[PnP] Max scores
Scott Adams
longshotgm at comcast.net
Mon Jul 15 02:44:09 CEST 2019
Every system has a learning curve. It doesn't matter if your a dim
wit or genius. Just takes practice and repeating things. A podcast i
listened to for Fringeworthy had a bonus segment on Avalon Hill and
their games. With pnp in mind I can see why Richard was
limited. For certain projects creators were limted by the page or
word count. Old writer that left AH for TSR told all this. So I can
see why v1 was ...lacking...in details for some.
----
Some Powers & Perils talk:
As a teenager, I found character creation sometimes confusing, and
other times overly burdensome especially where ability advancement
was concerned. It was written easy enough or me to essentially
houserule abilities to be at maximum at the start of play such that
you never increased them in play. Instead, you focused on increasing
Experience Levels, Skill Levels and acquiring magic items.
I've got:
Two complete Boxed sets of P&PThe Book of TablesThe Tower of the
DeadPerilous LandsA complete photocopied set of P&P rulesTerrible
(but memorable) home-brewed adventures
...and a stack of dead character sheets including the most popular:
Chet "the steel"
FistS 76St 48D 64A 49I 20W 12 E 11Em 9C 90Ap
51Mana Level 5
MDV 5Age 24Station 1Height 6'7"Weight 243 lbsHP 54CEL 6OCV 12DCV
11Skills: Donaran 80, City Survival 5, Rhetoric 5, Hand to Hand 12,
Great Sword 7, Swimming 1, Sign Language 1, (Unintelligible)
30.Special Attribute: Able to communicate with dogs as a
language.Equipment: Sandals, Robe, Belt, Great Sword
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