[PnP] P&P Mark II
Larry
Kurgan at Fastmail.fm
Thu Jul 22 17:09:53 CEST 2004
Hey gang,
As much as I can understand the pleasure of retaining the name
we've come to care for over the years, honestly, the best thing to
do is simply create a new title and not be bothered with entities
like WotC. After all, the game mechanics aren't copyrighted, and
we had wanted to tweak and update them anyway. We have a wide open
field before us, and Richard has all of us to draw on for
feedback, testing, opinions and/or suggestions, etc. A few of us
are also experienced game designers, too, so that can't hurt. :)
My greatest concern at the moment, from what I've read here, is
the desire to utilize Perilous Lands. I do think that WotC might
give you problems with that, if they notice it. However, more than
that possibility, I think that any game that sets itself in a
specific land is selling itself short, and is limiting the
potential audience. I've been a P&P fan since it first hit the
shelves, and have all the stuff (Heroes mags, too), but personally
I never really liked Perilous Lands, nor the upper & lower planes
of existence, which were just damned confusing to work with. I've
always used the game for playing in "my own game world," which
most of us tend to do to some extent, and when an adventure was
set within a town, I was forced (unless I wanted to redo lots of
maps and such) to simply change the name of the town and some of
the surrounding geographical identifiers to make it fit. Being
able to make use of an existing setting, like PL, is fine, but
shouldn't be mandatory, in my opinion. That only works with
settings based on novels or movie settings, and even then they
rarely are successful for very long. Better to offer possible
settings as separate, optional books.
Best regards,
Larry mailto:Kurgan at Fastmail.fm
More information about the pnp
mailing list