[PnP] Rule 5B Movement Restrictions - Damage Reduction
Alex Koponen
akoponen at mosquitonet.com
Thu Sep 28 01:43:40 CEST 2006
In my experience Rule 5B Damage Reduction of Movement hardly ever gets
used. The calculations necessary slow the game down just when one can
least afford to take time to deal with that distraction. Including a
Table of Speed reductions may allow Rule 5B to be used without slowing
the game down too much.
This table shows how many hits must be taken to reduce PMR by 1.
Each multiple of this amount reduces PMR by another 1.
Highest PMR
HPV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19 20
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
4 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
5 5 2 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
6 6 3 2 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
7 7 3 2 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
8 8 4 2 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
9 9 4 3 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1
10 10 5 3 2 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1
11 11 5 3 2 2 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1
12 12 6 4 3 2 2 1 1 1 1 1 1 1 1 1 1
1 1 1 1
13 13 6 4 3 2 2 1 1 1 1 1 1 1 1 1 1
1 1 1 1
14 14 7 4 3 2 2 2 1 1 1 1 1 1 1 1 1
1 1 1 1
15 15 7 5 3 3 2 2 1 1 1 1 1 1 1 1 1
1 1 1 1
16 16 8 5 4 3 2 2 2 1 1 1 1 1 1 1 1
1 1 1 1
17 17 8 5 4 3 2 2 2 1 1 1 1 1 1 1 1
1 1 1 1
18 18 9 6 4 3 3 2 2 2 1 1 1 1 1 1 1
1 1 1 1
19 19 9 6 4 3 3 2 2 2 1 1 1 1 1 1 1
1 1 1 1
20 20 10 6 5 4 3 2 2 2 2 1 1 1 1 1 1
1 1 1 1
21 21 10 7 5 4 3 3 2 2 2 1 1 1 1 1 1
1 1 1 1
22 22 11 7 5 4 3 3 2 2 2 2 1 1 1 1 1
1 1 1 1
23 23 11 7 5 4 3 3 2 2 2 2 1 1 1 1 1
1 1 1 1
24 24 12 8 6 4 4 3 3 2 2 2 2 1 1 1 1
1 1 1 1
25 25 12 8 6 5 4 3 3 2 2 2 2 1 1 1 1
1 1 1 1
26 26 13 8 6 5 4 3 3 2 2 2 2 2 1 1 1
1 1 1 1
27 27 13 9 6 5 4 3 3 3 2 2 2 2 1 1 1
1 1 1 1
28 28 14 9 7 5 4 4 3 3 2 2 2 2 2 1 1
1 1 1 1
29 29 14 9 7 5 4 4 3 3 2 2 2 2 2 1 1
1 1 1 1
30 30 15 10 7 6 5 4 3 3 3 2 2 2 2 2 1
1 1 1 1
31 31 15 10 7 6 5 4 3 3 3 2 2 2 2 2 1
1 1 1 1
32 32 16 10 8 6 5 4 4 3 3 2 2 2 2 2 2
1 1 1 1
33 33 16 11 8 6 5 4 4 3 3 3 2 2 2 2 2
1 1 1 1
34 34 17 11 8 6 5 4 4 3 3 3 2 2 2 2 2
2 1 1 1
35 35 17 11 8 7 5 5 4 3 3 3 2 2 2 2 2
2 1 1 1
36 36 18 12 9 7 6 5 4 4 3 3 3 2 2 2 2
2 2 1 1
37 37 18 12 9 7 6 5 4 4 3 3 3 2 2 2 2
2 2 1 1
38 38 19 12 9 7 6 5 4 4 3 3 3 2 2 2 2
2 2 2 1
39 39 19 13 9 7 6 5 4 4 3 3 3 3 2 2 2
2 2 2 1
40 40 20 13 10 8 6 5 5 4 4 3 3 3 2 2 2
2 2 2 2
HPV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19 20
Highest PMR
For those with higher HPV you may want to calculate out the amount
needed (HPV/PMR) to reduce PMR before battle. It might be worthwhile
having a place for this number on the character sheet.
Example: A character with HPV of 31 and highest PMR of 3 would be slowed
down by 1 each phase after taking 10 points of damage, slowed down by 2
after taking 20 points of damage and slowed down by 3 (to zero speed)
after taking 30 points of damage.
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