[PnP] Familiars and binding
Scott Adams
longshotgm at comcast.net
Tue Jan 31 22:42:41 CET 2017
But that limits it to a spirit what if just a
normal animal? Cat/Cow/Dog/OWl/Firesnake? Could
you do a Ward to influence it to stay? hmmmm
At 04:33 PM 1/31/2017, you wrote:
>I would be tempted to use the Ward rules from
>Permanent Magics to have a familiar. Basically
>it would be a Ward spirit in animal form protecting/working with the caster.
>
>On Tue, Jan 31, 2017 at 12:29 PM, Scott Adams
><<mailto:longshotgm at comcast.net>longshotgm at comcast.net> wrote:
>
>Yeah. That's the problem what little rules we
>have its for Witch/Imp. Which seems odd since
>its usually Witch/Cat. But maybe i'm too old
>fashioned. ;) I'd want a generic Familiar
>system/rules for any alignment. I know we have
>Tonahs. But what about a Raven for a Priest or
>Horse for a wizard? That's where we need to come up with some system.
>
>Bindng - Iseasy as is now. But player was
>considering a two way binding. Say a ring that
>pof X appears (not summon) then can go back
>inside when done. But any bound thing would be
>rather upset unless its like Genie/Lamp or
>Dark One/Stick (Once upon a time) type. I thik
>player does this in that other game with
>dungeons we'll not name. But trying to do it in pnp is different.
>
>
>
>At 04:11 PM 1/30/2017, you wrote:
>Familiars.- no, no rules made up. A familiar
>tie is one made by the imp demon and the
>witch. It's a simple transaction...service for
>the blood/energy of the witch and a little
>nookie. Why would the demon do this? The
>demon is a MINOR demon. By gathering the
>energy of living mortals, he gives himself some
>way to grow into something more powerful, as
>long as he stores his energy somehow. If the
>witch is a nasty bitch to the familiar, one can
>imagine the imp might get a bit testy and
>argumentative and uncooperative. But still,
>since he has a willing source of energy, he is unlikely to betray the witch.
>
>The familiar doesn't have to take the shape of a
>cat. That's just an example. Since the imp
>is capable of flight, maybe an owl isn't out of
>the question. Keep in mind it's orientation
>and true master Sammael. And Sammael is a God of Chaos in the Air.
>
>Binding.-Â this is "simply" accomplished by
>ensorcelling an item with intelligence. That
>binds the 'spirit' to the item. Now, the
>spirit...one assumes a creature with a positive
>Contact Level...might get pretty testy about
>being trapped like that and VERY unhappy with
>the Mage. Imagine an angel from heaven,
>enjoying the environment of a comfortable
>eternity, gets yanked out and dropped into a
>sword or wand. He might get a mite bit angry.
>
>One way to prevent some of the negative effects
>to the wielder might be to also cast a ban on
>the trapped spirit, to punish it should it
>attempt to harm the Mage. Certainly a sword
>with a trapped Soul Daiva would be safe to
>handle normally, but accidents do happen. The
>Mage would not want to EVER accidentally cut
>himself on the blade...say by sharpening
>it...ouch. Can you say 'Giant Sucking Sound'?
>
>
>Sent from my iPad
>
>
>
>Sent from my iPad
> > On Jan 27, 2017, at 3:00 AM,
> <mailto:pnp-request at list.powersandperils.org>pnp-request at list.powersandperils.org
> wrote:
> >
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> > Today's Topics:
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> >Â 1. Familiar/Binding (Scott Adams)
> >Â 2. Re: Familiar/Binding ( Thomas O. Magann Jr.)
> >Â 3. Re: Familiar/Binding ( Thomas O. Magann Jr.)
> >
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> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Thu, 26 Jan 2017 19:30:26 -0500
> > From: Scott Adams <<mailto:longshotgm at comcast.net>longshotgm at comcast.net>
> > To: <mailto:pnp at list.powersandperils.org>pnp at list.powersandperils.org
> > Subject: [PnP] Familiar/Binding
> > Message-ID:
> <<mailto:mailman.2.1485514801.29445.pnp at list.powersandperils.org>mailman.2.1485514801.29445.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii"; format=flowed
> >
> >
> > Let's stir up the pot and get some chat chat going on!
> >
> > 1) Familiar - Ala Black Cat/Witch. Classic. Aside form Witchcraft
> > having a Imp Familiar there is little rules on it.
> > What if a wizard wants a cat? A owl? Sure there are Tonah rules and
> > pets like Firesnake. But has anyone come up with Familiar rules?
> >
> > 2) Binding - Stormbringer leecher of life. Life Sword? If i recall
> > that sorta had something like it. We do have rules (though I can't
> > reclal directly since books not handy) on adding Intellect to like a
> > Suit of Armor to make a automaton guard. A smart broom to clean
> > up. But what about direct binding? Add a demon to a sword like
> > stormbringer to leech life?
> >
> > Or use a ring to hold a demon you can fling out and capture
> > again? Shamans and Priests have magic for holding/trapping things
> > like spirits. But not wizards if i recall.
> >
> > In Elric a game I run the system uses bindings as common as there are
> > magic items in pnp.
> >
> > Any come up with these 2 set of rules?
>
>
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