[PnP] Powers and Perils Rights
Sylverrs_ dragon
abnaric at hotmail.com
Thu Mar 18 03:17:29 CET 2004
I don't know if anyone would be interested in the idea but I have a thought.
We can start a community that is chat capable on yahoo or MSN. Arrange
regular meetings to brainstorm and plan development, etc. Might be
worthwhile. Optionally, our beloved host here can look into adding a chat
system to his site to facillitate such conferencing (and maybe some
impromptu adventuring ..... grin)
>From: Scott Adams <longshot at darktech.org>
>Reply-To: pnp at abroere.xs4all.nl
>To: pnp at abroere.xs4all.nl
>Subject: RE: [PnP] Powers and Perils Rights
>Date: Wed, 17 Mar 2004 19:53:15 -0500
>
>At 08:14 AM 3/16/04 -0500, you wrote:
>
> >
> > << Theres enough folks here we could put into groups. Some groups
>tackle
> > book 1,
> > some 2..some 3...some adventures..some computer aids..some organization
>and>>
> >
> > We can't go completely that route, or the game will look like it was
>designed
> > by committee. Core rules have to mesh in all books, without a lot of
>special
> > cases. Each section in the original rules (we at least do have the
>advanatage
> > of being able to commonly refer to everything by numerical code, thanks
>much
> > AH. :) should be gone through and evaluated. Usable as is? Usable
>with
> > cleanup? Needs work? needs crap-loads of work? Chuck it as unworkable
>or
> > outdated?
> >
> > No need to go through book 3 when we still have to refine the core
>mechanics.
>
>
>Theres still plenty of work that can be doled out for each book. Without
>worry
>of the core rules. For example book 1, ideas and brainstorming of new
>skills
>and forming a master list, forming new supernatural powers fixing others.
>Reconfiguring the equipment to fit a more modern style with pictures and
>more
>stats like measurements of weapons, etc. Could even do an entire book on
>gear
>alone like many systems do by itself. Be very detailed. I mean most folks
>see
>the Arbalest photo in the book and think wow but they really ought to know
>the
>true measurements nd be amazed :). Book 2 new magic and corrections to
>magic
>in GENERAL forms. Same for combat. No rule modifications but just cleanup
>and
>corrections for the core mechanics to be worked on. Book 3 new creatures,
>better description of the upper world, etc. Book 4 more details on the
>treasure like NMIs and such. Things like that all can be done without
>worrying
>about core rules at this point. But alas Richard has to be the final
>decision
>maker and decide on what course to so. Take it book by book, rule by rule,
>page by page or just jump in and drown :)
>
>
>Longshot - ZC of AdventureNet International Echomail Network
>Fringe BBS - EWOG II - 904-733-1721
>Telegard / Allfix Beta Site
>Website: http://users.cybermax.net/~longshot
>ICQ: 24436933
>
>
>
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