Subdual ...
Scott Adams
longshot at DARKTECH.ORG
Wed Nov 19 04:43:47 CET 2003
At 08:59 PM 11/16/03 -0800, you wrote:
>
> I don't recall seeing the designation for lethal damage anywhere in the
> character gains section... It lists damage dealt in combat. ... but to
cut my
> own rope on this one, that would also mean that characters would get points
> for invulnerable and healed damage scored... (I support healed/ regenerated
> gains, but not invulnerable gains). This is turning wierd in my head.
> HOWEVER, to try to keep it simple for me, if subdual combat is
resolved as
> normal combat, with the exception of lethality, we can look elsewhere in the
> character gains section. If you run away, you get 1/2 normal, and you get
1/4
> if you are knocked out. If a ref wanted to minimize ltl (less than lethal)
> gains, I suppose some reduction could be devised from this. Since they fight
> believing that death will not occur, an award of 1/2 is warranted. If they
> run from a subdual fight, 1/4, and if knocked out, no points. That makes
> sense to me for a reduction (but I personally feel that no reduction is
> needed. In my gains, death is better than subdual >:). )
I forgot about the running away stuff. hmmm.......makes sense. But I'll see
what Richard thinks of this all.. Rich? :)
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