[PnP] To batter doors

Scott Adams longshotgm at comcast.net
Fri May 2 04:50:42 CEST 2014


The first rule i gathe ris one phase of action.
So if 3 use a ram on a door they can try at once to break it.  If not 
then try again later.
The second is usualy one man pounding no a door with a sword to break 
the wood.


At 02:38 PM 5/1/2014, you wrote:
>In our previous session at P&P (last tuesday night), my players 
>faced a closed door and they wanted to try to open it in some way or smash it.
>
>Now, we know that the rule for doing so is found at page 14 of book 
>I, but i noticed for the first time that the two different options 
>for doing this are VERY different and they seem to embody different 
>perspectives on the author's part.
>
>I mean,  the first rule (which i tend to like more) states that the 
>characters can share their brute force trying to break locks and 
>batter in doors. If the door is stronger, they don't succeed.Stop. 
>No more possibilities.
>
>Using the second method instead, they can ALWAYS succeed. It is just 
>a question of time.
>
>More, even a magical locked door could be opened using this method, 
>because that door would have 61-160 "hit points", not more, as in 
>the case of a tempered metal door.
>Which is crazy in my humble opinion.
>
>So my question is: where is the fun with the second method?
>
><http://www.inbox.com/marineaquarium>
>3D Marine Aquarium Screensaver Preview
>
>Free 3D Marine Aquarium Screensaver
>Watch dolphins, sharks & orcas on your desktop! Check it out at 
><http://www.inbox.com/marineaquarium>www.inbox.com/marineaquarium
>_______________________________________________
>pnp mailing list
>pnp at list.powersandperils.org
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp




More information about the pnp mailing list