[PnP] Elf Shot questions
Albert Sales
drite_mi at yahoo.com
Wed May 7 21:32:51 CEST 2008
As I said, I strongly appreciated the input. I never aplied armor penetration requirements, as the effect is magical (damage wasn't even rolled in my examples). One thing that I've noticed, however, is there are tons of combat modifiers, and, with good range, bows typically hit. I think I'm going to go with this for any future uses: Arrow Limit of (EL+1), permanently connected, Must be crafted by the dedicater (who does not need to be the user), Armor penetration required, Regular arrow damage (for penetration) and fatigue, Harming a paralyzed target harms the arrow, Spend the mana for casting at use.
I feel the mana cost at usage is a minor but adequite balancer. The BMC is only 1, so a true peon is castable instantly by anyone, and, using the MEL5 EL2 example, even a competant guard can be neutralized same phase (20 hp limit). The highest level is the only one that would need an extra phase. This should work. The only drawback will be managing EP and MEP, which will be a slower progression from this spell, but that's what training is for.
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