[PnP] PMR
Phineas Cromwell
phineascromwell at gmail.com
Thu Nov 27 02:51:45 CET 2008
Wow. I just glanced at this info-dense post. Thanks for the input. I'm going
to have to read this carefully to digest it all.
On Wed, Nov 26, 2008 at 8:45 PM, J Hooten <jhooten at binary.net> wrote:
> Not sure if I ever posted this here, its from long ago in an attempt to
> determine costs for forced marches or other extreme moves
> I was never happy with most games fudge figures and not being based on
> the characters stamina etc
> So first is what is the range of real numbers as compared to the games
> to see if there is some pattern
>
> PnP Combat movement:
> Speed in mile per hour = (movement rate * 10 feet / 12 sec turn)*3600
> sec/hour*1mile/5280 feet = .57 * movement rate
> This says a horse moves at 13.7 mph which is 1/3 of a run(37mph in 1
> mile race)
> A human 10 then is 5.7 miles a hour which is 2x a normal walk
> And 1/3 of a 4 minute mile(15mph), sprints exceed 1/4(23mph)
> Does anyone remember marathon running speeds?
> 26.1 miles in 2:36:09 for Kona Marathon (10mph)
> 5km(3.1mile) in 18:58(9.8mph)
> Olympic marathon 11.8mph by Abebe Bikila 1964
> Roman marching speeds (20 miles/day?)
>
> A fit horse, properly fed, could carry a light rider more than 100
> miles/day. But not for very many days in a row.
> Pony express speeds? 184 miles/day but traveled day and night for 10
> days with many changes possible 8-10 miles each change
> recent torch ride=More than 300 Riders rode 1-2 mile rides on the 544
> mile, 56:15 hour route. Average 10 mph.
>
> Movement types from above data:
> long walk=1/3 move, walk=1/2 move, jog=move, long run= 2x move, short
> run=3x move, sprint=4x move
>
> long walks can be done for days
> walks of 8 hours dangerous
> jogs of 4 hours are dangerous=double time marches?
> with long runs of 2 hours being dangerous as marathon runners are in bad
> shape at finish
> short runs are 4 minute area with minimal chance of damage
> sprints are 1 minute area
>
> BUT P&P daily move equals movement rate in miles per 12 hours which is
> very slow. They must be stopping for munchies alot or sight seeing
>
> D20 DnD Movement:
> Spd is feet/rnd, Spd is valid for Tactical(1 rnd) and Local(1 min) but
> is close to same at 1 hour(rounding?)
> For 1 hour ave move is slower at spd/10 MPH (actual would be .114mphxspd
> or 3.4mph for 30 not 3 as this shows?)
> For 1 day(8 hours) ave move is the same at spd/10 MPH
> Walk 1x, Hustle 2x, Run x3, Run x4, Run x5(skill)
> Man spd=30, light horse=60
>
> Walk 30=3.4mph is droped to 3mph and is used for all times 1 rnd to 8 hours
> The 4 minute mile is a run x5 for a human 30 spd, x4 for a 40(barbarian)
> The sprint is an run x7-8 for human 30 spd and doesnt exist in DnD(x5 at
> 40?) (Cheeta sprint is 10x usable once/hour)
> The marathon is a run x3-4 held for more than 2 hours and causes damage,
> also not covered in DnD
>
> In general runs cost subdual with the run higher x's costing much more
> The 26 mile marathon, 4 min mile, 100 yard dash all leave the runner
> hurting
> If we base on 40 spd as athlete
> Sprint 23mph is x5(4.5mphx5=22.7 close, for only 1-2 rnds, only loss of
> breath, recover quickly)
> 1 mile 15mph is x3-4(x3=13.6,x4=18.2, for 4 min, slower recovery, high
> risk of cramps)
> 26 mile 10mph is x2-3(x2=9,x3=13.6 for 2-3 hours, commonly unfinished
> due to collapse)
> note: x2 marathon would only cost 3 subdual for 3 hour hustle and is
> obviously not reality here
> I would guess square of speed ratio more damage is realistic
> So x3 is twice the subdual, x4 is 4 times, x5 would be 6 times but you
> should not get any free time?
> Note: 3 mile races are 10mph so human's cannot maintain more than x2 for
> very long in reality
>
> New ultramarathon data?
> 2500 Km in 22 days (74 miles/day)
> 3100-Mile Race in 48 days (65 mile/day)
> 8807 miles in 295 days (30 miles/day)
> 117.9 miles in 24 hours (~5mph)
> Leadville Trail 100 mile in 17:23 (~6 mph)
> 50 mile trail 7 hours (~7mph)
> Skyline 50K Endurance Run in 4 hours (~8mph) but Hilly, Dirt Trails and
> Fire Roads
> half marathon 13 miles? in 1:15 is still 10mph
> [http://www.runningusa.org/index_w-records.html]
> 5 km 14:54 is 12.4 mph
> 8 km 24:28 is 12.2 mph
> 10 km 30:29 is 12.2 mph
> 12 km 38:23 is 11.8 mph
> 15 km 46:57 is 11.9 mph
> 20 km 1:05:11 is 11.4 mph
> 25 km 1:22:31 is 11.3 mph
> 30 km 1:39:02 is 11.3 mph
> 50 km 3:13:51 is 9.6 mph
> 100 km 7:00:48 is 8.9 mph
> 50 mile 5:40:18 is 8.8 mph
> 100 mile 13:47:42 is 7.2 mph
> 24 hr 243,656 m is 6.3 mph
> The above is world records so these are highly trained endurance runners
> I would think they are 30 base as not sprinters so above is x2 150mile
> or 24 hours/x3 50mile or 6 hours/x4 20mile or 1.5 hour
> Assuming similar conditions as to why that was limit then there is a
> pattern
> x2 24hour/x3 6hour/x4 1.5hour are all about 4 times per step
> So x3 costs 4 times the subdual as x2 and x4 is 16 times x2 for
> subdual/hour
> Or max distance is 48/18/6 all 3 ratios
> I think this is actually a Damage~=4^(x-1)*time
> 4*24=96 d=2*spd*t
> 4*4*6=96 d=3*spd*t
> 4*4*4*1.5=96 d=4*spd*t
>
>
> Schnockel wrote:
> > Here are some examples of PMR:
> >
> > PMR 1 - Man's walking speed, horse walking speed
> > PMR 7 - 4-minute mile
> > PMR 9 -slow flying birds
> > PMR 10 - Olympic sprinter
> > PMR 12 - Thrown dagger or axe
> > PMR 18 - FASTEST Riding horse/spear/javelin toss
> > PMR 22 - Lion/gazelle at a run
> > PMR 26 - 60MPH car
> > PMR 42-ish - Arrows, bolts, etc...thrown baseball (100MPH)
> >
> > I have a whole spreadsheet of these...
> >
> > Dave Sanders
> > ------------------------------------------------------------------------
> >
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>
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