[PnP] PW / A List we need
Sylverrs_ dragon
abnaric at hotmail.com
Fri Mar 5 13:36:26 CET 2004
slovenliness - sloppy, dirty, unkempt appearance
>From: Scott Adams <longshot at darktech.org>
>Reply-To: pnp at abroere.xs4all.nl
>To: pnp at abroere.xs4all.nl
>Subject: RE: [PnP] PW / A List we need
>Date: Thu, 04 Mar 2004 22:21:01 -0500
>
>
>Here is my 10. Just did some rough notes and comments based on the culture
>book info. Based on the notes I figure the info needed. Hope it gives us
>a
>start. The real person that would know this stuff is of course Richard
>since
>he created
>the PL. :)
>
>
>
>TEOS
> Like: Jewler's heaven, Like Strangers
> Religon: Law, Enki, High Priest
> Government: Theocratic Monarchy
> Allies: Vahear, Kingdom of East, Trade ties with Tiansar/Koi'ian
> Enemy: Cerulean Empire
>
> Notes: Due to Gem trade Jewelers would be welcome here. They
> like strangers thus would like non-humans as I see it. They
> have priests so may lean more to tolerate magic.
>
> Magic: Neutral to Tolerate
> Non-Humans: Neutral to Welcome
>
>-------
>
>
>THALIBA
> Empire
> Notes: Feudalism, practic Mystical sciences, consider them to be
> a superior race, Porta has many cultures, Society of Light
> have trained Magic-users, Road tariffs, freedom of religion,
> Law oriented, limited tolerance of outsiders.
> Ally: Marentia, Confdederacy, Porta limited criminal allies
> Enemy: Clima, Confederacy hates porta
>
> Tribes:
> Notes: Law oriented leaning to Shamanism
> Ally: Some travellers allowed, mountain tribes-no allies
> Enemy: Zen'da
>
>
> Magic: Tolerated, though may be in secret (Have MUs in culture)
> Non-Humans: Limited tolerance on Road (if can pay tariff)
> Porta tolerates all cultures it seems.
>
>-------
>
>TICASI
> Notes: Renown for scholars and areas of learning world wide, No
> public weapons seen, has curfew in cities. Law oriented,
> freedom of religion except the evil arts.
>
> "Some things that are major crimes in Ticasi are murder, carrying
> a concealed weapon, excessive slovenliness (after multiple
> offenses) and the performance of "dirty" rites of magic
> (Necromancy, Death, Disease or Plague spells, etc)."
>
> Query: What is slovenliness? :)
>
> Allies: Donara (Tribute), Shiben, Salaq
> Enemy: Chiros, Clima, evil magicians, Hate pirates
>
> Magic: Accepted culture wide except evil arts including magic schools
> Non-humans: Accepted (based on the languages listed alone).
>
>-----------
>
>
>THE TIMBAZA
> Notes: Peaceful fishermen, have shamans.
> Ally: None
> Enemy: Neighbors, Kakana and Ghazai slavers.
>
> Based on the limited information they seem friendly so would probably
> allow non-humans. As far as magic unknown but I'd say shamans are
> acceptable.
>
> Magic: Shamanism, unknown on other magics but probably would tolerate.
> Non-humans: Tolerate.
>
>-----------
>
>TREAUS
> Notes: Monarchy, history with the Elf Sidh, close ties to the Sidh
> and other races. Worship Elder gods. Friendly to strangers.
> They have no crime.
>
> Allies: None
> Enemies: A'Korchu and Dirllar
>
> Magic: Sidh magics seem accepted. Other magics unsure but probably.
> Non-Humans: Accepted.
>
>-------------
>
>
>VALHEIM
> Notes: The Norgal Miracle involved magic to protect the main
> city/fortress. They are isolationlists.
>
> Allies: Assiran, friendly relations with the Kameran.
> Enemies: None
>
> Magic: Neutral, it is in their past but hard to tell if they would
>accept
> Non-Humans: Neutral, as long as the strangers don't threaten.
>
> Based on what I read. Most outsiders do not know the trut people so
> I'm not sure if most non-humans would be welcome here or not.
>
>-----
>
>THE VASSA
> Notes: Peacful hunters. Peace Chif is a clan shaman.
> Allies: None
> Enemies: raided by neighbors.
>
> Magic: Shamans seem acceptable, Neutral to other forms
> Non-humans: Neutral (no comment either way in culture book).
>
>--------
>
>ZARUN
>
> Notes: Agricultural land, freedom of all religion except Chaos
> practices. "They fear magic-users." Democracy. No taxes!
>
> Allies: Alliance with the Confederacy.
> Enemies: Iravoy, Clima, Great Lich.
>
> Magic: Fearful of Magic. Thus would say MUs beware.
> Non-Humans: Neutral. *
>
> Could be argued that most non-humans like the Faerry do some form
> of basic magic thus they would not be too tolerated.
>
>-------
>
>THE ZEN'DA
> Notes: Hunters, herders and raiders on the large plain.
> "The Zen'da are shamanistic and animistic. They worship Elder
> forces, especially animal spirits, the sky and the wind.
> unfirneldy to outsiders unless spoken for shamans."
>
> Allies: Noya'bova are tributary allies of L'p'nth.
> Enemies: Kazi (Western Zenda); Sarghut, Humagi, Helva (Eastern),
>
> Magic: Shamanism accepted, other forms probably not.
> Non-Humans: Neutral but suspicious
>
> Based on comments above they worship elder forces so probably would
> accept non-humans but their personality is such they would not respect
> outsiders unless spoken for by a insider.
>
>
>
>Longshot - ZC of AdventureNet International Echomail Network
>Fringe BBS - EWOG II - 904-733-1721
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>Website: http://users.cybermax.net/~longshot
>ICQ: 24436933
>
>
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