[PnP] Magic user balancing
TNT
tanghet at skynet.be
Tue May 6 09:01:35 CEST 2014
My 2CP,
In my version of the rules i use the following (short version):
All tests are done under a Chance of Success (CS) which is computed the way
you want.
Most of the rolls are then evaluated with the following
Critical Success
01 to CS/10
tCS
Great success, special effect obtained !
Normal Success
CS/10+1 to CS
tNS
Normal result
Partial Success
CS+1 to CS+25
tPS
Some result
Normal Failure
CS+26 to 90+CS/10
tNF
Failure, must find some other way to succeed
Critical failure
>90+CS/10
tCF
Very bad effect !
Example : with a CS = 50 you have
Critical Success
01-05
Success
06-50
Partial Success
51-75
Failure
76-95
Critical failure
96-00
All tCS earn double the expertise.
All tCF lower the skill by 1%, if any skill involved in the test.
! Beware : all skills (profession, combat, general etc.) are evaluated in %
(from 01 to 80).
Hope it provides a new approach.
-----Message d'origine-----
De : pnp [mailto:pnp-bounces at list.powersandperils.org] De la part de Scott
Adams
Envoyé : mardi 6 mai 2014 01:37
À : The Powers and Perils Mailing List
Objet : Re: [PnP] Magic user balancing
Interesting rule.
I do that sort of with crits with even 100+ chance. But I use the basic ABy
charts I think Burotn dd up. I like those. A bit more cruel but fun.
Losing energy seems...I dunno....not something I'd do.
At 11:34 PM 5/2/2014, you wrote:
>I do consider magic users overpowered in P&P.
>
>The balancing factor that I implement in my game is to make it more
>dangerous to cast spells. It does require more paperwork for the GM.
>I thought that I had put it on the website, but I just found out I hadn't.
>
>Unless the character has mana sensing they aren't told what their
>current casting ability and energy levels are. These are kept track of
>by the GM.
>Each spell is rolled in secret by the GM, with an extra die roll if the
>spell is not a success.
>If the roll is success, congratulations the spell is a success.
>Standard costs and effects apply.
>If the roll is an abysmal failure then the usual penalties apply.
>If the spell is a failure then reroll:
> reroll a success = the spell is a normal failure. As per the book.
> reroll a failure = normal failure + lose a point of energy
>from EnL and lose an additional 1d6 or BMC+EL (whichever is lower)
>mana points as if cast.
> reroll an abysmal failure = lose 1d10 from EnL and lose 1d6
> + BMC+EL mana points as if cast.
>Note that if mana points are too low one completes the spell casting
>from their EnL. If EnL gets to 0 the character is dead and unresurrectable.
>
>I do allow wizards to wear armor.
>
> Alex Koponen
>
>On 5/2/2014 3:05 PM, Paul L. Ming wrote:
>>Hiya.
>>
>> On a side note...
>>
>> Has anyone else implemented some sort of 'balancing factor' with
>> regards to wizards & armor?
>
>_______________________________________________
>pnp mailing list
> <mailto:pnp at list.powersandperils.org> pnp at list.powersandperils.org
> <http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp>
http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
_______________________________________________
pnp mailing list
<mailto:pnp at list.powersandperils.org> pnp at list.powersandperils.org
<http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp>
http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnp/attachments/20140506/e5c16306/attachment-0001.html>
More information about the pnp
mailing list