[PnP] Hello and a question

Choinski, Burton Burton.Choinski at matrixone.com
Tue Aug 1 18:15:57 CEST 2006


In a sort of related vein, I dabbled with using Dream Pod 9's Silhouette
system for core mechanics.  Basically, alter the EL formulas such that
skills tended to be from 0-5 instead of 0-10 (in terms of EL/10 for
or-80 skills).  CEL and MEL were add-on skills that increased the dice
pools.  To give character class a boost, 5's and 6's were looked at (6's
only for npc).  

I didn't go too far with it since magic conversion looked to be a real
bear.


-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl
[mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Choinski, Burton
Sent: Tuesday, August 01, 2006 11:26 AM
To: The Powers and Perils Mailing List
Subject: RE: [PnP] Hello and a question


A rewrite would not be easy.  P&P has a "Conan" like feel, where the
characters are truly able to take on horrendous monsters or dozons of
men with a reasonable chance of success (depending on luck and tactics).
Any mechanics rewrite would need to retain this feel while simplifying,
and that is very hard.

My one try at simplification was my "target-12" skill system, and while
that might work well for general skill resolution, it did not fit well
with the combat or magic systems, so it was only a half-way
simplification for the game as a whole.



-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl
[mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Monster Jam
Sent: Tuesday, August 01, 2006 11:12 AM
To: The Powers and Perils Mailing List
Subject: RE: [PnP] Hello and a question


For what its worth, I've always felt that certain
aspects of the Powers and Perils game was far superior
to any game on the market: in particular the combat
system (i.e. OCV vs. DCV and the reulting degrees of
success - hit, sever hit, deadly hit, etc).

That said, there are more aspects of Powers and Perils
that are far behind the "leading" fantasy game on the
market, such as the skill system, magic and monsters. 
In particular, the magic system needs a fairly
siginificant overhaul.

If anyone where to undertake a "re-write" of this
classic, those are the areas I would concenrtate on.

Thomas Kelly

--- "Paul L. Ming" <pming at northwestel.net> wrote:

> Hiya.
> 
> [Burton Choinsky wrote...]
> While we may enjoy the nit-picky fiddly bits,
> assuming the RPG population
> doesn't finally get blanded away by the damned d20
> crapola, any sort of
> resurgence in new games will probably require a
> streamlining rewrite of some
> sort. The trick is to have a set of mechanics that
> retain the original P&P
> flavor.
> [/B.C.]
> 
>    I agree that P&P would benefit from a
> "re-written" version. I've *almost*
> sat down to re-do it myself a few times, but
> converting everything to text I
> could work with on the computer was just too much.
> Hey, that brings up a
> question?
> 
> ...Who did the "v1.2 Revised" PDF's on Wout's site?
> Does whoever did that
> still have the 'text' form of those documents? If
> so, could I perhaps get
> them? At least I could make an attempt at a
> 're-structuring'?
> 
>    Ahem, back to the main theme. One thing I've
> always thought would be a
> HUGE help for new players would be to have a
> consistant, "Example
> Character(s)" throughout the books. The first place
> I remember seeing this
> done was in RuneQuest 3 (the one by AH/Chaosium;
> boxed set), with 'Cormack
> the Pict' I think his name was. It starts with
> rolling up his stats, then
> moving on to choosing his background, then skills,
> etc. The reason I liked
> it was that when I came to some formula, when it was explained, I
> could "trace backwards" all the numbers they were using
> and I could see where they
> got those numbers.
> 
>    From an experienced P&P Referee/Player another
> thing I think would help
> is to have a "Quick Step-by-Step" listing of
> character creation formulae in
> the order of creation. The list of "steps to do" at
> the beginning of Book 1
> is helpful, but still involves trudging through the
> book, page by page, in
> order to find the charts/formula for any particular
> step.
> 
>    Anyway, what I've found with P&P is this:
> Initially it is pretty
> daunting...but after 2 or 3 games, everything "falls
> into place" and the
> game runs pretty damn smoothly. Keep at it, it's
> worth it! :)
> 
> Paul L. Ming
> 
> 
> 
> _______________________________________________
> pnp mailing list
> pnp at abroere.xs4all.nl
>
http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp
> 


__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 

_______________________________________________
pnp mailing list
pnp at abroere.xs4all.nl
http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp


_______________________________________________
pnp mailing list
pnp at abroere.xs4all.nl
http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp





More information about the pnp mailing list