[PnP] Powers and Perils Rights
Sylverrs_ dragon
abnaric at hotmail.com
Tue Mar 16 13:42:19 CET 2004
There is a second continent. I call it the Western Lands. Will detail it for
the list some day.
>From: Scott Adams <longshot at darktech.org>
>Reply-To: pnp at abroere.xs4all.nl
>To: pnp at abroere.xs4all.nl
>Subject: RE: [PnP] Powers and Perils Rights
>Date: Mon, 15 Mar 2004 23:16:31 -0500
>
>At 08:17 AM 3/15/04 -0500, you wrote:
>
> >
> > <<I also think PNP is a great system AS IS. But it could be improved
>here
> > and there but not overally needed. We can dicker on percentages all day
> > but we have to be realistic. How many are on the list? 30-40? How many
> > out there may not be on the list but know the game exists and plays it?
> > Another 40-50?...so let's say 100 people. Sadly the era of rpgs are
>fading
> > even teh local hobby shops are hard to find these days. I know our last
> > shop closed up here recently. I know the project is worth it for US but
> > I don't think Richard will get much profit outside the list :< >>
> >
> > The problem is, unless we want to just make a new version for us
>dihards,
>the
> > system itself needs to simplified and modernized. CCG's have decimated
>the
> > mindset of modern gamers, so complex systems on the order of P&P or
>Space
> > Opera just won't sell.
> >
> > We want to bring P&P up to modern, sellable standards, yet retain the
>overall
> > feel of it and the world behind it. But we don't want to just boil it
>down
> > to d20 pablum levels. That's the tricky part -- tweaking rules and
> > mechanics, yet still allowing for the larger-than-life, Conan-like
> > characters. We need to eliminate needless complexity, and retain the
> > convoluted flavor. Streamline it, but keep it robust and able to move
>in
>all
> > directions.
>
>
>Agree. I don't think anyone here including richard is doing this for
>profit or
>fame. Just to make a great game better. I don't think though large
>sweepong
>changes should be done like converting from d100 to d20. I think the core
>system should stay since that has made it popular. Expansion and
>modification
>is the rule of thumb. Expansion of new classes, new skills, new magic, new
>areas of magic, new lands (heck we could do an entire new PL contient :)),
>new
>gear, etc. Modification of character gen, magic and combat. But not
>overlly
>changing things. At least that's my hopes.
> Theres enough folks here we could put into groups. Some groups tackle
>book 1,
>some 2..some 3...some adventures..some computer aids..some organization and
>spell checking. etc. Richard can outline all that and get it organized.
>It
>should be interesting to see it.
> I just hope for my personal sake theres a text version of all these
>ebooks :)
>I hate pdfs and conversions to text tends to be awkard :)
>
>
>
>
>
>Longshot - ZC of AdventureNet International Echomail Network
>Fringe BBS - EWOG II - 904-733-1721
>Telegard / Allfix Beta Site
>Website: http://users.cybermax.net/~longshot
>ICQ: 24436933
>
>
>
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