[PnP] pnp Digest, Vol 137, Issue 3
Scott Adams
longshotgm at comcast.net
Mon Mar 13 04:06:47 CET 2017
Good point on gods/mels. To me gods are so powerful they can just
glance and poof magic.
I do thiink some words are needed. Dune - think guys using their powers.
So may need to verbalize the effort (ie a martial arts punch with a grunt).
At 12:00 PM 3/12/2017, you wrote:
>The EL of the spell (the power) is determined by stats. These cap
>out eventually. The MEL, however, keeps going. Also, the innate
>magics cast faster than do normal spells.
>
>I think that most beings would need to use gestures of some sort to
>focus their attention on their gift and the target of it, if the
>magic used is external of ones self. The magics that affect only
>the caster shouldn't require any gestures at all.
>
>That being said, I also think that the higher the MEL, the less
>needed are the gestures. Do the gods need to gesture to invoke
>their (essentially innate) power? I consider them to be over MEL 30.
>
>So...the higher the MEL, the more they could do in addition to
>casting their innate magic. If they can cast the spell in less than
>one phase, allow them some additional action. Think of the Jedi
>fighting the robots...they could use the Force (like innate magic)
>to push away the robots while thy fight. My limit on this would be
>that if they require more than one phase to cast, they can't do
>anything else the entire time it takes to cast the spell.
>
>I also think, though, that innate magics for players wouldn't need
>gestures if the play if the player did nothing else. For instance,
>if tied up, they would have the time to calm themselves and
>concentrate on their control and target. Blindfolding them would
>make hitting their targets much more difficult.
>
>Finally, innate magics might not need verbal components, but there
>might be times when they are. That would be at the GM's
>discretion. Again, maybe MEL would determine.
>
>
>
>Sent from my iPad
>
> > On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org wrote:
> >
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> > Today's Topics:
> >
> > 1. Innate Magics (Scott Adams)
> > 2. Re: Innate Magics ( Thomas O. Magann Jr.)
> > 3. Re: Innate Magics ( Thomas O. Magann Jr.)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Sat, 11 Mar 2017 21:55:57 -0500
> > From: Scott Adams <longshotgm at comcast.net>
> > To: pnp at list.powersandperils.org
> > Subject: [PnP] Innate Magics
> > Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii"; format=flowed
> >
> >
> > So MUs can't move and cast OR chew gum and rub stomach at same time.
> >
> > Do Innates suffer this same fate?
> > Since most agree Innate is through thought.
> > I've not thought of this before.
> > I suspect they can move.
> > Since creatures can move/cast.
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
> > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
> > pnp at list.powersandperils.org
> > Subject: Re: [PnP] Innate Magics
> > Message-ID:
> > <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8
> >
> > Can they? Probably. Should they? I would think there is a bit of
> tunnel vision involved, much like texting while driving or some
> such. Doing two things at once, and doing both well are very different things.
> >
> > I'd say to be careful in dense wood about bumping into trees, and
> to walk alongside cliff sides very slowly and carefully until the
> innate magic was done being cast.
> >
> >
> > -----Original Message-----
> >> From: Scott Adams <longshotgm at comcast.net>
> >> Sent: Mar 11, 2017 6:55 PM
> >> To: pnp at list.powersandperils.org
> >> Subject: [PnP] Innate Magics
> >>
> >>
> >> So MUs can't move and cast OR chew gum and rub stomach at same time.
> >>
> >> Do Innates suffer this same fate?
> >> Since most agree Innate is through thought.
> >> I've not thought of this before.
> >> I suspect they can move.
> >> Since creatures can move/cast.
> >>
> >>
> >> _______________________________________________
> >> pnp mailing list
> >> pnp at list.powersandperils.org
> >> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
> > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > To: " Thomas O. Magann Jr." <tmagann at earthlink.net>, The Powers and
> > Perils Mailing List <pnp at list.powersandperils.org>, The Powers and
> > Perils Mailing List <pnp at list.powersandperils.org>,
> > pnp at list.powersandperils.org
> > Subject: Re: [PnP] Innate Magics
> > Message-ID:
> > <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8
> >
> > After giving my opinion, I sat and thought a bit about the
> mechanics behind my answer.
> >
> > This is based on V1, which is what I use.
> >
> > MEL for innates is based on experience, while EL is based on
> stats. This can make for a a bit of a disparity compared to a mage
> with one MEL for many spells, each of which boosts his MEL. An
> Innate gets Experience form just tone one spell, although his
> expertise gains also go towards MEL. Still, if he doesn't use it
> much but has high stats, he can have a highg EL and, hence, spend a
> few phases getting the Energy together to trigger it.
> >
> > My assumption is that there's going to be some level of
> distraction during this time period. Also that high EL (hence,
> stronger) spells will require more attention.
> >
> > So, I'd say use the EL of the innate spell as a perception
> penalty. That calls for perception rolls, of course.
> >
> > A few exist. It would be a penalty to setting an ambush,
> and abonus to the ambush someone has set against you. You'd give
> them a bonus to avoid, or take a penalty to avoid yourself. Each of
> these rolls happens once, and only of the ambush is triggered
> during the casting time.
> >
> > Apply the EL as a penalty to any Tracking or Trailing, and roll
> each phase of spell casting. If you fail the trail is lost and you
> can reacquire when the spell is done, including canceling the
> casting to reacquire immediately. Standard track/trail rules apply
> to reacquire.
> >
> > And, basically, that just leaves bumping into things.
> >
> > Set a BL of 10, modified by the local terrain. A glass smooth
> desert with no obstacles, including other beings, would likely be a
> BL20. A dungeon death trap/obstacle course could be a BL0.
> >
> > Make the roll, adding the EL of the spell to the roll. Roll each
> phase. Allow for partial success.
> >
> > -A Success is fine, you didn't bump into anything or anyone.
> >
> > -A Partial Success means you noticed in time to stop yourself,
> but may have lost concentration on the spell. Roll on the same BL,
> but this time instead of adding the spell EL, subtract your Will Bonus.
> >
> > -A Failure means you bumped into something and lost the spell.
> That is likely all it means, unless there is something specific
> about the terrain that might be more dangerous, like if you are
> alone in a field of prickly cacti. If so, the GM will need to
> determine damage based on circumstance.
> >
> > -An Abyssal Failure means you really stepped int he wrong place:
> Tripped over a root, found the lone gopher hole or animal burrow in
> a empty field, etc. Assume a trip-and-fall and 1d6 damage (negated
> only by some sort of acrobatics skill, if any, but NOT Climbing),
> again, unless the GMdetermines that the terrain is more hazardous.
> If so, whatever the terrain would do on a failure plus the 1d6, at minimum.
> >
> > That's what I came up with, anyhow.
> >
> > -----Original Message-----
> >> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> >
> >> Can they? Probably. Should they? I would think there is a bit of
> tunnel vision involved, much like texting while driving or some
> such. Doing two things at once, and doing both well are very different things.
> >>
> >> I'd say to be careful in dense wood about bumping into trees,
> and to walk alongside cliff sides very slowly and carefully until
> the innate magic was done being cast.
> >
> >> -----Original Message-----
> >>> From: Scott Adams <longshotgm at comcast.net>
> >
> >>> So MUs can't move and cast OR chew gum and rub stomach at same time.
> >>>
> >>> Do Innates suffer this same fate?
> >>> Since most agree Innate is through thought.
> >>> I've not thought of this before.
> >>> I suspect they can move.
> >>> Since creatures can move/cast.
> >>>
> >>>
> >
> >
> >
> > ------------------------------
> >
> > Subject: Digest Footer
> >
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> >
> > ------------------------------
> >
> > End of pnp Digest, Vol 137, Issue 3
> > ***********************************
>
>
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