[PnP] pnp Digest, Vol 137, Issue 4-Innate Magics
Thomas O. Magann Jr.
tmagann at earthlink.net
Tue Mar 14 18:50:30 CET 2017
Actually, increased ELs ARE more work: there's a mechanic for it. Higher EL takes more energy, which takes more time to accumulate. My only assumption was that accumulating the energy could be distracting to some degree, even for innate casters. The same as having a conversation, for instance, or watching where your feet are going on rough ground, so you don't step in a hole and twisting an ankle.
The conversation here is to what degree it's possible to multitask when the tasks are innate activities. Just because you can do it without training doesn't mean it isn't distracting to some degree when you're trying to do other things at the same time. Like patting your head and rubbing your tummy a the same time, to use an old cliche. Or walking and chewing bubble gum at the same time if you're Gerald Ford.
-----Original Message-----
>From: Bessie Hadley <eleabess at sbcglobal.net>
>Sent: Mar 14, 2017 10:23 AM
>To: pnp at list.powersandperils.org
>Subject: Re: [PnP] pnp Digest, Vol 137, Issue 4-Innate Magics
>
>I feel that Innate Magics don't need all the gestures, nor any "magic" words to work - these folks may not know how magic works or how to do spells! I feel they may think a word (in their own language) or use logical gestures (like a throwing motion) since the spell works for them with the MEL & EL they innately have, but actually, neither is necessary. The spell comes from within themselves, so could be cast simply by wishing it so. As David said earlier, blindfolding them could make aiming the spell difficult, but I wonder if he/she aimed it specifically at the voice annoying them, would that work? (lol)
>
>Also, gaining EL does not multiply the work of the spell (or ANY spell, even for trained magic users), since what is the worth of gaining EL in a spell if it's more work & easier to get distracted? Increasing EL eases the effort as the spell is better known & the magic-user is more comfortable with it. That's what Experience Level is, after all. (ALSO, the game rules show that the higher ELs of a spell have a higher success rate, so this only makes sense.) The only thing to slow an uninterrupted spell would be needing more EL/phase or if the mage usually uses a wand or staff to speed/strengthen their natural EL, & he/she did not have them for the spell for some reason.
>
>Been having trouble responding to these letters - hope this one gets through.
>
>
>Bess L. Hadley
>
>--------------------------------------------
>On Sun, 3/12/17, pnp-request at list.powersandperils.org <pnp-request at list.powersandperils.org> wrote:
>
> Subject: pnp Digest, Vol 137, Issue 4
> To: pnp at list.powersandperils.org
> Date: Sunday, March 12, 2017, 8:07 PM
>
> Send pnp mailing list submissions to
> pnp at list.powersandperils.org
>
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>
> Today's Topics:
>
> 1. Re: pnp Digest, Vol 137, Issue 3 (David
> Sanders)
> 2. Re: Innate Magics (Scott Adams)
> 3. Re: pnp Digest, Vol 137, Issue 3 (Scott
> Adams)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 12 Mar 2017 09:00:24 -0700
> From: David Sanders <dasandersx at comcast.net>
> To: pnp at list.powersandperils.org
> Subject: Re: [PnP] pnp Digest, Vol 137, Issue 3
> Message-ID: <4BB06458-C14C-4196-AF43-62019CA45014 at comcast.net>
> Content-Type: text/plain;
> charset=us-ascii
>
> The EL of the spell (the power) is determined by
> stats. These cap out eventually. The MEL,
> however, keeps going. Also, the innate magics cast
> faster than do normal spells.
>
> I think that most beings would need to use gestures of some
> sort to focus their attention on their gift and the target
> of it, if the magic used is external of ones self. The
> magics that affect only the caster shouldn't require any
> gestures at all.
>
> That being said, I also think that the higher the MEL, the
> less needed are the gestures. Do the gods need to
> gesture to invoke their (essentially innate) power? I
> consider them to be over MEL 30.
>
> So...the higher the MEL, the more they could do in addition
> to casting their innate magic. If they can cast the
> spell in less than one phase, allow them some additional
> action. Think of the Jedi fighting the robots...they
> could use the Force (like innate magic) to push away the
> robots while thy fight. My limit on this would be that
> if they require more than one phase to cast, they can't do
> anything else the entire time it takes to cast the spell.
>
> I also think, though, that innate magics for players
> wouldn't need gestures if the play if the player did nothing
> else. For instance, if tied up, they would have the
> time to calm themselves and concentrate on their control and
> target. Blindfolding them would make hitting their
> targets much more difficult.
>
> Finally, innate magics might not need verbal components, but
> there might be times when they are. That would be at the
> GM's discretion. Again, maybe MEL would determine.
>
>
>
> Sent from my iPad
>
> > On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org
> wrote:
> >
> > Send pnp mailing list submissions to
> > pnp at list.powersandperils.org
> >
> > To subscribe or unsubscribe via the World Wide Web,
> visit
> > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > or, via email, send a message with subject or body
> 'help' to
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> >
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> > pnp-owner at list.powersandperils.org
> >
> > When replying, please edit your Subject line so it is
> more specific
> > than "Re: Contents of pnp digest..."
> >
> >
> > Today's Topics:
> >
> > 1. Innate Magics (Scott Adams)
> > 2. Re: Innate Magics ( Thomas O.
> Magann Jr.)
> > 3. Re: Innate Magics ( Thomas O.
> Magann Jr.)
> >
> >
> >
> ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Sat, 11 Mar 2017 21:55:57 -0500
> > From: Scott Adams <longshotgm at comcast.net>
> > To: pnp at list.powersandperils.org
> > Subject: [PnP] Innate Magics
> > Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii";
> format=flowed
> >
> >
> > So MUs can't move and cast OR chew gum and rub stomach
> at same time.
> >
> > Do Innates suffer this same fate?
> > Since most agree Innate is through thought.
> > I've not thought of this before.
> > I suspect they can move.
> > Since creatures can move/cast.
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
> > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
> > pnp at list.powersandperils.org
> > Subject: Re: [PnP] Innate Magics
> > Message-ID:
> > <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8
> >
> > Can they? Probably. Should they? I would think there is
> a bit of tunnel vision involved, much like texting while
> driving or some such. Doing two things at once, and doing
> both well are very different things.
> >
> > I'd say to be careful in dense wood about bumping into
> trees, and to walk alongside cliff sides very slowly and
> carefully until the innate magic was done being cast.
> >
> >
> > -----Original Message-----
> >> From: Scott Adams <longshotgm at comcast.net>
> >> Sent: Mar 11, 2017 6:55 PM
> >> To: pnp at list.powersandperils.org
> >> Subject: [PnP] Innate Magics
> >>
> >>
> >> So MUs can't move and cast OR chew gum and rub
> stomach at same time.
> >>
> >> Do Innates suffer this same fate?
> >> Since most agree Innate is through thought.
> >> I've not thought of this before.
> >> I suspect they can move.
> >> Since creatures can move/cast.
> >>
> >>
> >> _______________________________________________
> >> pnp mailing list
> >> pnp at list.powersandperils.org
> >> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
> > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
> The Powers and
> > Perils Mailing List <pnp at list.powersandperils.org>,
> The Powers and
> > Perils Mailing List <pnp at list.powersandperils.org>,
> > pnp at list.powersandperils.org
> > Subject: Re: [PnP] Innate Magics
> > Message-ID:
> > <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8
> >
> > After giving my opinion, I sat and thought a bit about
> the mechanics behind my answer.
> >
> > This is based on V1, which is what I use.
> >
> > MEL for innates is based on experience, while EL is
> based on stats. This can make for a a bit of a disparity
> compared to a mage with one MEL for many spells, each of
> which boosts his MEL. An Innate gets Experience form just
> tone one spell, although his expertise gains also go towards
> MEL. Still, if he doesn't use it much but has high stats, he
> can have a highg EL and, hence, spend a few phases getting
> the Energy together to trigger it.
> >
> > My assumption is that there's going to be some level of
> distraction during this time period. Also that high EL
> (hence, stronger) spells will require more attention.
> >
> > So, I'd say use the EL of the innate spell as a
> perception penalty. That calls for perception rolls, of
> course.
> >
> > A few exist. It would be a penalty to setting an
> ambush, and abonus to the ambush someone has set
> against you. You'd give them a bonus to avoid, or take a
> penalty to avoid yourself. Each of these rolls happens once,
> and only of the ambush is triggered during the casting
> time.
> >
> > Apply the EL as a penalty to any Tracking or Trailing,
> and roll each phase of spell casting. If you fail the trail
> is lost and you can reacquire when the spell is done,
> including canceling the casting to reacquire immediately.
> Standard track/trail rules apply to reacquire.
> >
> > And, basically, that just leaves bumping into things.
> >
> > Set a BL of 10, modified by the local terrain. A glass
> smooth desert with no obstacles, including other beings,
> would likely be a BL20. A dungeon death trap/obstacle course
> could be a BL0.
> >
> > Make the roll, adding the EL of the spell to the roll.
> Roll each phase. Allow for partial success.
> >
> > -A Success is fine, you didn't bump into anything or
> anyone.
> >
> > -A Partial Success means you noticed in time to stop
> yourself, but may have lost concentration on the spell. Roll
> on the same BL, but this time instead of adding the spell
> EL, subtract your Will Bonus.
> >
> > -A Failure means you bumped into something and lost the
> spell. That is likely all it means, unless there is
> something specific about the terrain that might be more
> dangerous, like if you are alone in a field of prickly
> cacti. If so, the GM will need to determine damage based on
> circumstance.
> >
> > -An Abyssal Failure means you really stepped int he
> wrong place: Tripped over a root, found the lone gopher hole
> or animal burrow in a empty field, etc. Assume a
> trip-and-fall and 1d6 damage (negated only by some sort of
> acrobatics skill, if any, but NOT Climbing), again, unless
> the GMdetermines that the terrain is more hazardous. If so,
> whatever the terrain would do on a failure plus the 1d6, at
> minimum.
> >
> > That's what I came up with, anyhow.
> >
> > -----Original Message-----
> >> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> >
> >> Can they? Probably. Should they? I would think
> there is a bit of tunnel vision involved, much like texting
> while driving or some such. Doing two things at once, and
> doing both well are very different things.
> >>
> >> I'd say to be careful in dense wood about bumping
> into trees, and to walk alongside cliff sides very slowly
> and carefully until the innate magic was done being cast.
> >
> >> -----Original Message-----
> >>> From: Scott Adams <longshotgm at comcast.net>
> >
> >>> So MUs can't move and cast OR chew gum and rub
> stomach at same time.
> >>>
> >>> Do Innates suffer this same fate?
> >>> Since most agree Innate is through thought.
> >>> I've not thought of this before.
> >>> I suspect they can move.
> >>> Since creatures can move/cast.
> >>>
> >>>
> >
> >
> >
> > ------------------------------
> >
> > Subject: Digest Footer
> >
> > _______________________________________________
> > pnp mailing list
> > pnp at list.powersandperils.org
> > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> >
> >
> > ------------------------------
> >
> > End of pnp Digest, Vol 137, Issue 3
> > ***********************************
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sun, 12 Mar 2017 22:56:51 -0400
> From: Scott Adams <longshotgm at comcast.net>
> To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
> The Powers and
> Perils Mailing List <pnp at list.powersandperils.org>
> Subject: Re: [PnP] Innate Magics
> Message-ID: <mailman.330.1489374449.3095.pnp at list.powersandperils.org>
> Content-Type: text/plain; charset="us-ascii"; format=flowed
>
>
> I agree somewhat. Not environmental but more
> internal. Its not just
> bumping. Its personal distractions. Pain from
> torture. Stomach
> pains from bad food. Pleasure from sex. So based
> on those htings is
> how good or bad spell works.
>
> Probably more simple than a simple modifier to magic roll.
> -20 pain
> -5 blinding light
> -2 noise
> +20 using a meditation technique
> -5 Smoke in area, etc.
> etc.
>
> Just 35 years never considerd this. I mean monsters
> are innates. So
> they can cahrge/cast.
> So why not. So yeah I think Innates can move/cast.
>
> Wizards can't move/cast
> Innates Move/cast
> Shamans need focus and some could argue they could move
> (shaman dance, etc).
> Priests I guess could use Religious trinkets (crosses,
> talismans,
> etc) but to me not move since priests are more forced
> directional magic.
>
>
>
> At 12:34 AM 3/12/2017, you wrote:
> >After giving my opinion, I sat and thought a bit about
> the mechanics
> >behind my answer.
> >
> >This is based on V1, which is what I use.
> >
> >MEL for innates is based on experience, while EL is
> based on stats.
> >This can make for a a bit of a disparity compared to a
> mage with one
> >MEL for many spells, each of which boosts his MEL. An
> Innate gets
> >Experience form just tone one spell, although his
> expertise gains
> >also go towards MEL. Still, if he doesn't use it much
> but has high
> >stats, he can have a highg EL and, hence, spend a few
> phases getting
> >the Energy together to trigger it.
> >
> >My assumption is that there's going to be some level of
> distraction
> >during this time period. Also that high EL (hence,
> stronger) spells
> >will require more attention.
> >
> >So, I'd say use the EL of the innate spell as a
> perception penalty.
> >That calls for perception rolls, of course.
> >
> >A few exist. It would be a penalty to setting an ambush,
> and abonus
> >to the ambush someone has set against you. You'd give
> them a bonus
> >to avoid, or take a penalty to avoid yourself. Each of
> these rolls
> >happens once, and only of the ambush is triggered during
> the casting time.
> >
> >Apply the EL as a penalty to any Tracking or Trailing,
> and roll each
> >phase of spell casting. If you fail the trail is lost
> and you can
> >reacquire when the spell is done, including canceling
> the casting to
> >reacquire immediately. Standard track/trail rules apply
> to reacquire.
> >
> >And, basically, that just leaves bumping into things.
> >
> >Set a BL of 10, modified by the local terrain. A glass
> smooth desert
> >with no obstacles, including other beings, would likely
> be a BL20. A
> >dungeon death trap/obstacle course could be a BL0.
> >
> >Make the roll, adding the EL of the spell to the roll.
> Roll each
> >phase. Allow for partial success.
> >
> >-A Success is fine, you didn't bump into anything or
> anyone.
> >
> >-A Partial Success means you noticed in time to stop
> yourself, but
> >may have lost concentration on the spell. Roll on the
> same BL, but
> >this time instead of adding the spell EL, subtract your
> Will Bonus.
> >
> >-A Failure means you bumped into something and lost the
> spell. That
> >is likely all it means, unless there is something
> specific about the
> >terrain that might be more dangerous, like if you are
> alone in a
> >field of prickly cacti. If so, the GM will need to
> determine damage
> >based on circumstance.
> >
> >-An Abyssal Failure means you really stepped int he
> wrong place:
> >Tripped over a root, found the lone gopher hole or
> animal burrow in
> >a empty field, etc. Assume a trip-and-fall and 1d6
> damage (negated
> >only by some sort of acrobatics skill, if any, but NOT
> Climbing),
> >again, unless the GMdetermines that the terrain is more
> hazardous.
> >If so, whatever the terrain would do on a failure plus
> the 1d6, at minimum.
> >
> >That's what I came up with, anyhow.
> >
> >-----Original Message-----
> > >From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> >
> > >Can they? Probably. Should they? I would think
> there is a bit of
> > tunnel vision involved, much like texting while driving
> or some
> > such. Doing two things at once, and doing both well are
> very different things.
> > >
> > >I'd say to be careful in dense wood about bumping
> into trees, and
> > to walk alongside cliff sides very slowly and carefully
> until the
> > innate magic was done being cast.
> >
> > >-----Original Message-----
> > >>From: Scott Adams <longshotgm at comcast.net>
> >
> > >>So MUs can't move and cast OR chew gum and rub
> stomach at same time.
> > >>
> > >>Do Innates suffer this same fate?
> > >>Since most agree Innate is through thought.
> > >>I've not thought of this before.
> > >>I suspect they can move.
> > >>Since creatures can move/cast.
> > >>
> > >>
> >
> >_______________________________________________
> >pnp mailing list
> >pnp at list.powersandperils.org
> >http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sun, 12 Mar 2017 23:06:47 -0400
> From: Scott Adams <longshotgm at comcast.net>
> To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
> Subject: Re: [PnP] pnp Digest, Vol 137, Issue 3
> Message-ID: <mailman.331.1489374449.3095.pnp at list.powersandperils.org>
> Content-Type: text/plain; charset="us-ascii"; format=flowed
>
>
> Good point on gods/mels. To me gods are so powerful
> they can just
> glance and poof magic.
> I do thiink some words are needed. Dune - think guys
> using their powers.
> So may need to verbalize the effort (ie a martial arts punch
> with a grunt).
>
>
>
> At 12:00 PM 3/12/2017, you wrote:
> >The EL of the spell (the power) is determined by
> stats. These cap
> >out eventually. The MEL, however, keeps
> going. Also, the innate
> >magics cast faster than do normal spells.
> >
> >I think that most beings would need to use gestures of
> some sort to
> >focus their attention on their gift and the target of
> it, if the
> >magic used is external of ones self. The magics
> that affect only
> >the caster shouldn't require any gestures at all.
> >
> >That being said, I also think that the higher the MEL,
> the less
> >needed are the gestures. Do the gods need to
> gesture to invoke
> >their (essentially innate) power? I consider them
> to be over MEL 30.
> >
> >So...the higher the MEL, the more they could do in
> addition to
> >casting their innate magic. If they can cast the
> spell in less than
> >one phase, allow them some additional action.
> Think of the Jedi
> >fighting the robots...they could use the Force (like
> innate magic)
> >to push away the robots while thy fight. My limit
> on this would be
> >that if they require more than one phase to cast, they
> can't do
> >anything else the entire time it takes to cast the
> spell.
> >
> >I also think, though, that innate magics for players
> wouldn't need
> >gestures if the play if the player did nothing
> else. For instance,
> >if tied up, they would have the time to calm themselves
> and
> >concentrate on their control and target.
> Blindfolding them would
> >make hitting their targets much more difficult.
> >
> >Finally, innate magics might not need verbal components,
> but there
> >might be times when they are. That would be at the GM's
>
> >discretion. Again, maybe MEL would determine.
> >
> >
> >
> >Sent from my iPad
> >
> > > On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org
> wrote:
> > >
> > > Send pnp mailing list submissions to
> > > pnp at list.powersandperils.org
> > >
> > > To subscribe or unsubscribe via the World Wide
> Web, visit
> > > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > > or, via email, send a message with subject or body
> 'help' to
> > > pnp-request at list.powersandperils.org
> > >
> > > You can reach the person managing the list at
> > > pnp-owner at list.powersandperils.org
> > >
> > > When replying, please edit your Subject line so it
> is more specific
> > > than "Re: Contents of pnp digest..."
> > >
> > >
> > > Today's Topics:
> > >
> > > 1. Innate Magics (Scott Adams)
> > > 2. Re: Innate Magics ( Thomas O.
> Magann Jr.)
> > > 3. Re: Innate Magics ( Thomas O.
> Magann Jr.)
> > >
> > >
> > >
> ----------------------------------------------------------------------
> > >
> > > Message: 1
> > > Date: Sat, 11 Mar 2017 21:55:57 -0500
> > > From: Scott Adams <longshotgm at comcast.net>
> > > To: pnp at list.powersandperils.org
> > > Subject: [PnP] Innate Magics
> > > Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> > > Content-Type: text/plain; charset="us-ascii";
> format=flowed
> > >
> > >
> > > So MUs can't move and cast OR chew gum and rub
> stomach at same time.
> > >
> > > Do Innates suffer this same fate?
> > > Since most agree Innate is through thought.
> > > I've not thought of this before.
> > > I suspect they can move.
> > > Since creatures can move/cast.
> > >
> > >
> > >
> > >
> > > ------------------------------
> > >
> > > Message: 2
> > > Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
> > > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > > To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
> > > pnp at list.powersandperils.org
> > > Subject: Re: [PnP] Innate Magics
> > > Message-ID:
> > > <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> > > Content-Type: text/plain; charset=UTF-8
> > >
> > > Can they? Probably. Should they? I would think
> there is a bit of
> > tunnel vision involved, much like texting while driving
> or some
> > such. Doing two things at once, and doing both well are
> very different things.
> > >
> > > I'd say to be careful in dense wood about bumping
> into trees, and
> > to walk alongside cliff sides very slowly and carefully
> until the
> > innate magic was done being cast.
> > >
> > >
> > > -----Original Message-----
> > >> From: Scott Adams <longshotgm at comcast.net>
> > >> Sent: Mar 11, 2017 6:55 PM
> > >> To: pnp at list.powersandperils.org
> > >> Subject: [PnP] Innate Magics
> > >>
> > >>
> > >> So MUs can't move and cast OR chew gum and rub
> stomach at same time.
> > >>
> > >> Do Innates suffer this same fate?
> > >> Since most agree Innate is through thought.
> > >> I've not thought of this before.
> > >> I suspect they can move.
> > >> Since creatures can move/cast.
> > >>
> > >>
> > >>
> _______________________________________________
> > >> pnp mailing list
> > >> pnp at list.powersandperils.org
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> > > ------------------------------
> > >
> > > Message: 3
> > > Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
> > > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > > To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
> The Powers and
> > > Perils Mailing List <pnp at list.powersandperils.org>,
> The Powers and
> > > Perils Mailing List <pnp at list.powersandperils.org>,
> > > pnp at list.powersandperils.org
> > > Subject: Re: [PnP] Innate Magics
> > > Message-ID:
> > > <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> > > Content-Type: text/plain; charset=UTF-8
> > >
> > > After giving my opinion, I sat and thought a bit
> about the
> > mechanics behind my answer.
> > >
> > > This is based on V1, which is what I use.
> > >
> > > MEL for innates is based on experience, while EL
> is based on
> > stats. This can make for a a bit of a disparity
> compared to a mage
> > with one MEL for many spells, each of which boosts his
> MEL. An
> > Innate gets Experience form just tone one spell,
> although his
> > expertise gains also go towards MEL. Still, if he
> doesn't use it
> > much but has high stats, he can have a highg EL and,
> hence, spend a
> > few phases getting the Energy together to trigger it.
> > >
> > > My assumption is that there's going to be some
> level of
> > distraction during this time period. Also that high EL
> (hence,
> > stronger) spells will require more attention.
> > >
> > > So, I'd say use the EL of the innate spell as a
> perception
> > penalty. That calls for perception rolls, of course.
> > >
> > > A few exist. It would be a penalty to setting an
> ambush,
> > and abonus to the ambush someone has set against
> you. You'd give
> > them a bonus to avoid, or take a penalty to avoid
> yourself. Each of
> > these rolls happens once, and only of the ambush is
> triggered
> > during the casting time.
> > >
> > > Apply the EL as a penalty to any Tracking or
> Trailing, and roll
> > each phase of spell casting. If you fail the trail is
> lost and you
> > can reacquire when the spell is done, including
> canceling the
> > casting to reacquire immediately. Standard track/trail
> rules apply
> > to reacquire.
> > >
> > > And, basically, that just leaves bumping into
> things.
> > >
> > > Set a BL of 10, modified by the local terrain. A
> glass smooth
> > desert with no obstacles, including other beings, would
> likely be a
> > BL20. A dungeon death trap/obstacle course could be a
> BL0.
> > >
> > > Make the roll, adding the EL of the spell to the
> roll. Roll each
> > phase. Allow for partial success.
> > >
> > > -A Success is fine, you didn't bump into anything
> or anyone.
> > >
> > > -A Partial Success means you noticed in time to
> stop yourself,
> > but may have lost concentration on the spell. Roll on
> the same BL,
> > but this time instead of adding the spell EL, subtract
> your Will Bonus.
> > >
> > > -A Failure means you bumped into something and
> lost the spell.
> > That is likely all it means, unless there is something
> specific
> > about the terrain that might be more dangerous, like if
> you are
> > alone in a field of prickly cacti. If so, the GM will
> need to
> > determine damage based on circumstance.
> > >
> > > -An Abyssal Failure means you really stepped int
> he wrong place:
> > Tripped over a root, found the lone gopher hole or
> animal burrow in
> > a empty field, etc. Assume a trip-and-fall and 1d6
> damage (negated
> > only by some sort of acrobatics skill, if any, but NOT
> Climbing),
> > again, unless the GMdetermines that the terrain is more
> hazardous.
> > If so, whatever the terrain would do on a failure plus
> the 1d6, at minimum.
> > >
> > > That's what I came up with, anyhow.
> > >
> > > -----Original Message-----
> > >> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> > >
> > >> Can they? Probably. Should they? I would think
> there is a bit of
> > tunnel vision involved, much like texting while driving
> or some
> > such. Doing two things at once, and doing both well are
> very different things.
> > >>
> > >> I'd say to be careful in dense wood about
> bumping into trees,
> > and to walk alongside cliff sides very slowly and
> carefully until
> > the innate magic was done being cast.
> > >
> > >> -----Original Message-----
> > >>> From: Scott Adams <longshotgm at comcast.net>
> > >
> > >>> So MUs can't move and cast OR chew gum and
> rub stomach at same time.
> > >>>
> > >>> Do Innates suffer this same fate?
> > >>> Since most agree Innate is through
> thought.
> > >>> I've not thought of this before.
> > >>> I suspect they can move.
> > >>> Since creatures can move/cast.
> > >>>
> > >>>
> > >
> > >
> > >
> > > ------------------------------
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> > > ------------------------------
> > >
> > > End of pnp Digest, Vol 137, Issue 3
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> >
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