<DIV>The MAXIMUM is however high you can ge it. Not much can be boosted, without making new spells, however. </DIV>
<DIV>S can be boosted w/ might. S & St w/ Earth Strength (an unbalanced spell).</DIV>
<DIV>C can be boosted by cure age, but one must be careful about that effect. Aging to infancy or beyond would not be fun.</DIV>
<DIV>I recall no other "Stat boosters" as spells alone. Natural magic is best (and sometimes PERMANENT).</DIV>
<DIV> </DIV>
<DIV>Let's top this question off with an addition to it. Skill maximums: Do they go up when a stat goes up?<BR><BR><B><I>Alex Koponen <akoponen@MOSQUITONET.COM></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">What are the best ways to buff up one's abilities magically? In other<BR>words, what spells would one use to boost their S, St, D, et cetera beyond<BR>current and maximum ability? What are the maximums allowable via magic?<BR><BR>I note that Permanent Magics - Enhancement works for Natural Magic items<BR>like:<BR>Betony - +10 S for 24 hours. Enhanced it is +20 S for 72 hours.<BR>Bezoar - +5 S while worn.<BR></BLOCKQUOTE>