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<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>None
of my games got to the point that aging mattered, but I would probably do
something like the following (based on the RQ system)</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>Upon
reaching the age of 40, and for each year afterwards, roll
2d6:</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>2, 12
= 4 losses</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>3,11 =
3 losses</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>4,10 =
2 losses</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>5,9 =
1 loss</FONT></SPAN></DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff size=2>6-8 =
no loss</FONT></SPAN></DIV>
<DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV>
<DIV><FONT face=Arial color=#0000ff size=2><SPAN class=403313812-25072003>For
each loss, roll 1d10 to determine the point of reduction</SPAN></FONT></DIV>
<DIV><SPAN class=403313812-25072003></SPAN><FONT face=Arial><FONT
color=#0000ff><FONT size=2>1<SPAN
class=403313812-25072003>-2</SPAN>) S<SPAN
class=403313812-25072003>trength</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>3) Stamina</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>4) Constitution</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>5) Dexterity</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>6) </SPAN></FONT></FONT></FONT><FONT face=Arial><FONT
color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>Agility</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>7) Appearance</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>8) Eloquence</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>9-10) No reduction.</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003></SPAN></FONT></FONT></FONT> </DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003>Each reduction is by the current multiplier for that
attribute, rounded down, applied to the maximum. Thus a character with a
strength multiplier of x4 loses 4 points of strength on a reduction there.
Reduction in appearance and eloquence reflect general deterioration of the
body.</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN
class=403313812-25072003></SPAN></FONT></FONT></FONT> </DIV>
<DIV><SPAN class=403313812-25072003><FONT face=Arial color=#0000ff
size=2>Optionally, the reduction can be 3 points or the multiplier (whichever is
lower). This allows execptional people (with x4 multipliers) a bit more
staying power.</FONT></SPAN></DIV>
<P><FONT face="Courier New"
size=2>----------------------------------------</FONT> <BR><B><FONT face=Arial
size=2>Burton Choinski</FONT></B> <BR><FONT face=Arial size=2>Principal Software
Engineer, Quality Engineering</FONT> <BR><FONT face=Arial size=2>email:
burton.choinski@matrixone.com</FONT> </P>
<P><FONT face=Arial size=2>phone: 978-322-2135</FONT> <BR><FONT face=Arial
size=2>fax : 978-452-5764</FONT> </P>
<P><FONT face=Arial size=2>MatrixOne, Inc.</FONT> <BR><FONT face=Arial
size=2>Two Executive Drive</FONT> <BR><FONT face=Arial size=2>Chelmsford, Ma
01824</FONT> <BR><FONT face=Arial size=2>www.matrixone.com</FONT> </P>
<P><I><FONT face=Arial size=2>The First in Intelligent Collaborative
Commerce</FONT></I> <BR><FONT face="Courier New"
size=2>----------------------------------------</FONT> </P>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> Albert Sales
[mailto:drite_mi@YAHOO.COM]<BR><B>Sent:</B> Thursday, July 24, 2003 9:30
PM<BR><B>To:</B> POWERS-AND-PERILS@geo000.CITG.TUDELFT.NL<BR><B>Subject:</B>
Re: Stupid question of the month<BR><BR></FONT></DIV>
<DIV> For aging, I recomend setting a "Prime Age", and with each
year past this, rolling a percentile. Every stat that it is lower than, reduce
the maximum and current by one.<BR><BR><B><I>Scott Adams
<longshot@DARKTECH.ORG></I></B> wrote:
<BLOCKQUOTE
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid; WIDTH: 100%">Ok.
List died down again...so heres<BR><BR>Stupid Question #2 to get some folks
talking :)<BR><BR>Have anyone done some serious aging rules? I know many
game systems out<BR>theere<BR>(at least<BR>many that I have) have aging
rules for older folks). Obviously not everyone<BR>just dies at<BR>35. So an
older sea captain might exist for example.<BR><BR>Anyone done up rules for
stat/attribute factors and skill increases in<BR>experience?<BR><BR>Longshot
- ZC of AdventureNet International Echomail Network<BR>Fringe BBS - EWOG II
- 904-733-1721<BR>Telegard / Allfix Beta Site<BR>Website:
http://users.cybermax.net/~longshot<BR>ICQ:
24436933<BR></BLOCKQUOTE></DIV></BLOCKQUOTE></BODY></HTML>