[PnP] Korchi preliminary (mapping)
Burton Choinski
bchoinski at comcast.net
Sat Sep 8 20:16:51 CEST 2007
I was planning to simply load in the image into Canvas and then make
the linework overlays on top of that (names, roads, etc).
Roads through the mountains may wind a bit differently to follow the
flatter passes.
I'm not sure if I'm going to add the hill scruff or not. I have to
see how it looks with my new instructions.
On Sep 8, 2007, at 12:57 PM, Sylverrs_ dragon wrote:
> Will interface the cities to it and get you some things in a few
> days (I hope). Map looks good.
>
> Richard
>
> From: bchoinski at comcast.net
> Date: Fri, 7 Sep 2007 07:09:36 -0400
> To: pnp at abroere.xs4all.nl
> Subject: [PnP] Korchi preliminary (mapping)
>
> I have a preliminary map now (6459 x 10000 pixel) with the raw
> terrains in. Current working file is 1.41GB (my poor Mac is crying
> -- Photoshop under rosetta is pretty painful for this scale)
>
> I had to generate the terrains completely in Photoshop (I could
> not get the fractal outlines I wanted from Canvas), but the
> technique I figured out for photoshop has me happy enough. It's
> more art at this point since I have to draw the terrain wiggles
> now, instead of letting a program do it.
>
> The lake render layer adds a bit of character to the terrain.
>
> On interesting thing is a single, very obvious mountain peak that
> rendered up in the mountain process. It and the mountain chain
> attached to it (looks like a dragon or large snake with the peak at
> the heart) is begging for a site. Another mountain south that
> drops right into hills gives me the impression of a sheer cliff
> thousands of feet high.
>
> Image attached (low scale at 1200x2000 pix) It scaled well in JPEG.
>
> Feel free to mark up a copy of this image with notes and email back
> with comments.
>
> Kick back and relax with hot games and cool activities at the
> Messenger Café. Play now!
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