[PnP] pnp Digest, Vol 137, Issue 4-Innate Magics

Scott Adams longshotgm at comcast.net
Wed Mar 15 02:20:46 CET 2017


Yep.  Glad your back.
Yeah. I tend to think Innates for intelligent 
users and non intelligent ones like creatures who 
use instinct.  They use it as a gift.  A natural talent.
BTW read up on talens? :)

At 01:23 PM 3/14/2017, you wrote:
>I feel that Innate Magics don't need all the 
>gestures, nor any "magic" words to work - these 
>folks may not know how magic works or how to do 
>spells! I feel they may think a word (in their 
>own language) or use logical gestures (like a 
>throwing motion) since the spell works for them 
>with the MEL & EL they innately have, but 
>actually, neither is necessary. The spell comes 
>from within themselves, so could be cast simply 
>by wishing it so. As David said earlier, 
>blindfolding them could make aiming the spell 
>difficult, but I wonder if he/she aimed it 
>specifically at the voice annoying them, would 
>that work? (lol) Also, gaining EL does not 
>multiply the work of the spell (or ANY spell, 
>even for trained magic users), since what is the 
>worth of gaining EL in a spell if it's more work 
>& easier to get distracted? Increasing EL eases 
>the effort as the spell is better known & the 
>magic-user is more  comfortable with it. That's 
>what Experience Level is, after all. (ALSO, the 
>game rules show that the higher ELs of a spell 
>have a higher success rate, so this only makes 
>sense.) The only thing to slow an uninterrupted 
>spell would be needing more EL/phase or if the 
>mage usually uses a wand or staff to 
>speed/strengthen their natural EL, & he/she did 
>not have them for the spell for some reason. 
>Been having trouble responding to these letters 
>- hope this one gets through. Bess L. Hadley 
>-------------------------------------------- On 
>Sun, 3/12/17, 
>pnp-request at list.powersandperils.org 
><pnp-request at list.powersandperils.org> wrote: 
>Subject: pnp Digest, Vol 137, Issue 4 To: 
>pnp at list.powersandperils.org Date: Sunday, March 
>12, 2017, 8:07 PM Send pnp mailing list 
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>digest..." Today's Topics: Â Â Â 1. Re: pnp 
>Digest, Vol 137, Issue 3 (David Sanders) Â Â Â 
>2. Re: Innate Magics (Scott Adams) Â Â Â 3. Re: 
>pnp Digest, Vol 137, Issue 3 (Scott Adams) 
>---------------------------------------------------------------------- 
>Message: 1 Date: Sun, 12 Mar 2017 09:00:24 -0700 
>From: David Sanders <dasandersx at comcast.net> To: 
>pnp at list.powersandperils.org Subject: Re: [PnP] 
>pnp Digest, Vol 137, Issue 3 Message-ID: 
><4BB06458-C14C-4196-AF43-62019CA45014 at comcast.net> 
>Content-Type: text/plain;Â Â Â  charset=us-ascii 
>The EL of the spell (the power) is determined by 
>stats.  These cap out eventually.  The MEL, 
>however, keeps going.  Also, the innate magics 
>cast faster than do normal spells.  I think 
>that most beings would need to use gestures of 
>some sort to focus their attention on their gift 
>and the target of it, if the magic used is 
>external of ones self.  The magics that affect 
>only the caster shouldn't require any gestures 
>at all. That being said, I also think that the 
>higher the MEL, the less needed are the 
>gestures.  Do the gods need to gesture to 
>invoke their (essentially innate) power?  I 
>consider them to be over MEL 30.  So...the 
>higher the MEL, the more they could do in 
>addition to casting their innate magic.  If 
>they can cast the spell in less than one phase, 
>allow them some additional action.  Think of 
>the Jedi fighting the robots...they could use 
>the Force (like innate magic) to push away the 
>robots while thy fight.  My limit on this would 
>be that if they require more than one phase to 
>cast, they can't do anything else the entire 
>time it takes to cast the spell. I also think, 
>though, that innate magics for players wouldn't 
>need gestures if the play if the player did 
>nothing else.  For instance, if tied up, they 
>would have the time to calm themselves and 
>concentrate on their control and 
>target.  Blindfolding them would make hitting 
>their targets much more difficult. Finally, 
>innate magics might not need verbal components, 
>but there might be times when they are. That 
>would be at the GM's discretion.  Again, maybe 
>MEL would determine. Sent from my iPad > On Mar 
>12, 2017, at 4:00 AM, 
>pnp-request at list.powersandperils.org wrote: > > 
>Send pnp mailing list submissions 
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>body 'help' 
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>When replying, please edit your Subject line so 
>it is more specific > than "Re: Contents of pnp 
>digest..." > > > Today's Topics: > >Â Â Â 1. 
>Innate Magics (Scott Adams) >Â Â Â 2. Re: Innate 
>Magics ( Thomas O. Magann Jr.) >Â Â Â 3. Re: 
>Innate Magics ( Thomas O. Magann Jr.) > > > 
>----------------------------------------------------------------------  
> > > Message: 1 > Date: Sat, 11 Mar 2017 
>21:55:57 -0500 > From: Scott Adams 
><longshotgm at comcast.net> > To: 
>pnp at list.powersandperils.org > Subject: [PnP] 
>Innate Magics > Message-ID: 
><mailman.2.1489316401.21810.pnp at list.powersandperils.org>  
> > Content-Type: text/plain; charset="us-ascii"; 
>format=flowed > > > So MUs can't move and cast 
>OR chew gum and rub stomach at same time. > > Do 
>Innates suffer this same fate? > Since most 
>agree Innate is through thought. > I've not 
>thought of this before. > I suspect they can 
>move. > Since creatures can 
>move/cast.  > > > > > 
>------------------------------ > > Message: 2 > 
>Date: Sat, 11 Mar 2017 19:05:58 -0800 
>(GMT-08:00) > From: " Thomas O. Magann Jr." 
><tmagann at earthlink.net> > To: The Powers and 
>Perils Mailing List 
><pnp at list.powersandperils.org>, >Â  Â 
>pnp at list.powersandperils.org > Subject: Re: 
>[PnP] Innate Magics > 
>Message-ID: >Â  Â 
><8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>  
> > Content-Type: text/plain; charset=UTF-8 > > 
>Can they? Probably. Should they? I would think 
>there is a bit of tunnel vision involved, much 
>like texting while driving or some such. Doing 
>two things at once, and doing both well are very 
>different things. > > I'd say to be careful in 
>dense wood about bumping into trees, and to walk 
>alongside cliff sides very slowly and carefully 
>until the innate magic was done being 
>cast. > > > -----Original Message----- >> From: 
>Scott Adams <longshotgm at comcast.net> >> Sent: 
>Mar 11, 2017 6:55 PM >> To: 
>pnp at list.powersandperils.org >> Subject: [PnP] 
>Innate Magics >> >> >> So MUs can't move and 
>cast OR chew gum and rub stomach at same 
>time. >> >> Do Innates suffer this same fate? >> 
>Since most agree Innate is through thought. >> 
>I've not thought of this before. >> I suspect 
>they can move. >> Since creatures can 
>move/cast.  >> >> >> 
>_______________________________________________ > 
> > pnp mailing list >> 
>pnp at list.powersandperils.org >> 
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp  
> > > > > ------------------------------ > > 
>Message: 3 > Date: Sat, 11 Mar 2017 20:34:19 
>-0800 (GMT-08:00) > From: " Thomas O. Magann 
>Jr." <tmagann at earthlink.net> > To: " Thomas O. 
>Magann Jr." <tmagann at earthlink.net>,  The 
>Powers and >Â  Â  Perils Mailing List 
><pnp at list.powersandperils.org>,  The Powers 
>and >Â  Â  Perils Mailing List 
><pnp at list.powersandperils.org>, >Â  Â 
>pnp at list.powersandperils.org > Subject: Re: 
>[PnP] Innate Magics > 
>Message-ID: >Â  Â 
><33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>  
> > Content-Type: text/plain; charset=UTF-8 > > 
>After giving my opinion, I sat and thought a bit 
>about the mechanics behind my answer. > > This 
>is based on V1, which is what I use. > > MEL for 
>innates is based on experience, while EL is 
>based on stats. This can make for a a bit of a 
>disparity compared to a mage with one MEL for 
>many spells, each of which boosts his MEL. An 
>Innate gets Experience form just tone one spell, 
>although his expertise gains also go towards 
>MEL. Still, if he doesn't use it much but has 
>high stats, he can have a highg EL and, hence, 
>spend a few phases getting the Energy together 
>to trigger it. > > My assumption is that there's 
>going to be some level of distraction during 
>this time period. Also that high EL (hence, 
>stronger) spells will require more 
>attention. > > So, I'd say use the EL of the 
>innate spell as a perception penalty. That calls 
>for perception rolls, of course. > > A few 
>exist. It would be a penalty to setting an 
>ambush, and  abonus to the ambush someone has 
>set against you. You'd give them a bonus to 
>avoid, or take a penalty to avoid yourself. Each 
>of these rolls happens once, and only of the 
>ambush is triggered during the casting time. > > 
>Apply the EL as a penalty to any Tracking or 
>Trailing, and roll each phase of spell casting. 
>If you fail the trail is lost and you can 
>reacquire when the spell is done, including 
>canceling the casting to reacquire immediately. 
>Standard track/trail rules apply to 
>reacquire. > > And, basically, that just leaves 
>bumping into things. > > Set a BL of 10, 
>modified by the local terrain. A glass smooth 
>desert with no obstacles, including other 
>beings, would likely be a BL20. A dungeon death 
>trap/obstacle course could be a BL0. > > Make 
>the roll, adding the EL of the spell to the 
>roll. Roll each phase. Allow for partial 
>success. > > -A Success is fine, you didn't bump 
>into anything or anyone. > > -A Partial Success 
>means you noticed in time to stop yourself, but 
>may have lost concentration on the spell. Roll 
>on the same BL, but this time instead of adding 
>the spell EL, subtract your Will Bonus. > > -A 
>Failure means you bumped into something and lost 
>the spell. That is likely all it means, unless 
>there is something specific about the terrain 
>that might be more dangerous, like if you are 
>alone in a field of prickly cacti. If so, the GM 
>will need to determine damage based on 
>circumstance. > > -An Abyssal Failure means you 
>really stepped int he wrong place: Tripped over 
>a root, found the lone gopher hole or animal 
>burrow in a empty field, etc. Assume a 
>trip-and-fall and 1d6 damage (negated only by 
>some sort of acrobatics skill, if any, but NOT 
>Climbing), again, unless the GMdetermines that 
>the terrain is more hazardous. If so, whatever 
>the terrain would do on a failure plus the 1d6, 
>at minimum. > > That's what I came up with, 
>anyhow. > > -----Original Message----- >> From: 
>" Thomas O. Magann Jr." 
><tmagann at earthlink.net> > >> Can they? Probably. 
>Should they? I would think there is a bit of 
>tunnel vision involved, much like texting while 
>driving or some such. Doing two things at once, 
>and doing both well are very different 
>things. >> >> I'd say to be careful in dense 
>wood about bumping into trees, and to walk 
>alongside cliff sides very slowly and carefully 
>until the innate magic was done being cast. > >> 
>-----Original Message----- >>> From: Scott Adams 
><longshotgm at comcast.net> > >>> So MUs can't move 
>and cast OR chew gum and rub stomach at same 
>time. >>> >>> Do Innates suffer this same 
>fate? >>> Since most agree Innate is through 
>thought. >>> I've not thought of this 
>before. >>> I suspect they can move. >>> Since 
>creatures can move/cast.  >>> >>> > > > > 
>------------------------------ > > Subject: 
>Digest Footer > > 
>_______________________________________________ > 
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> > > > ------------------------------ > > End of 
>pnp Digest, Vol 137, Issue 3 > 
>*********************************** 
>------------------------------ Message: 2 Date: 
>Sun, 12 Mar 2017 22:56:51 -0400 From: Scott 
>Adams <longshotgm at comcast.net> To: " Thomas O. 
>Magann Jr." <tmagann at earthlink.net>, The Powers 
>and     Perils Mailing List 
><pnp at list.powersandperils.org> Subject: Re: 
>[PnP] Innate Magics Message-ID: 
><mailman.330.1489374449.3095.pnp at list.powersandperils.org> 
>Content-Type: text/plain; charset="us-ascii"; 
>format=flowed I agree somewhat.  Not 
>environmental but more internal.  Its not just 
>bumping.  Its personal distractions.  Pain 
>from torture.  Stomach pains from bad 
>food.  Pleasure from sex.  So based on those 
>htings is how good or bad spell works. Probably 
>more simple than a simple modifier to magic 
>roll. -20 pain -5 blinding light -2 noise +20 
>using a meditation technique -5 Smoke in area, 
>etc. etc. Just 35 years never considerd 
>this.  I mean monsters are innates.  So they 
>can cahrge/cast. So why not.  So yeah I think 
>Innates can move/cast. Wizards can't move/cast 
>Innates Move/cast Shamans need focus and some 
>could argue they could move (shaman dance, etc). 
>Priests I guess could use Religious trinkets 
>(crosses, talismans, etc) but to me not move 
>since priests are more forced directional magic. 
>At 12:34 AM 3/12/2017, you wrote: >After giving 
>my opinion, I sat and thought a bit about the 
>mechanics >behind my answer. > >This is based on 
>V1, which is what I use. > >MEL for innates is 
>based on experience, while EL is based on 
>stats. >This can make for a a bit of a disparity 
>compared to a mage with one >MEL for many 
>spells, each of which boosts his MEL. An Innate 
>gets >Experience form just tone one spell, 
>although his expertise gains >also go towards 
>MEL. Still, if he doesn't use it much but has 
>high >stats, he can have a highg EL and, hence, 
>spend a few phases getting >the Energy together 
>to trigger it. > >My assumption is that there's 
>going to be some level of distraction >during 
>this time period. Also that high EL (hence, 
>stronger) spells >will require more 
>attention. > >So, I'd say use the EL of the 
>innate spell as a perception penalty. >That 
>calls for perception rolls, of course. > >A few 
>exist. It would be a penalty to setting an 
>ambush, and  abonus >to the ambush someone has 
>set against you. You'd give them a bonus >to 
>avoid, or take a penalty to avoid yourself. Each 
>of these rolls >happens once, and only of the 
>ambush is triggered during the casting 
>time. > >Apply the EL as a penalty to any 
>Tracking or Trailing, and roll each >phase of 
>spell casting. If you fail the trail is lost and 
>you can >reacquire when the spell is done, 
>including canceling the casting to >reacquire 
>immediately. Standard track/trail rules apply to 
>reacquire. > >And, basically, that just leaves 
>bumping into things. > >Set a BL of 10, modified 
>by the local terrain. A glass smooth 
>desert >with no obstacles, including other 
>beings, would likely be a BL20. A >dungeon death 
>trap/obstacle course could be a BL0. > >Make the 
>roll, adding the EL of the spell to the roll. 
>Roll each >phase. Allow for partial 
>success. > >-A Success is fine, you didn't bump 
>into anything or anyone. > >-A Partial Success 
>means you noticed in time to stop yourself, 
>but >may have lost concentration on the spell. 
>Roll on the same BL, but >this time instead of 
>adding the spell EL, subtract your Will 
>Bonus. > >-A Failure means you bumped into 
>something and lost the spell. That >is likely 
>all it means, unless there is something specific 
>about the >terrain that might be more dangerous, 
>like if you are alone in a >field of prickly 
>cacti. If so, the GM will need to determine 
>damage >based on circumstance. > >-An Abyssal 
>Failure means you really stepped int he wrong 
>place: >Tripped over a root, found the lone 
>gopher hole or animal burrow in >a empty field, 
>etc. Assume a trip-and-fall and 1d6 damage 
>(negated >only by some sort of acrobatics skill, 
>if any, but NOT Climbing), >again, unless the 
>GMdetermines that the terrain is more 
>hazardous. >If so, whatever the terrain would do 
>on a failure plus the 1d6, at minimum. > >That's 
>what I came up with, anyhow. > >-----Original 
>Message----- > >From: " Thomas O. Magann Jr." 
><tmagann at earthlink.net> > > >Can they? Probably. 
>Should they? I would think there is a bit of > 
>tunnel vision involved, much like texting while 
>driving or some > such. Doing two things at 
>once, and doing both well are very different 
>things. > > > >I'd say to be careful in dense 
>wood about bumping into trees, and > to walk 
>alongside cliff sides very slowly and carefully 
>until the > innate magic was done being 
>cast. > > >-----Original Message----- > >>From: 
>Scott Adams <longshotgm at comcast.net> > > >>So 
>MUs can't move and cast OR chew gum and rub 
>stomach at same time. > >> > >>Do Innates suffer 
>this same fate? > >>Since most agree Innate is 
>through thought. > >>I've not thought of this 
>before. > >>I suspect they can move. > >>Since 
>creatures can 
>move/cast. > >> > >> > >_________________________ 
>______________________ >pnp mailing 
>list >pnp at list.powersandperils.org >http://www.po 
>wersandperils.org/cgi-bin/mailman/listinfo/pnp 
>------------------------------ Message: 3 Date: 
>Sun, 12 Mar 2017 23:06:47 -0400 From: Scott 
>Adams <longshotgm at comcast.net> To: The Powers 
>and Perils Mailing List 
><pnp at list.powersandperils.org> Subject: Re: 
>[PnP] pnp Digest, Vol 137, Issue 3 Message-ID: 
><mailman.331.1489374449.3095.pnp at list.powersandperils.org> 
>Content-Type: text/plain; charset="us-ascii"; 
>format=flowed Good point on gods/mels.  To me 
>gods are so powerful they can just glance and 
>poof magic. I do thiink some words are 
>needed.  Dune - think guys using their powers. 
>So may need to verbalize the effort (ie a 
>martial arts punch with a grunt). At 12:00 PM 
>3/12/2017, you wrote: >The EL of the spell (the 
>power) is determined by stats.  These cap >out 
>eventually.  The MEL, however, keeps 
>going.  Also, the innate >magics cast faster 
>than do normal spells. > >I think that most 
>beings would need to use gestures of some sort 
>to >focus their attention on their gift and the 
>target of it, if the >magic used is external of 
>ones self.  The magics that affect only >the 
>caster shouldn't require any gestures at 
>all. > >That being said, I also think that the 
>higher the MEL, the less >needed are the 
>gestures.  Do the gods need to gesture to 
>invoke >their (essentially innate) power?  I 
>consider them to be over MEL 30. > >So...the 
>higher the MEL, the more they could do in 
>addition to >casting their innate magic.  If 
>they can cast the spell in less than >one phase, 
>allow them some additional action.  Think of 
>the Jedi >fighting the robots...they could use 
>the Force (like innate magic) >to push away the 
>robots while thy fight.  My limit on this would 
>be >that if they require more than one phase to 
>cast, they can't do >anything else the entire 
>time it takes to cast the spell. > >I also 
>think, though, that innate magics for players 
>wouldn't need >gestures if the play if the 
>player did nothing else.  For instance, >if 
>tied up, they would have the time to calm 
>themselves and >concentrate on their control and 
>target.  Blindfolding them would >make hitting 
>their targets much more difficult. > >Finally, 
>innate magics might not need verbal components, 
>but there >might be times when they are. That 
>would be at the GM's >discretion.  Again, maybe 
>MEL would determine. > > > >Sent from my 
>iPad > > > On Mar 12, 2017, at 4:00 AM, 
>pnp-request at list.powersandperils.org 
>wrote: > > > > Send pnp mailing list submissions 
>to > >Â  Â  pnp at list.powersandperils.org > > > > 
>To subscribe or unsubscribe via the World Wide 
>Web, 
>visit > >Â  Â 
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp  
> > > or, via email, send a message with subject 
>or body 'help' 
>to > >Â  Â 
>pnp-request at list.powersandperils.org > > > > You 
>can reach the person managing the list 
>at > >Â  Â 
>pnp-owner at list.powersandperils.org > > > > When 
>replying, please edit your Subject line so it is 
>more specific > > than "Re: Contents of pnp 
>digest..." > > > > > > Today's Topics: > > > >Â 
>Â Â 1. Innate Magics (Scott Adams) > >Â Â Â 2. 
>Re: Innate Magics ( Thomas O. Magann Jr.) > >Â Â 
>Â 3. Re: Innate Magics ( Thomas O. Magann 
>Jr.) > > > > > > 
>----------------------------------------------------------------------  
> > > > > Message: 1 > > Date: Sat, 11 Mar 2017 
>21:55:57 -0500 > > From: Scott Adams 
><longshotgm at comcast.net> > > To: 
>pnp at list.powersandperils.org > > Subject: [PnP] 
>Innate Magics > > Message-ID: 
><mailman.2.1489316401.21810.pnp at list.powersandperils.org>  
> > > Content-Type: text/plain; 
>charset="us-ascii"; format=flowed > > > > > > So 
>MUs can't move and cast OR chew gum and rub 
>stomach at same time. > > > > Do Innates suffer 
>this same fate? > > Since most agree Innate is 
>through thought. > > I've not thought of this 
>before. > > I suspect they can move. > > Since 
>creatures can move/cast. > > > > > > > > > > 
>------------------------------ > > > > Message: 
>2 > > Date: Sat, 11 Mar 2017 19:05:58 -0800 
>(GMT-08:00) > > From: " Thomas O. Magann Jr." 
><tmagann at earthlink.net> > > To: The Powers and 
>Perils Mailing List 
><pnp at list.powersandperils.org>, > >Â  Â 
>pnp at list.powersandperils.org > > Subject: Re: 
>[PnP] Innate Magics > > 
>Message-ID: > >Â  Â 
><8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>  
> > > Content-Type: text/plain; 
>charset=UTF-8 > > > > Can they? Probably. Should 
>they? I would think there is a bit of > tunnel 
>vision involved, much like texting while driving 
>or some > such. Doing two things at once, and 
>doing both well are very different 
>things. > > > > I'd say to be careful in dense 
>wood about bumping into trees, and > to walk 
>alongside cliff sides very slowly and carefully 
>until the > innate magic was done being 
>cast. > > > > > > -----Original 
>Message----- > >> From: Scott Adams 
><longshotgm at comcast.net> > >> Sent: Mar 11, 2017 
>6:55 PM > >> To: 
>pnp at list.powersandperils.org > >> Subject: [PnP] 
>Innate Magics > >> > >> > >> So MUs can't move 
>and cast OR chew gum and rub stomach at same 
>time. > >> > >> Do Innates suffer this same 
>fate? > >> Since most agree Innate is through 
>thought. > >> I've not thought of this 
>before. > >> I suspect they can move. > >> Since 
>creatures can move/cast. > >> > >> > >> 
>_______________________________________________ > 
>  >> pnp mailing list > >> 
>pnp at list.powersandperils.org > >> 
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp  
> > > > > > > > > 
>------------------------------ > > > > Message: 
>3 > > Date: Sat, 11 Mar 2017 20:34:19 -0800 
>(GMT-08:00) > > From: " Thomas O. Magann Jr." 
><tmagann at earthlink.net> > > To: " Thomas O. 
>Magann Jr." <tmagann at earthlink.net>,  The 
>Powers and > >Â  Â  Perils Mailing List 
><pnp at list.powersandperils.org>,  The Powers 
>and > >Â  Â  Perils Mailing List 
><pnp at list.powersandperils.org>, > >Â  Â 
>pnp at list.powersandperils.org > > Subject: Re: 
>[PnP] Innate Magics > > 
>Message-ID: > >Â  Â 
><33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>  
> > > Content-Type: text/plain; 
>charset=UTF-8 > > > > After giving my opinion, I 
>sat and thought a bit about the > mechanics 
>behind my answer. > > > > This is based on V1, 
>which is what I use. > > > > MEL for innates is 
>based on experience, while EL is based on > 
>stats. This can make for a a bit of a disparity 
>compared to a mage > with one MEL for many 
>spells, each of which boosts his MEL. An > 
>Innate gets Experience form just tone one spell, 
>although his > expertise gains also go towards 
>MEL. Still, if he doesn't use it > much but has 
>high stats, he can have a highg EL and, hence, 
>spend a > few phases getting the Energy together 
>to trigger it. > > > > My assumption is that 
>there's going to be some level of > distraction 
>during this time period. Also that high EL 
>(hence, > stronger) spells will require more 
>attention. > > > > So, I'd say use the EL of the 
>innate spell as a perception > penalty. That 
>calls for perception rolls, of course. > > > > A 
>few exist. It would be a penalty to setting an 
>ambush, > and  abonus to the ambush someone has 
>set against you. You'd give > them a bonus to 
>avoid, or take a penalty to avoid yourself. Each 
>of > these rolls happens once, and only of the 
>ambush is triggered > during the casting 
>time. > > > > Apply the EL as a penalty to any 
>Tracking or Trailing, and roll > each phase of 
>spell casting. If you fail the trail is lost and 
>you > can reacquire when the spell is done, 
>including canceling the > casting to reacquire 
>immediately. Standard track/trail rules apply > 
>to reacquire. > > > > And, basically, that just 
>leaves bumping into things. > > > > Set a BL of 
>10, modified by the local terrain. A glass 
>smooth > desert with no obstacles, including 
>other beings, would likely be a > BL20. A 
>dungeon death trap/obstacle course could be a 
>BL0. > > > > Make the roll, adding the EL of the 
>spell to the roll. Roll each > phase. Allow for 
>partial success. > > > > -A Success is fine, you 
>didn't bump into anything or anyone. > > > > -A 
>Partial Success means you noticed in time to 
>stop yourself, > but may have lost concentration 
>on the spell. Roll on the same BL, > but this 
>time instead of adding the spell EL, subtract 
>your Will Bonus. > > > > -A Failure means you 
>bumped into something and lost the spell. > That 
>is likely all it means, unless there is 
>something specific > about the terrain that 
>might be more dangerous, like if you are > alone 
>in a field of prickly cacti. If so, the GM will 
>need to > determine damage based on 
>circumstance. > > > > -An Abyssal Failure means 
>you really stepped int he wrong place: > Tripped 
>over a root, found the lone gopher hole or 
>animal burrow in > a empty field, etc. Assume a 
>trip-and-fall and 1d6 damage (negated > only by 
>some sort of acrobatics skill, if any, but NOT 
>Climbing), > again, unless the GMdetermines that 
>the terrain is more hazardous. > If so, whatever 
>the terrain would do on a failure plus the 1d6, 
>at minimum. > > > > That's what I came up with, 
>anyhow. > > > > -----Original Message----- > >> 
>From: " Thomas O. Magann Jr." 
><tmagann at earthlink.net> > > > >> Can they? 
>Probably. Should they? I would think there is a 
>bit of > tunnel vision involved, much like 
>texting while driving or some > such. Doing two 
>things at once, and doing both well are very 
>different things. > >> > >> I'd say to be 
>careful in dense wood about bumping into 
>trees, > and to walk alongside cliff sides very 
>slowly and carefully until > the innate magic 
>was done being cast. > > > >> -----Original 
>Message----- > >>> From: Scott Adams 
><longshotgm at comcast.net> > > > >>> So MUs can't 
>move and cast OR chew gum and rub stomach at 
>same time. > >>> > >>> Do Innates suffer this 
>same fate? > >>> Since most agree Innate is 
>through thought. > >>> I've not thought of this 
>before. > >>> I suspect they can move. > >>> 
>Since creatures can 
>move/cast. > >>> > >>> > > > > > > > > 
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