[PnP] To batter doors
Melkor
mttdicor7 at inbox.com
Fri May 2 09:39:30 CEST 2014
It would be interesting to see your house rule
> -----Original Message-----
> From: tanghet at skynet.be
> Sent: Fri, 2 May 2014 08:48:54 +0200
> To: pnp at list.powersandperils.org
> Subject: Re: [PnP] To batter doors
>
> If you want i can translate and explain my rule which is much more rich
> than
> the one used in PP original.
> It's based on a OCV from tool used to "attack" the object and a DCV from
> the
> object (computed by combining matter and thickness).
> TNT
>
> -----Message d'origine-----
> De : pnp [mailto:pnp-bounces at list.powersandperils.org] De la part de
> Scott
> Adams
> Envoyé : vendredi 2 mai 2014 04:51
> À : The Powers and Perils Mailing List
> Objet : Re: [PnP] To batter doors
>
>
> The first rule i gathe ris one phase of action.
> So if 3 use a ram on a door they can try at once to break it. If not
> then
> try again later.
> The second is usualy one man pounding no a door with a sword to break the
> wood.
>
>
> At 02:38 PM 5/1/2014, you wrote:
> >In our previous session at P&P (last tuesday night), my players faced a
> >closed door and they wanted to try to open it in some way or smash it.
>>
> >Now, we know that the rule for doing so is found at page 14 of book I,
> >but i noticed for the first time that the two different options for
> >doing this are VERY different and they seem to embody different
> >perspectives on the author's part.
>>
> >I mean, the first rule (which i tend to like more) states that the
> >characters can share their brute force trying to break locks and batter
> >in doors. If the door is stronger, they don't succeed.Stop.
> >No more possibilities.
>>
> >Using the second method instead, they can ALWAYS succeed. It is just a
> >question of time.
>>
> >More, even a magical locked door could be opened using this method,
> >because that door would have 61-160 "hit points", not more, as in the
> >case of a tempered metal door.
> >Which is crazy in my humble opinion.
>>
> >So my question is: where is the fun with the second method?
>>
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