron of 
priestesses, Lady of Resplendent Light, Goddess of Battles, Mistress of 
Fertility and Sterility, lady of many charms, She who commands fear in Men, 
She who brings to life and sends to death, Mourner in the Winter, the 
questing goddess, the Warrior Queen, Lady of the Host, Beloved of Taritu.

      Manifests as an armed warrior maiden carrying a glowing spear. Often 
arrives in a chariot pulled by the god Mushru.


SERVANTS OF ASHUR




VAHAGN                                   Contact Level – 5

      Son of Ashur and Allatu, God of Fire and Lightning, the realm 
warrior, Champion of Order, Lord of Might, patron of adventurous deeds, God 
of Invincible Power, the eternal warrior, bane of Ahriman, the Merciless Son.

      Manifests as a blond warrior with eyes of light wearing silver and 
gold chainmail.


SERVANTS OF ENKI




YAVISHTA                                 Contact Level – 4

      The Divine Blacksmith, artisan of the gods, Lord of Terrestrial Fire, 
teacher of the mechanical arts, Lord of Pleasure, Armorer of the Gods.

      Manifests as a silver-haired man wearing an armorer’s apron full of 
tools.


CEDALION                                  Contact Level – 3

      Lord of the Forge, servant and apprentice of Yavishta, the divine 
dwarf and eternal artisan, Master of Metals, seeker of perfection, Son of Bes.

      Appears as a dwarf armorer sweating from his labors. Attracted by 
things that near perfection.


SERVANTS OF INANNA




TARITU                                   Contact Level - 4

     The Dying Goddess, shield maiden and beloved of Inanna, mistress of 
Adonis, Lady of the Chase, patron of the flowering field, she who tempts 
stone to cry, the stalking beauty, Ambassador to the Neutral Courts, 
Daughter of Ceres, Goddess of Unselfish Loves.

     Unbelievably gorgeous warrior carrying a spear and a glowing purplish 
shield. At her side are one or more reddish wolves that aid her in the chase.

MUSHRU                                  Contact Level – 4

      Father of the Mushrussu, Son and Enemy of Kototh, Lord of the 
Ravaging Flame, keeper of the sacred tongue, Guardian of the House of 
Inanna, patron of the good.

      See Mushrussu then imagine something at least eight times as powerful.

ADONIS                                  Contact Level – 3

      Son of Inanna, Lover of Taritu, the perfect jewel, God of Virility, 
Lord of Masculine Beauty, the prince reborn.

      His manifestation is a threat to overwhelm anyone who is attracted by 
the beauty of a man.

NOTE – Ashur was Warlord of the Vanir before Armageddon. With the fall of 
his king, Enki, the betrayal of Allatu and the onset of Law, he passed the 
title to his son Frey and led those of his host who would follow into the 
service of Law. Including the damned and forgotten, his children are (from 
oldest to youngest): the twins Frey and Freya and Vahagn. The twins Inanna 
and Allatu are his grandchildren. The twins Taritu and Astarte are his 
great grandchildren.


CHAOS

The Maskim

      Seven paramount gods rule Chaos, though not all of them rule their 
own court. They are, in order of importance:

1) Abaddon *               5) Nergal

2) Ahriman *               6) Aeshma Daeva

3) Choronzon               7) Lilith

4) Sammael *

* Indicates the gods who rule one of the three courts of Chaos.


THE ELDER LAW

      This phrase signifies the major lords of Entropy. Little is known of 
them though it is clear that before their imprisonment most, if not all, of 
their might was spent attempting to destroy form. They were extremely 
powerful and the existence of form was anathema to them.

      Only one of these gods is recalled. Even he is only called the 
Nameless or “he whose name is forgotten out of need”. You may consider him 
the equal or near equal of Tehuti in power. There were thirteen Lords of 
Entropy. One of them was Ahriman. Some minor servitors of the Elder Law 
were Choronzon, Ba-en-kekon, Az and others.


THE COURT OF ABADDON




ABADDON                                   Contact Level – 9

      Lord of Death and Destruction, the destroying angel of Armageddon, 
demon of the Abyss, Personification of Hell, Master of the Alal, Lord of 
the Abashita, Chainer of Sammael, servant of the Elder Law, Speaker of the 
Maskim.

      Manifests as a faceless black figure in dark robes. He is often 
mounted like an Alal.


CHRONOZON                                 Contact Level – 6

      Most High Lord of Chaos, Dweller in the Abyss, Lord and Essence of 
Terror, the cat of slime, fire of hatred, father of corruption, Stalking 
Panther of the Nameless.

      Manifests as a gigantic feline dripping vile slime. A truly hideous 
sight.

NERGAL                                   Contact Level – 7

      Marshal of the Maskim, Lion-headed Lord of Hell, God of the Dead, 
ruler of the summer sun, Master of Pestilence and Disease, God of War, 
patron of fever, Consort of Allatu, the Harvester, Lord of the Spear.

      Manifests as an armored general with the head of a lion.


SERVANTS OF ABADDON

DUMA                                     Contact Level – 5

      The Stillness of Death, Lord of Silence, Prince of Hell, minister of 
Abaddon, Marshal of the Alal, demon of Vindication.

      Manifests as a thousand eyed man carrying a black rod that glows with 
power.


RAHAB                                    Contact Level – 6

      The Personification of Death, Son of Abaddon, Champion of Destruction 
and Decay, Lord of Insolence, master of primordial waters, Bane of Life, 
slayer of all.

      Manifests as death with sickle except wears iron gauntlets and eyes 
burn a fiery red. All who die feel his touch. He is death.


SERVANTS OF CHRONOZON




CHAOS                                    Contact Level – 4

      The Beast, monster of Confusion and Disorder, Marshal of the Beasts 
of Chaos, servant of Chronozon, Defiler of all form.

      The horror of his manifestation is indescribable. Insanity can result 
from summoning Chaos.


BA-EN-KEKON                              Contact Level – 4

      Lord of Silent Terror, the soul of Darkness, Champion of Entropy, 
Bane of All Existence, Marshal of the Kekoni, Slayer of the Light.

      Appears as a cloud of darkness which extinguishes all light.


SERVANTS OF NERGAL




MURMUR                                    Contact Level – 6

      Duke of Hell, Lord of the Necromantic Arts, teacher and master of 
philosophies, the Griffin Rider, the jeweled lord, Minister of Nergal.

      Manifests as a noble mounted on a griffin. Eyes are black coals that 
burn the soul of those who meet their gaze.


ALLATU                                   Contact Level - 5

      Queen of the Dead, Goddess of Hell, Consort of Nergal, Star of 
Damnation, the unforgiving Queen, patroness of Patricides, Bane of 
Families, Defiler of Taritu, Enemy and Sister of Inanna.

      Appears as a glorious Queen riding a sedan chair carried by four 
Nergali. A beautiful and dangerous Goddess.

NAMTAR                                  Contact Level – 5

      Herald of Death, God of Disease, Lord of Pestilence, Master of 
Plague, the provider of death, he who crouches at Nergal’s side, the 
destroyer of life.

      Manifests as an ugly, twisted, winged hunchback of a demon. His 
entire essence is disease. Even his breath can lay the summoner low.


SERVANTS OF MURMUR




BARBATOS                                 Contact Level – 4

      Marshal of the Harab Serapel, Duke of Hell, Lord of Hidden Knowledge, 
master of tongues, Servant of Murmur, Patron of Evil Dreams, Master of 
Nightmares.

      Appears as a large Harab Serapel or a thin scholar with the head of a 
raven.


NILGERANTHRIB                            Contact Level – 3

      King of Liches, Master of the Vile, breeder of man, teacher of 
Lichcraft, Patron of Evil Ambition.

      Manifests as a pale lich in a jet black robe.


NERGAS                                   Contact Level – 3

      Defiler of Man, the Born Lich, Bane of Neutrality, reviler of the 
good, Patron of the Damned, Son and Enemy of Cernunnos.

      Manifests as a walking corpse in a burned and tattered shroud.

NOTE – Nilgeranthrib and Nergas are new additions. You may ignore their 
divinity if you prefer.


THE COURT OF AHRIMAN




AHRIMAN                                  Contact Level – 10

      The Principle of Chaos, the Most Evil Mind, Father of Evil, patron of 
Death and Destruction, the universal enemy, Father of Aeshma Daeva, Lord of 
Az, adviser and Maskim Lord, Reaver of the Soulless, the self-created 
master, the fated king.

      Manifests as a dark wizard with burning red eyes. His essence is 
thought and destruction.


AZ                                       Contact Level – 5

      Consort of Ahriman, Demon of Disorder, enemy of reason and life, the 
insatiable force who must be satiated, Lady of Greed, Queen of Disorderly 
Motion, mother of daivas, the Weapon and Doom of Ahriman.

      Appears as a bestial, hideous woman who is always in motion and 
always consuming something.


AESHMA DAEVA                             Contact Level – 7

      The Fiend of the Wounding Spear, Lord of the Daivas, the dragon 
rider, Lord of Lust and Lechery, God of Anger and Revenge, Child of Chaos, 
Master of the Storm, First Born of Ahriman, Marshal of the Daivas.

      He normally manifests as a fierce, spear-armed daiva on dragon back. 
Rarely he will appear as a handsome man in armor (most often when summoned 
by a female).


MEPHISTOPHELES                          Contact Level – 6

      He who loves not the Light, principle of the Negative, Lord of Liars 
and Self-Destruction, Sword of Temptation, collector of souls, stalker in 
the night, Lord of the Heliophobic Demons, Corrupter of Life, master of 
eternal torments, Prince of Rhetoric, Overseer of the Pit.

      See Heliophobic Demon.


SETH                                    Contact Level – 6

      Lord of Darkness, Marshal of the Storm, King of the Desert, the 
essence of earthly Chaos, Warrior against the Sun, the power perverse, 
Champion of Contention and Revenge, God of the Scorpion, Patron of the 
Desert Lion, God of the Serpent Women.

      Manifests as a black king in a jeweled loincloth carrying a mace. His 
crown is carved from a single black diamond.


ADRAMELECH                             Contact Level – 5

      Enemy of Gods, the bearded peacock winged lion, Lord of Guile and 
Ambition, God of Malice and Mischief, King of Fire, the fiercest spirit, 
eater of children.

      Manifests in the form specified above. He is angered is a child is 
not fed to him at once.


VIZRANUH                               Contact Level – 5

      God of Nothingness, Eater of Souls, the personification of hunger, 
the Negation of Existence, the demon death, Lord and Father of Soul Daivas, 
Minister and Avenger of Ahriman.

      See Soul Daivas.


LESSER SERVANTS OF AHRIMAN




MERESIN                                  Contact Level – 4

      Son of Aeshma Daeva, the boiling spirit, Marshal of the Aerial 
Powers, Lord of Thunder and Lightning, the meridian devil.

      Appears as violent devil literally boiling from the heat of his own rage.


ASTAROTH                                 Contact Level – 3

      Queen of Lust and Perversity, Consort of Aeshma Daeva, the Shining 
Lady in Darkness, the doomed Queen, paramour of Allatu, Sister of Taritu.

      Appears as a gorgeous woman robed in seductive black.

NOTE – When night comes to the place of her fall Astarte becomes Astaroth. 
When day returns she is again Astarte, a law goddess with the attributes below.

ASTARTE                                  Contact level – 3

      Goddess of Love, Patron of the Temple, Queen of Light, beacon of the 
devout, Sister of Taritu.

NOTE – Astarte was stolen in Armageddon and forced to be the consort of 
Aeshma Daeva. While Freya remains among the Forgotten, her schizophrenic 
identity must continue.


MASTEMA                                   Contact Level – 4

      Patron of Rapists, the embodiment of hatred, prince of evil, Lord of 
Hostility and Condemnation, the soul of rage, Patron of Injustice, the 
damning god, Defiler of the Innocent.

      Appears as a barbarian warrior, berserk and lustful.

LYSSA                                    Contact Level – 3

      The Forgotten Mistress, Mother of Gods, Goddess of Mad Fury, Reaver 
of Man, Maker of the Inner Storm, tormentor of Astaroth, Mother of Aeshma 
Daeva.

      Appears as a raving, all but rabid, woman in disheveled garments.


SLIDRANTH                                Contact Level – 3

      Bandit on the Silver Road, the Leech, Lord of Leeching Darkness, 
tempter of the powerful, Lord of the Frozen Fires, Patron of Evil Ends, 
Sorcerer of the Darkness.

      Manifests as a red-eyed form incased in impenetrable darkness.


THE COURT OF SAMMAEL

SAMMAEL                                  Contact Level – 7

      Lord of Chaos in the Air, Grand Vizier of the Lands of Woe, the Evil 
Prince, Sovereign of Sin, demon of anger, Marshal of the marching hosts, 
the poison angel, God of Defiance, Lord of Rebellion, Patron of Treachery 
and Courage, the eloquent king, merchant of souls.

      His manifestation is quite variable. It generally works to delude 
and/or bribe the summoner.


LUCIFER                                  Contact Level – 7

      Lord of Pandemonium, Emperor of the Lands of Woe, Prince of Demons, 
master of hell, Patron of Arrogance, Master of Ambition, Lord of the 
Fallen, son of the morning, the Light-Bringer, Eternal enemy of Metatron 
and Sabbathiel, Master of Devils, God and Patron of Sin, Prince of rebels, 
the fallen son.

      Manifests as a supremely handsome ahura. Must be forced to adopt his 
true form, a burned, disfigured devil.

NOTE – Recently returned from captivity in the outer planes. A victory for 
Chaos (though Sammael may not agree) with the secret aid of Balance.


THE LORDS OF HELL




BELZABOUL                                Contact Level – 5

      Chief of Demons, Prince of Devils, servant of Lucifer, Lord of the 
Flies, master of insects, God of Decay and Corruption, Lord of the 
Pseudothei, the Envious Spirit.

      Manifests as a corpulent devil or a fly.


BELIAL                                   Contact Level – 5

      The Great Deceiver, Lord of Deceit, God of Infamy, Patron of Evil and 
Sin, master of perversion, Child of Ahriman, Chancellor of Sammael, Grand 
Duke of Hell.

      Manifests as a smiling courtier in fine robes. He is always ready to 
“help” the summoner.


MAMMON                                   Contact Level – 4

      God of Greed, Lord of Wealth, Duke of Hell, giver of pain, Master of 
the Flayers, Supreme Judge of Hell.

      He manifests as a devil wearing gold and jewels.


RHADAMANTHUS                             Contact Level – 3

      Lord of Tortures, Judge and Duke of Hell, Tormentor of the Damned, 
general of the hosts, the Flayer.

      He manifests as a horse headed devil in chainmail.


BELPHEGOR                                Contact Level – 3

      God of Ingenious Invention, the inspiration of the damned, Master of 
Manipulation, Chamberlain of Pandemonium.

      He manifests as a disheveled demon carrying a scroll and some tools.


THE GODDESS IN BLACK                     Contact Level – 5

      Queen of Black Magics, Patroness of Witchcraft, the terror of the 
tomb, Goddess of Ghosts and Edimmu, Watcher of the Gallows, mistress of 
untimely death, defiler of the kindly arts, Enemy of Love, Lady of 
suicides, Patron of Cannibals, Queen of Power.

      She manifests as a dark figure robed in black and is often preceded 
by the stench of the tomb.


SIN                                      Contact Level – 4

      Princess of Hell, misleader of man, Goddess of Evil, daughter and 
mistress of Sammael, Patron of the Deadly Seven, Patron of Human Sacrifice, 
the Evil Queen, Leader of Hell’s Hounds, the defiler of innocence,

      She manifests as a voluptuous young girl and tries to seduce the 
summoner. Must be forced into her true form as a beastly demon.

NOTE – Sin and the Goddess in Black merged with Hecate to defile her. If 
you retain Hecate as a Chaos God, instead of Neutral, do not use either of 
these goddesses.


LILITH                                    Contact Level – 6

      Maskim Queen, the Night Hag, Mother of Man and Demons, the immortal 
enemy, Mistress of Vampiric Spirits, the screech owl, Enemy of Infants, 
Queen of Incubi and Succubi, Bride of Sammael, Mother of Sin, Goddess of 
the Immortal Evils, the kiss that ends all, the eater of life, Mistress of 
the Seven Dukes.

      She manifests as a hideous hag, a screeching owl or a gorgeous woman, 
depending on her intent.


THE SUB-COURT OF LILITH

PRINCESS NAAMAH                          Contact Level – 5

      Mother of Demons, Daughter of Lilith, Seducer of Life, Princess of 
the Succubi, mother of Aeshma Daeva, Mistress of Lucifer and Sammael, 
Goddess of Unnatural Lust, the bloody mistress, the irresistible flower of 
Doom.

      She manifests as the most beautiful woman the summoner can imagine. 
If she is not forced into succubi form all it lost.


LEMASHTU                                 Contact Level – 4

      Lord of the Seven Dukes, Master of the Akhkharu, Consort of Lilith, 
the blood-seeking Lord.

      Manifests as an Akhkharu nine feet in height.

NOTE – The other Akhkharu who, with Lemashtu, form the seven dukes are all 
CL2. They are – ZARANA – the Soul Shaker, DRIANA PROBAN – Perpetual Servant 
of Lilith, Courtier of Lust, SANQUI – the drinking Sword, BLARAS – the 
Black Count, MELIN – the Skulker, and MARSLAN – the Insatiable Stalker.


MOLOCH                                 Contact Level – 4

      Lord of the Incubi, Master of Damnation, quester in darkness, Patron 
of Perverse Evils, God of Human Sacrifice, Defiler of Infants, Lord of 
Black Knowledge.

      He manifests corpulent and pale with blood dripping from his fangs. 
MUST be fed an infant when summoned.


SHEVOLD                                Contact Level – 3

      Duchess of the Succubi, the irresistible, Seducer of the Gods, Bane 
of Adonis.

      Manifests in the manner given for Princess Naamah.


TI’VAN                                 Contact Level – 3

      Consort of Moloch, lady in the shadows, Collector of Sacrifices, 
stealer of infants.

      Manifests as a compelling matron.


SIER                                   Contact Level – 4

      Queen of the Lamia, Consort of the Seven Dukes, the bloody Duchess, 
drainer of man, the White Lady of Doom.

      She manifests as a pale lady in a white shroud surrounded by cloying, 
sweet scented mist. Any male who risks summoning her is in danger.


MOU’LAN KRI’GAIR                       Contact Level – 2

      Handmaiden of Lilith, the prophet of blood, intermediary of the 
Faithful, founder of the L’p’nth Mysteries.

      Manifests as a Katai courtesan covered with blood.

NOTE – The Court of Sammael are primarily fallen Law gods, those damned by 
Law and their descendants.


THE COURT OF TIAMAT




TIAMAT                                  Contact Level – 7

      Sister of Kototh, Mother of Gods, the Eternal Sea, enemy of man, the 
Serpent Ocean, eater of the Land, Lady of Shipwrecks, Patron of Mer, 
harvester of sailors, reviler of the Moon, Mistress of the Heavens.

      She manifests as a monstrous serpent miles in length. May not be 
summoned out of water unless the summoner is in the Upper World.


APSU                                    Contact Level – 4

      Consort of Tiamat, God of the Depths, Master of the rites of the sea, 
Lord of Subterranean Waters, Master of the Watery Dead, reaver of the 
skies, and spinner of the waves.

      Manifestation as for Poseidon without the trident.


KINGU                                    Contact Level – 4

      Son of Tiamat, Lord of the Myrmidons, Marshal of the Seas, the 
boat-breaker, God of Deadly Waters, the wave warrior, Destroyer of Man, 
Enemy of all mammals.

      Manifests as a hideous merman with a trident.


TIELLA                                   Contact Level – 5

      Daughter of the Raging Seas, the Sea Hag, treasurer of Ocean, Consort 
of Kingu, mistress of monsters, Goddess of Powers, Lady of the Elder Seas, 
Mistress of the Watery Realms, Keeper of the Watery Dead, collector of 
might and beauty.

      She appears as a gorgeous undine. Must be forced into her true form, 
a corpulent and revolting hag.


The Gods of Balance




TEHUTI                                  Contact Level - 14

      Supreme Master of Balance, the Eternal Sleeper, Spokesman of the 
Gods, keeper of the divine record, inventor of science, literature and 
wisdom, Lord of Invention, the measurer, Patron of Form and Existence, 
creator of the powers, Invincible Master of the Astral Paths, preserver of 
the dead, Lord of Time, Master of the Unalterable Laws, Judge of the combat 
of the Gods, Lord of the Sacred Words, the spirit of truth and Master of 
Eternity.

      He does not manifest. The attempt to compel it would be suicide.


AHURA MAZDA                            Contact level – 10

      Lord of Balance, Judge of Man, Lord of the Convocation, Commander of 
Truth, he to whom no thing can lie, the ruling mind, God of Thought, 
Champion of the Lesser, Warden of the Elder Law, far-seeing Lord of Might.

      He manifests as a King on a glowing silver throne.


MANU                                   Contact Level – 10

      The personification of Fate, architect of Destiny, Master of the 
Eternal Triad (Manu, Zehanpuryu’h, Jehudiel), Author of the Tablets of 
Destiny, brother of Omael, shadow watcher, Overseer of the Neutral Courts.

      See Zehani


ZEHANPURYU’H                           Contact Level – 8

      Master of the Rites of Balance, dispenser of judgment, Weigher of the 
Balance, the Sword of Fate, Patron of Divination, the Eternal Master, True 
Son of Tehuti.

      Manifestation is as for Manu except he carries a sword of Astral Might.


JEHUDIEL                               Contact Level – 7

      Lord of the Celestial Spheres, recorder of the eternal planes, Lord 
of the Eternal Veil (impenetrable blackness separating the planes of the 
true world from all others), Herald of the Edicts of Fate, writer on the 
veil, Guardian of Existence.

      Does not manifest. Efforts to summon him bring Zehanpuryu’h instead.


SOQED HOZI                             Contact Level – 8

      Lord of the Merkabah, Prince of Astral Fire, the sword of Balance, 
Marshal of Balance, the Fist of Tehuti, Lieutenant of Time.

      He manifests as a giant Merkabah with bow drawn and ready.


POTEH                                  Contact Level – 9

      Lord of Oblivion, Master of Forgetfulness, God of Forgotten 
Knowledge, collector of things lost, Reader of Fate, Lord of the Unknown, 
Knower of the Unknowable, the eternal void, Warden of the Forgotten Well, 
dweller beyond the veil, Master of the Planes, Keeper of the Unalterable Law.

      Poteh appears as a large robed man. He cannot be compelled to appear 
but may choose to do so. He may also choose to bring the summoner to him in 
his tower.


OMAEL                                 Contact Level – 6

      Perpetuator of Life, multiplier of the species, Master of Fecundity, 
Weaver of Destiny, brother of Manu.

      Manifest as a gentle old man in a farmer’s robe.


SARAMEYA                              Contact Level – 6

      Master of the Astral Winds, the eloquent gambler, protector of 
heroes, Messenger of Tehuti, Warden of the Stones, Lord of Boundaries and 
Limits, patron of animals, Lord of Fraud and Theft, God of Travelers and 
Commerce, watcher on the roadway, patron of shepherds, he who is swifter 
than thought, Patron of Spies and Assassins, partner of Poteh, Harvester of 
Ills.

      His appearance is equivalent to the Greek god Hermes.


NEUTRALITY

THE GODS AND THEIR COURTS

      Three major Gods rule. They are all ancient forces whose natures, to 
a degree, have changed with their alignment. They are Shamshiel, Hecate and 
Eblis. Together they form the Neutral Triad. The following delineates their 
nature and that of gods owing fealty to them.

NOTE – Many scholars believe this is a growing alignment. Metaphysicians 
say the elements, especially the Earth, are being swayed from current 
allegiances. Some other alignments are believed to be worried by the growth 
of the “upstarts”. Many deities of Chaos and the Dark Elder oppose this group.

ESSENTIAL NATURE – The Neutrals, for various reasons, act out of 
self-interest and in a generally defensive or protective manner. Today’s 
friend can be tomorrow’s enemy when dealing with many of them.

RELATIVE DIVINE STRENGTH – Should you wish to compare the power of the 
gods, square the Contact level listed for them. A CL3 is a 9. A CL7 is a 49.


THE COURT OF SHAMSHIEL




SHAMSHIEL                               Contact Level – 7

      Lord of the Seirim, seducer of mankind, the disintegrating Master, 
Lord of Weaponcraft, Teacher of Finery and Cosmetics, the master warrior, 
Patron of War, protector of kings, Keeper of the Garden of Delights, the 
twelve winged Lord of Battle, Warlord of the Triad.

      He manifests as an old warrior in grey armor or as a twelve-winged 
ahura with blazing eyes. Shamir or Forneus always precede his arrival.


MARINA                                  Contact Level – 4

      The Eternal Mother, patron of childbirth, Protector of the Helpless 
and the Innocent, the she-wolf, Queen and Patroness of Love, Consort of 
Gods and men, the salvation of the damned and shelter of the defiled, 
Consort of Niall, adopted sister of Taritu, the perfect flower.

      She appears as a beautiful woman in a flowing sensuous dress. On the 
rare occasions when she appears as a silver wolf battle ensues always. Is 
among the most benevolent of the neutral deities.


SHAMIR                                  Contact Level – 4

      The Black Twin, Patron of Warriors, the Disintegrator, Guardian of 
the Grey Paths, Champion of the Seirim, Bane of dark evils, Speaker of 
Truth, reaver in the night, patron of mercenaries, Lord of the Anakim, Son 
of Shamshiel.

      He manifests as a large man in black armor bearing a black sword with 
pulsing white runes. It is said no mortal sees his face without being 
changed or slain.


MAOR                                      Contact Level – 1

      The eternal swordsman, Fosterling of Morrigan, student of Shamshiel, 
avenger of dishonor, Patron of Gamblers and Rakes.

      Manifests as a warrior in leather armor. One hand holds a sword, the 
other a deck of cards.

THE SEIRIM                    Contact Level – Varies (2-5)

      Teachers, Seducers and Lords of Various arts.

      The Seirim, including Shamshiel, are fallen Ahuras. All are strong 
warriors whit an interest in humanity, especially its women. All are 
masters of one or more skills in addition to their power as warriors. Exael 
and Forneus are the most powerful after Shamshiel. There are 400 members of 
the Seirim.


COURT OF HECATE




HECATE                                  Contact Level – 8

      Goddess of the Moon, mother and mistress of hellhounds, the 
Invincible Queen, Giver of riches, victory and wisdom, Queen of Magic and 
Sorcery, driver to insanity, Mistress of Poltergeists, the howler, Queen of 
the Triad, Patron and Nemesis of Wizards.

      She manifests as an old woman with a frayed shawl or as a two-faced 
deity in regal robes. In the second case, the left side of her face is 
twisted and insane. The right is gorgeous and perfect. Eerie howling always 
precedes her arrival.


PAYAN                                   Contact Level – 5

      King of the True Sidh, the ice warrior, Patron of the Dutiful, the 
high archer of the Knowe, Marshal of the Wild, Reaver of the Serpent, the 
avenging husband, brother and uncle of Finvarra, Warlord and apprentice of 
Hecate.

      He manifests as an albino elf in black leather armor. Carries a 
jeweled elf sword and a lacquered black bow.


HECUBA                                  Contact Level – 4

      Queen of the Hellhounds, daughter of Hecate, champion of Vengeance, 
Protectress of Guardsmen, the tracker.

      She manifests as a three headed hellhound, The faces are stern, 
rabid, and loving. The one that speaks says much about her feelings at the 
moment.


THE BROTHERS ROCHANA                    Contact Level – 2

      The brothers are KAPRIE (the elder) and LORAN (the younger). KAPRIE – 
the dutiful consort, Patron of Students, Master of Patience, arbiter and 
king, Scholar and Warrior. LORAN – Avenging Hound of the Moon, the 
forgotten one, Patron of Selfless Heroes.

      Kaprie appears as a tired man in dusty clothes carrying a scroll and 
a bastard sword. Loran is dressed as a Kameri knight with a glowing great 
sword. Neither is a deity without true power.


REYA                                    Contact Level – 2

      Courtesan of the Gods, Handmaiden of Hecate, Goddess of Beauty, the 
enticer, Patroness of Impossible Quests.

      Appears as a perfect, voluptuous blond woman in iridescent silver.


KALINDA                                 Contact Level – 1

     Queen of the Moon’s Faerry, overseer of the Midge, daughter of Oberon, 
the moon blossom.

     She manifests as a wingless faerry. The vigor of her appearance, and 
power, varies with the phase of the moon.


COURT OF EBLIS




EBLIS                                   Contact Level – 7

      Father of the Jinn Races, warrior in the desert, enemy of man, Most 
High King, Lord of Smokeless Flame, Grand Marshal of the Hosts, Lord of the 
Wastes, Master of the Ifreet, King of the Triad, blood enemy of Seth.

      He manifests as a gigantic Ifreet in fiery armor.


CASSIEL                                 Contact Level – 4

      Lord of the Jinn, dragon rider, bane of man, God of Solitude, Patron 
of Hermits, Son of Eblis, Master of the Sudden Thunder, warrior in the wind.

      He manifests as a furious Ifreet mounted on a dragon.


JASSIEN EL’CASSIN                       Contact Level – 3

      King of the Middle World Jinn, Master of Jherabad, Son of Cassiel, 
Marshal of the Ifreet, Lord of the Desert Wastes, reaver of scorpions.

      Appears as a snarling Ifreet riding a whirlwind.


AI’JIRA                                 Contact Level – 2

      Queen of the Jinn, Mistress of Cassiel, defender and judge of the 
Jinn, Patron of the Capricious, keeper of the city, Patron of Courtesans 
and Entertainers.

      Manifests as a large jinn woman wearing silk and jewels.


TY’ANA                                  Contact Level – 5

      Queen of the Peri, Lady of the Cooling Rains, mistress of the fertile 
wind, Guardian of the Righteous Path, Hidden Protectress of Man, Patroness 
of the Jinn, Consort of Eblis, keeper of the eternal gardens, Mother and 
enemy of Cassiel, Bane of evil in the desert.

      A pleasant goddess who manifests as a gentle faced Peri carrying 
flowers and wearing them in her hair.


PERSIRA                                 Contact Level – 2

      Daughter of Ty’ana, Patroness of Travelers, Goddess of the Vines, 
Protectress of Tradesmen, defender of man in the desert, Princess of the Peri.

      Her manifestation is like Ty’ana except she has grapes, not flowers.


THE COURT OF CERNUNNOS




CERNUNNOS                               Contact Level – 5

      Master of the Wheel of Life, Lord of Nature, the Horned One, God of 
the True Forest, Legate of the Triad, Lord of the Oak, Guardian of the 
Innocent, patron of animals, giver of virility, King of Power, the Undying 
One, Patron and Lord of Life, Keeper of the Hidden Realms, bane of Kototh.

      He has three manifestations. In the Upper World he manifests as an 
old druid with empty power filled eye sockets and surrounded by a corona of 
silver power. In the Middle World he manifests as Herne or as a handsome 
man with silver streaks in his black hair.

NOTE – One of the Forgotten, his essence was scattered through existence 
(primarily to the Sidh Otherworld). A portion of it was within the great 
mage Abnaric Elgar. His might, and efforts, allowed Cernunnos to be reborn 
in fusion with Abnaric. At his height, Cernunnos had a CL of 8. Elgar’s 
power sufficed to be a 3 on that scale. Thus, the new beginning of 
Cernunnos is a 5.


RO’BEALL                                Contact Level – 4

      The Black Queen, blood mistress, Queen of Power, Patron of Loyalty, 
Protectress of the Devout, Consort of Cernunnos, the avenging star, the 
punisher, enemy of Kototh, daughter of Morain.

      She manifests as a large, perfect Baobhan Sith dressed in a seductive 
black silk dress girded with silver and iron chains. Notably stern deity, 
especially to her servants.


MIRYAN                                  Contact Level – 3

      The White Lady and Lusting Queen, Mistress of the Silent Act, 
Protectress of Lovers, the sweet assassin, Teacher of the Erotic Arts, 
Consort of Cernunnos.

      She manifests as a sidh-like beauty wearing translucent white silk 
girded with a jade dagger belt. In the sheath is a white handled dagger. In 
her hand, oft as not, is a braided whip.


LISAN                                   Contact Level – 2

      The Dark Flyer, guardian of the Lis, Speaker to the Sidh, the 
selfless Queen, Consort of Cernunnos, Sometimes Servant of Morrigan.

      She appears as a faerry princess some four feet in height. Dressed in 
fine clothes and a black cape and often accompanied by 1D3 Lis.


MARLET                                  Contact Level – 1

      Protector and Queen of the Nar’morel, the warrior Queen, Consort of 
Cernunnos, the desert cat, Lady of Subtle Magics.

      Manifests as a perfect Nar’morel female with a magic wand.


THE WHITE ONE (Patera)                  Contact Level – 2

      The Avenger of Cernunnos, Master of Justice, Invincible King of the 
Nar’morel, Lord of War, Keeper of the Nar’morel Hell, Protector of Marlet.

      Manifests as a perfect white Nar’morel armored in black leather. He 
never carries weapons.


ABAIR                                   Contact Level – 3

      The Twin in Red, Warder of the Forest Paths, Patron of the Righteous, 
protector of the gentle arts, bane of the evil dead, Prince of Power, the 
hound of justice, Son of Cernunnos and Marina.

      Appears as either a warrior in flaming red armor or a simple 
forester. Few who see the first manifestation survive it.


ISIS                                     Contact Level – 2

      Queen of the Abnari, Blue Goddess of Healing, patron of children and 
lovers, the healing touch, the Star of Devotion, Consort of Kel, Lady of 
the Faithful.

      Manifests as a blue woman with flowing black hair and a golden gown. 
A tiara of stars crowns her head.


BASSCARR                                 Contact Level – 2

      Eternal Messenger of Cernunnos, Champion of the Hidden Realms, 
guardian and avenger of the created, patron of merchants and Armorers, 
Consort of Sheena.

      Manifests as a warrior in gold armor carrying a great sword.


SHEENA                                    Contact Level – 1

      Heart of the Hidden Realms, Queen of the Hammori, Patroness of 
passion and luxury, Protector of the Generous, the great spender, Consort 
of Basscarr.

      She manifests as a beautiful woman in silver and jewels. Noted for 
her generosity. Her summoning ALWAYS attracts the attention of greater 
powers in the court.


TRAJAN                                   Contact Level – 2

      Patron of Lechers, Lord of the Neutral Heavens, the dreamer, Student 
of Cernunnos, Consort of Herela, God and Goddess of the Blessed.

      Manifests as a young male wizard of a female sorceress. Both are 
beautiful. He/she is noted as a lustful being.


HERELA                                   Contact Level – 3

      Queen of Pain, Mistress of the Neutral Hells, Queen of the Trazire, 
the black assassin, Daughter of Cernunnos, Consort of Trajan, the stern lady.

      She manifests as a handsome woman in black leather. Always has at 
least six bladed weapons from darts to swords.


EILA (The Black One)            Contact Level – 2

      The Magician of Night, Lord of Pleasures, the silent slayer, Master 
of Games and Might.

      Eila dwells in the Middle World. When summoned, he appears robed as a 
Kacili Emir if he is beneficent. If not, he is dressed as a Nar’morel and 
will make every effort to kill the summoner.


THE COURT OF LIFE




HERNE                 See Cernunnos

      God of the Forest, the hunter, protector of animals, Guardian of 
Nature, weaver of dark and light, Lord of the Forrestals, the Just Avenger.

      Manifests as a man in deerskin robes carrying a spear and wearing a 
stag’s head.


BAHRAM                                  Contact Level – 3

      Lord of Animals, Master of Shapes, patron of healers, Guardian of the 
Wild, Protector of the Helpless, God of Shamans, Overseer of the Vily.

      Manifests in unpredictable forms. Any animal is possible. If hostile 
the form chosen is a beast of prey.


ANARA                                    Contact Level – 2

      Queen of the Vily, Goddess of the Anari, Protectress of the Wild, 
Consort of Herne, the silent archer, Patron of Lost Souls, the mediating 
avenger.

      Manifests as a high Vily riding a gigantic tiger.


MATA                                     Contact Level – 3

      Patron and Protectress of Widows, Patron of the Dutiful, Goddess of 
Herbs and Healing, Lady of the Horse, Guardian of the Matapone, Princess of 
the Matin, keeper of the natural laws, sometimes consort of Cernunnos, the 
Solitary Queen.

      She manifests as a sad woman in a common gown carrying an herb basket.


NAIZIN                                  Contact Level – 1

      Daughter of Cernunnos, Servant of Mata, Lady of the Matin, Goddess of 
the Shiroona, the Star of Mercy, Patron of the Merciful.

      She appears as a girl of 14 in a frilly, white gown. Always 
accompanied by 1D3 Shiroona.


KEL                                     Contact Level – 2

      God of the Horse, Protector of the Morana, Son of Cernunnos, Arbiter 
to the Sidh, Consort of Isis, the unwilling wizard, Champion of Hopeless 
Odds, the self-effacing Master.

      Commonly manifests as a winged Sri’Amora.


NIALL                                    Contact Level – 2

      The Grey Wolf, patron of spies, protector of Shamans, Guardian of 
Virtues, the vengeful hunter, fosterling of the wolf, Consort of Marina.

      Manifests as a grey wolf with burning silver eyes.


TAMELA                                    Contact Level – 2

      Lady of the Fauns, Keeper of Anduin, Goddess of Fertility, Protector 
of the Living Forest, Acolyte of Cernunnos in the wood.

      Manifests as a pale faerry dressed in brown and green. In her hands 
are a forrestal’s staff and a sickle.

NOTE – Forces of the Court of Life are part of the Court of Cernunnos. They 
are powers resident in the Middle World, in various places. Herne rules. 
Due to balance’s unalterable laws, his Contact Level in the Middle World is 
restricted to THREE.


Wout Broere             broere at powersandperils.org
P&P Website:            http://www.powersandperils.org/  or
                        http://geo.citg.tudelft.nl/broere/pnp/



More information about the pnp mailing list