[PnP] Elemental Arts...
Scott Adams
longshot at cybermax.net
Wed Sep 30 08:30:25 CEST 2009
So how do you treat the pact though. Does it last forever or do you cast elemental powers to reform teh pact each time?
At 09:25 PM 9/28/09, you wrote:
>In the game I am doing right now the players have managed to get the
>"signature" of a gnome of some measure, after helping an Air
>elemental. When they summon for him they use their "key", and still
>roll against his MDV (he may be "busy"). If they do otherwise, it's
>just some mook elemental summoned for a short-term spell task.
>
>Since they have the contact, they can parlay with the gnome and have
>contracted out earth elemental help for their new kingdom in the Elder
>mountains. Granted, I think I have to review the "price" in goods the
>Gnome have been charging them (it's working out that the gnomes are
>like union bosses so far in my game -- I'll have to see about finding
>a different "flavor" for the other top elementals), but once they
>summon their contact, they do influence type rolls to make their deals
>for longer term contracts and numbers.
>
>As an example for the last game, they contracted previously with the
>Gnome (who I have to name and stat out) and managed to get 1 month
>contract out, with 100 elementals. The task was to turn over the
>hills (uprooting trees and upping rocks, at 2 acres per elemental per
>day) for their new land in the western elder mountains. Later on,
>they contacted again and contracted out some elemental tunneling for
>their land, and eventually worked up to a big tunneling contract.
>Over all, they spent nearly 4,000GP in "goods" as bribes/sacrifices to
>the gnome for his minions work.
>
>Now, I was woking based on something like 2SC per elemental/day in
>goods as the basic rate, and I may well have been too cheap...when I
>review my prices it may get real expensive in the future.
>
>In terms of the pact, The wizard of the group did the first summoning,
>and all influence rolls for haggling the deal had to go through him,
>since he was the one who did the summons, despite the elf in the group
>having the better influence and haggling skill. Later on they had the
>elf do the pact, so he could do the deals, but obviously that cuts the
>wizard out on any skill gain there.
>
>
>On Sep 28, 2009, at 7:54 PM, Scott Adams wrote:
>
>>At 02:48 AM 9/28/09, Thomas O. Magann Jr. wrote:
>>
>>Noted. I agree that casting for practice in terms of summoning
>>isn't wise from the gods POV. Why I warn folks beforehand. One
>>system of about 30 I run does use summoning and doesn't treat the
>>pact this way. I just hope to hear from other GMs. Thanks.
>>
>>
>>
>>>>I don't know. I just don't see the logic in the pact being
>>>>forever. I could see if one mage stayed on one lake for his
>>>>entire life. But if he moved to diff ocean or went to upper world
>>>>and came back ..etc. So I just always figured need to cast EP to
>>>>reform a current pact. Why I was hoping other GMs and maybe
>>>>Richard would comment on this.
>>>>
>>>>Hopefully more comments will come.
>>>>Thanks.
>>>
>>>For the record, I am a GM. many games, including P&P. Also, other
>>>sorts of pacts are usually permanent (after all, how many souls
>>>does one have?) noparticular reason for this one to be temporary.
>>>
>>>The spell description defines the Pacts as alliances. Those
>>>generally last longer than the first time one of the allies needs a
>>>favor. If not, you've not got a real alliance.
>>>
>>>It's an elemental summoning spell, not a spell to talk to the local
>>>water spirit/vily. You don't get local beings, you get beings from
>>>the lower or upper worlds (or the air above the upper world, if
>>>you're after an air elemental). That's the core of a summoning:
>>>contact level creatures only. It's why you can get a water serpent
>>>at sea but not a lake (well, with the spell, you could always try a
>>>shout at a lake) .
>>>
>>>Besides, why would a pact end as long as you kept to it? Pay the
>>>elementals you summon for their inconvenience, don't bother them
>>>too often, send them home when you're done (after paying, of
>>>course) and they'll be better disposed to you, not worse. Why would
>>>they break the pact for good treatment?
>>>
>>>Sit on a ship with a chest of earth constantly summoning earth
>>>elemental over the ocean sending them home immediately with no
>>>payment, day in and day out for weeks just to get better when you
>>>really need it, well, THAT would be cause to break a pact. Might
>>>make it hard to reform, too.
>>>
>>>Again, 'permanent' doesn't mean 'forever', like any alliance, it
>>>means 'until violated'. How many spell casters actually think of
>>>paying the elementals they summon, after all? For that matter, how
>>>many human wizards summon elementals that dont' like humans? Most
>>>elemental entries will tell you what the opinion of the sub race of
>>>elemental is towards humans, and in many cases a clue as to
>>>potential payment.
>>>
>>>The players that summons neutral and friendly elementals, rather
>>>than enemy ones, that offers payment, and that can actually cast a
>>>strong enough dispel to send it home, and only summons in need, not
>>>just for practice, has kept to the pact/alliance. No reason to lose
>>>it. that's the kind of mage/wizard an elemental would prefer to
>>>deal with. Well, those that like to deal with them at all.
>>>
>>>The 'practice makes perfect' mage, the human that summons
>>>elementals that hate humanity, so the elemental can serve a human,
>>>the mage that never even thinks to offer payment... well, that's
>>>the mage that needs to keep recasting the Pact. Of course, he's
>>>also the mage that will have the most expertise, simply because he
>>>casts the spell so much more often.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>Thank you for your time,
>>>
>>>Thomas O. Magann Jr.
>>
>>
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