[PnP] Shield Hits
Monster Jam
unlv_runnin_rebels at yahoo.com
Wed May 1 06:25:28 CEST 2013
In agreement with Julian. Shields, all things being equal reduce the odds of being struck by half (50% to 25%). Odds to block with the shield become even better with better Shield expertise. As was pointed out, this is offset by other variables. Still, as written, only the foolish would pass up a shield.
Two options:
1) Incentivize two-handed weapon users (and two-weapon users)
2) Disincent shield users.
How you accomplish either (or both) of the two options is up to you.
In a different game (home-brewed), shields are also weighted very heavily, and the game designer argues that shields are supposed to be effective, otherwise no one would have used them. Fair enough, but this IS a fantasy game and the game becomes pretty stale when everyone is outfitted the same.
________________________________
From: Alex Koponen <akoponen at mosquitonet.com>
To: pnp at list.powersandperils.org
Sent: Tuesday, April 30, 2013 8:09 PM
Subject: Re: [PnP] Shield Hits
If your AV is high enough to shrug off most ordinary or shield hits
there is little need for a shield, except against those opponents with
extraordinary strength and weapon strength bonuses.
Conan had a high enough CEL and DCV that few could hit him before being
killed.
Alex K
On 4/30/2013 6:49 PM, Julian Draven wrote:
> Shields are so critical in melee combat to avoid damage from shield hits, that it seems patently stupid to ever choose a two-handed weapon or dual weapons.
>
> Were rules ever written to make the non-shield combatant more in line?
>
> Take, Conan, for example. Clearly not a shield user, but in P&P he would have a serious survival handicap.
>
> I look forward to your input.
>
>
>
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