[PnP] Insubstantial
Burton Choinski
bchoinski at comcast.net
Thu Jul 5 04:33:14 CEST 2007
We have always played that levitate is required to move (no traction
otherwise).
Insub is always a pain to deal with since it allows the characters to
bypass normal barriers that would otherwise slow them down or make
them change tactics. A stone castle wall would take time, or at
least the noise of chipping away at it would alert sentries.
It's one of those spells that is almost too cheap for the power it
grants.
On Jul 4, 2007, at 2:51 AM, Scott Adams wrote:
>
> List has been quiet of late. Been busy myself. Though I'm finally
> about to restart the ship project. My P&P PBEM Adventure #3 is
> almost over for any who might want to join Adventure #4 :).
>
> But that's why I'm not typing this.
>
> Insubstantial. Anyone play around with this spell?
> Do you guys allow movement without Levitate or only with Levitate?
>
> In theory you can cast Insubstantial within itself. Right?
> So does that mean you can cast it on other objects or people as an
> attack? Or defense? or to make walls go poof?
>
> To me. It seems like Invisibility in that you need to make
> physical contact with someone to cast it. But with the loophole
> there that you can cast travel spells in it. And Insubstantial is
> travel...ergo...
>
> Richard? Any others think about this?
>
>
>
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