[PnP] pnp Digest, Vol 156, Issue 1
Scott Adams
longshotgm at comcast.net
Sun Apr 21 00:02:27 CEST 2019
Good ideas.
The ifdea of eL variance is good.
So maybe (EL+1) (or just eL atributes could be iIDed....
Thanks..
At 03:20 PM 4/20/2019, David Sanders wrote:
>You could always use the MDV of the item to
>resist intrusion. Significant items would be
>difficult to succeed against. Failure means you
>canât figure out that particular
>attribute. Abysmal failure would mean you were
>done trying to figure out anything else about
>the item. Also, normally you have to detect for
>some specific thing...maybe limit the amount of
>info per cast even when touching the item and
>trying for the more in-depth nature. If the item
>has a definitive alignment, or intelligence, it
>might also try harder to resist ( or help)
>inspection. Depends on the caster. A lawful,
>intelligent sword would resist efforts by
>balance, chaos, etc. but maybe practically beg
>to leap into the hands of a fellow law being.
>Another option...use the item EL as an immunity
>vs detection. I love that idea...evil love,
>that is. I may have to include that in my magic
>item creations... Sent from my iPad > On Apr 20,
>2019, at 3:00 AM,
>pnp-request at list.powersandperils.org wrote: > >
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>Detectoin... (Scott Adams) > > >
>----------------------------------------------------------------------
> > > Message: 1 > Date: Fri, 19 Apr 2019
>20:56:49 -0400 > From: Scott Adams
><longshotgm at comcast.net> > To:
>pnp at list.powersandperils.org > Subject: [PnP]
>Detectoin... > Message-ID:
><mailman.4.1555754402.10457.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii";
>format=flowed > > > Re: Item Study like
>Perception. > > It seems this ability is cheap.
>No diff for ELs. > Does anyone use a variant? >
>Say only % of info is gained base don EL. > So
>EL%. So EL0 newbie woud not use it for items. >
>EL5 might get 50% of the info an dGM decides
>what? > or maybe a mana cost say 2 or 3x normal
>cost? > > > > > > >
>DETECTION General >
>The spell allows the Caster to detect for a
>specific class > of thing. Success tells him
>something of that type is present and > gives a
>general direction. Failure indicates something
>is present > but no direction is given. Abysmal
>Failure yields nothing. > Detection may be
>used to analyze a specific object the > Caster
>is touching. In this case, the Spell informs the
>Caster of > any magical value and the basic type
>of magic. Failure does not > yield the type,
>i.e. alignment. Abysmal Failure yields
>nothing. > The Referee may give the Caster other
>information from its > successful use at his
>discretion. Whether he does or not is up to >
>him. If the item is magical the Referee may use
>its MDV in > defense against detection if he
>feels it is appropriate to do so. > RANGE >
>(EL+1)*2" > BMC > 1 > > > > >
>------------------------------ > > Subject:
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