Movement

Sylverrs_ dragon abnaric at HOTMAIL.COM
Fri Feb 6 01:31:21 CET 2004


Distance one can travel depends on who is doing the travelling obviously.
Zule armies, for example, had no trouble moving 50 miles in a day and
fighting a battle when they got there. The base intended movement rate is 20
on foot and 40 mounted, as a general rule, when moving on flat terrain on a
road. Else the intent is 10 and 20. For those wishing to make it more
complex, the MR in miles is the distance a person can travel in a strategic
turn without undue stress. Will try to make that clearer in rewrite when I
have time to get back to it.



>From: Scott Adams <longshot at DARKTECH.ORG>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>Subject: Movement
>Date: Wed, 4 Feb 2004 18:05:29 -0500
>
>I had to refresh myself on the movement rules.  2.3 section book 2.
>
>So 40 miles per day base.  Yet it suggests using MR per day for the fastest
>creature/animal.  No one would read that as base plus MR?
>
>So a steppe pony MR 24 could go 24 or 40 or 64 miles in a strategic turn?
>
>24 is realistic...40 seems pushing it...64 is extreme...
>so I always went with MR...
>
>But then again cowboys could ride horses from Texas to Denver in no time on
>the cow trail.  So in some ways they do move alot.
>
>Course there is creature variation, magic and pushing the animal an extra
>few miles...
>
>
>
>Longshot - ZC of AdventureNet International Echomail Network
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>Website: http://users.cybermax.net/~longshot
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>
>

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