[PnP] how to resolve skill checks?

Burton Choinski bchoinski at comcast.net
Wed May 30 00:14:14 CEST 2012


I think that was my "target-12" system, that converted everything to EL and use 2d10+EL to beat the task difficulty (12 for "average" skils).

You don't need teh system, but you could just use teh conversions of eveything to EL.

On May 29, 2012, at 6:07 PM, Scott Adams wrote:

> 
> Paul gave a good example.
> Basically its a matter of figuring out if the skill is or 80 or normal.  Then assign the difficulty to the task.  That's your core chance on a d100 roll.   Certain situations allow special things like swimming or dodge tables or the like.  So will have to study those skills. I believe way back a decade or so ago someone came up iwth a rule variant for just % no more or 80s or difficulty factor.  I think it was Burton but not sure.  If i recall it was something from Hero or such.
> 
> If still unsure hollar!
> 
> On a side note to everyone current adventure is winding down.  IF this was a table game it would be 3.5 hours max more time to work.  But  a pbem is slower so takes folks time to get things settled.  Like now with plans on the final battles.  So I'm that close though.
> 
> I'll open to new players if need.  Actually theres room now to join but a bit limited in scope (usually as a prisoner or such to be free).
> 
> 
> 
> At 09:39 AM 5/29/2012, you wrote:
>> Hi all
>> 
>> and thank you for your previous answers to my questions.
>> 
>> Now i got how to make ability checks (for instance, a strenght check or a dexterity check), but i still can't understand how to make skill checks (for example, if my character has a skill in survival or in climbing, swimming, etc...- should i roll against my EL or something like that?)
>> 
>> Basically, i would like to know which is the basic (standard mechanic to make a skill check in P&P).
>> 
>> thanks in advance
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> 
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