[PnP] Insubstantial
Burton Choinski
bchoinski at comcast.net
Fri Jul 6 04:54:14 CEST 2007
Insub within Insub?
Personally, I would not allow it...I can't think of any spells that
stack like that.
On Jul 5, 2007, at 9:54 PM, Scott Adams wrote:
> At 10:33 PM 7/4/07, you wrote:
>> We have always played that levitate is required to move (no traction
>> otherwise).
>
>
> Same here. Though for newbies to the system I did allow free
> movement. Then got restrictive on the rules later on. Though at
> times I can have gravity take some form of effect though no mass no
> gravity in theory. But it is fun to add in. For example your
> Insub and levitate runs out your still moving by sheer coasting for
> another phase. Depending on how you move angle wise you could end
> up in the ground if a steep angle. That's always fun.
>
>> Insub is always a pain to deal with since it allows the characters to
>> bypass normal barriers that would otherwise slow them down or make
>> them change tactics. A stone castle wall would take time, or at
>> least the noise of chipping away at it would alert sentries.
>
> Ok. That's very easy to handle. But seeing as my players are
> likely reading this I better not comment here. But I've come up
> with ways some very obvious solutions. Remember. I like Balance.
> So this spell has a balance factor as well. email me if you want
> some suggestions.
> Energy Web I made the spell just for such a case of Insub folks :)
>
>
>> It's one of those spells that is almost too cheap for the power it
>> grants.
> Yep.
>
> But what about the main Question. Casting Insub within Insub?
> Contact required? Or can you do ghostly contact?
>
> Would like to see how Richard thought of this as the loop hole of
> being able to cast Insub from Insub is there.
>
>
>
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