[PnP] noob questions part II
Albert Sales
drite_mi at yahoo.com
Wed Sep 19 02:24:15 CEST 2007
Oh my god.. Timeship.. In the word's of old Ben,
"That's a name I've not heard... in a long...Long time."
Scott Adams <longshot at darktech.org> wrote:
I run a system (well used to not in awhile) called Timeship. Time travel game basically. No one probably heard of it. But the interesting thing about it is you ran YOU. So you didn't design a character but you ran you. So if you were a programmer in real life that was your skill set. If a doctor you could heal. If you were a trash man you had high trash collection skills :). But the nice thing about the system was it was if you can do it then your character can do it. If you can jump a 8 foot hole then you can. But you better show me :) Thatt's how pnp and most fantasy games tend to be. If you can draw weapons fast then so be it.
So I take a more realistic view of mechanics than anything.
I see Pauls idea on this and I've used a system like it. In one system they use Action Points and that's how they resolve that.
The main thing about pnp is you can take it overally cojmplicated and use formulae out the ying yang or make it simple for players and the
GM. The bottom line is have fun. :)
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