[PnP] Gems

Sylverrs_ dragon abnaric at hotmail.com
Tue Mar 23 05:58:12 CET 2004


    For both game balance and what I feel is appropriate for the use of the 
material I am not predisposed toward having a system where every chip of 
precious gem can be magicked into something special. I will consider the 
suggestion and possibly think of a way where smaller items set in a magical 
items in series can equate to the require large, flawless jewel the system 
now requires.
    I see the change you proposed creating a game where everyone and their 
brother carries around a "golf" bag full of magic items they pick and choose 
from. I do not think that is appropriate.



>From: "Alex Koponen" Reply-To: pnp at abroere.xs4all.nl To: "POWERS & PERILS" 
>Subject: Re: [PnP] Gems Date: Mon, 22 Mar 2004 19:19:39 -0900
>
>I agree. On v.2 it would be nice to have a more gradual transition in magic 
>gems and jewelry. Having mid-quality gems capable of holding minor magics 
>but needing Large, flawless and brilliant gems to hold the most powerful 
>magics is a good idea IMHO.
>
>   Alex
>
>
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>pnp at abroere.xs4all.nl http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp

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