Subdual

Albert Sales drite_mi at YAHOO.COM
Tue Nov 25 16:16:30 CET 2003


W+St... I like it. And I would still add in CB cumulatively per check, a person's fortitude does help shake it off, and this also helps to speed up the recovery. ... Right before I sent, I had a consideration on this. If it is done as a problem-solving roll, with the difficulty achieved determining amount recovered, that might work (but I'll look at that with some figures another time).

I also have a totally off topic question: Poisons have an "Energy effect" ( 2D10+BL, energy points ) to determine if the poison has accumulated enough to take effect even though failure is rolled (it does so when EnL is reduced to or below zero by this factor). However, I was curious as to what happens if a person has a different energy effect hit them while they are lightly poisoned (while "missing energy" due to poison failure).
Lastly, I have a magic question. In increasing Spell ELs, the formula is Casting Cost x (EL+3). Is this for the new level or the current level. (Ex. BMC =1, EL =0. Casting cost at 0 is 1, is increase 3, or is it 12 for CC3 (EL1) and x 4 (EL1 +3))

Sylverrs_ dragon <abnaric at HOTMAIL.COM> wrote:
Though it brings a blush, I never gave this question much consideration. I
will give it some thought before formulating a real reply. Definite facts to
consider are that unless there is something physically wrong with an
individual, he should recover from being knocked out within a few minutes or
hours. I also do not see that the fact of being subdued should have any
major long term effects other than any real damage inflicted with it. It may
be best to use a W + St type roll. Will think on it.
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