Spells (was: god legends)

Alex Koponen akoponen at MOSQUITONET.COM
Tue Jan 27 22:44:44 CET 2004


On Mon, 26 Jan 2004 22:53:17 -0500, Scott Adams <longshot at DARKTECH.ORG>
wrote:

>At 12:11 AM 1/27/04 +0100, you wrote:
>>Sounds like a number of people think that certain spells are too powerful
>>for their BMC. Okay, lets gets suggestions and reasons for changing
spells.
>>What BMC do you feel IS appropriate? And why?
>
>Healing -  It gets hard to truly heal folks in long campaigns.  Sometimes I
>just miss AD&D where bam your fully healed.  Now on the other hand this
>makes character think twice on their action rather than charging into
>everything knowing they will be fully healed so in that regard its good.
>
Actually I like the variability presently in the system. There are some
harder spells (Healing Light and Regeneration) that will more fully heal
people and Healing combined with prior use of a decent EL in healing skill
can heal a LOT of points even with an EL0 Healing spell, see Rule 1.343.
[EL13 healer gives a +5 to the amount healed IF the Healing Chance is
rolled.]
  I also like that character should think twice before doing things that
may take awhile to be healed.

>Speed - PMR increase EL+1?  I thought about at times options with say some
>attribute like Dex, Agil, Str, or even Weight being factors in the formula.
>
Good idea. Suggestions people?



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