<DIV>A better way to address the aging for me has worked VERY well, however: Retire the Character. By this time, they are TOO powerful. For NPCs, however, just reflect the age in their stats. It is easily done, with some imagination.I agree, reaching the age of deterioration is a rarity, and not easily meshed in P&P.<BR><BR><B><I>"Choinski, Burton" <Burton.Choinski@MATRIXONE.COM></I></B> wrote:
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<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>None of my games got to the point that aging mattered, but I would probably do something like the following (based on the RQ system)</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>Upon reaching the age of 40, and for each year afterwards, roll 2d6:</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>2, 12 = 4 losses</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>3,11 = 3 losses</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>4,10 = 2 losses</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>5,9 = 1 loss</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>6-8 = no loss</FONT></SPAN></DIV>
<DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=403313812-25072003>For each loss, roll 1d10 to determine the point of reduction</SPAN></FONT></DIV>
<DIV><SPAN class=403313812-25072003></SPAN><FONT face=Arial><FONT color=#0000ff><FONT size=2>1<SPAN class=403313812-25072003>-2</SPAN>) S<SPAN class=403313812-25072003>trength</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>3) Stamina</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>4) Constitution</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>5) Dexterity</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>6) </SPAN></FONT></FONT></FONT><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>Agility</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>7) Appearance</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>8) Eloquence</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>9-10) No reduction.</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003></SPAN></FONT></FONT></FONT> </DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003>Each reduction is by the current multiplier for that attribute, rounded down, applied to the maximum. Thus a character with a strength multiplier of x4 loses 4 points of strength on a reduction there. Reduction in appearance and eloquence reflect general deterioration of the body.</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=403313812-25072003></SPAN></FONT></FONT></FONT> </DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>Optionally, the reduction can be 3 points or the multiplier (whichever is lower). This allows execptional people (with x4 multipliers) a bit more staying power.</FONT></SPAN></DIV>
<P><FONT face="Courier New" size=2>----------------------------------------</FONT> <BR><B><FONT face=Arial size=2>Burton Choinski</FONT></B> <BR><FONT face=Arial size=2>Principal Software Engineer, Quality Engineering</FONT> <BR><FONT face=Arial size=2>email: burton.choinski@matrixone.com</FONT> </P>
<P><FONT face=Arial size=2>phone: 978-322-2135</FONT> <BR><FONT face=Arial size=2>fax : 978-452-5764</FONT> </P>
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<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-----Original Message-----<BR><B>From:</B> Albert Sales [mailto:drite_mi@YAHOO.COM]<BR><B>Sent:</B> Thursday, July 24, 2003 9:30 PM<BR><B>To:</B> POWERS-AND-PERILS@geo000.CITG.TUDELFT.NL<BR><B>Subject:</B> Re: Stupid question of the month<BR><BR></FONT></DIV>
<DIV> For aging, I recomend setting a "Prime Age", and with each year past this, rolling a percentile. Every stat that it is lower than, reduce the maximum and current by one.<BR><BR><B><I>Scott Adams <longshot@DARKTECH.ORG></I></B> wrote:
<BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid; WIDTH: 100%">Ok. List died down again...so heres<BR><BR>Stupid Question #2 to get some folks talking :)<BR><BR>Have anyone done some serious aging rules? I know many game systems out<BR>theere<BR>(at least<BR>many that I have) have aging rules for older folks). Obviously not everyone<BR>just dies at<BR>35. So an older sea captain might exist for example.<BR><BR>Anyone done up rules for stat/attribute factors and skill increases in<BR>experience?<BR><BR>Longshot - ZC of AdventureNet International Echomail Network<BR>Fringe BBS - EWOG II - 904-733-1721<BR>Telegard / Allfix Beta Site<BR>Website: http://users.cybermax.net/~longshot<BR>ICQ: 24436933<BR></BLOCKQUOTE></DIV></BLOCKQUOTE></BLOCKQUOTE></DIV>