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<DIV><FONT face=Arial size=2>Aye, translating the skills is a problem. I was
thinking that: </FONT></DIV>
<DIV><FONT face=Arial><FONT face="Times New Roman" size=2>Sufficient resources
(example: well equipped shop) could modify EL by up </FONT><FONT
face="Times New Roman"><FONT size=2>to ?.</FONT> </FONT></FONT></DIV>
<DIV><FONT face=Arial size=2><FONT size=3><FONT face="Times New Roman">Might
actually be a multiplier. The well equipped shop being x4 or x5. Other skills
having similar multipliers. A musician might get a combined total of x4
for having learned appropriate melodies (x1) and having a good, though not
excellent instrument (x3). Trailing could have visibility and crowd
modifiers, good visibility might grant a x1, empty streets no
modifier, crowded street up to x3. Changeable disguises might grant a x1 or
x2. Herbalist would get modifiers based on plant availability and season (a
herbal garden granting up to x5 in season), perhaps a x1 bonus if have shop
for preparing and storing medicines.</FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial size=2><FONT size=3><FONT size=2> It
would probably take rewriting each skill in order to show the appropriate
bonuses available. Magic could increase the
bonuses.</FONT><BR></DIV></FONT></FONT>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=Burton.Choinski@MATRIXONE.COM
href="mailto:Burton.Choinski@MATRIXONE.COM">Choinski, Burton</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A
title=POWERS-AND-PERILS@geo000.CITG.TUDELFT.NL
href="mailto:POWERS-AND-PERILS@geo000.CITG.TUDELFT.NL">POWERS-AND-PERILS@geo000.CITG.TUDELFT.NL</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, October 17, 2003 9:18
AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Phoenix - Skill
Mechanism</DIV>
<DIV><BR></DIV>
<P><FONT size=2>|| One possibility for a combat/magic/skill mechanism for
P&P </FONT><BR><FONT size=2>|| is to use the</FONT> <BR><FONT size=2>||
Combat Table.</FONT> <BR><FONT size=2>|| OCV-DCV or MEL-? or 0 plus or minus
situational modifiers </FONT><BR><FONT size=2>|| (particularly</FONT>
<BR><FONT size=2>|| time) determines which line to use. Note that many skills
(example</FONT> <BR><FONT size=2>|| musician) do not allow extra time.</FONT>
</P>
<P><FONT size=2>Problem is, the effect of EL in combat is nearly minimal (EL x
2 subtracted from roll) as compared to the "other" skills (usually EL x 10 for
most skills, with others at a percentile level.</FONT></P>
<P><FONT size=2>Remember 'EL 4' in a weapon is supposedly the same as a EL 40
skill (if "or 80"). If you go from EL5 to EL5 in a weapon you see a gain
of 2% in combat, where as other skills see a 10% gain.</FONT></P>
<P><FONT size=2>Burton Choinski</FONT> <BR><FONT size=2></FONT></P>
<P><FONT size=2>|| An incompletely worked up thought re skill mechanism
is:</FONT> <BR><FONT size=2>|| </FONT><BR><FONT size=2>|| One possibility for
a combat/magic/skill mechanism for P&P </FONT><BR><FONT size=2>|| is to
use the</FONT> <BR><FONT size=2>|| Combat Table.</FONT> <BR><FONT size=2>||
OCV-DCV or MEL-? or 0 plus or minus situational modifiers </FONT><BR><FONT
size=2>|| (particularly</FONT> <BR><FONT size=2>|| time) determines which line
to use. Note that many skills (example</FONT> <BR><FONT size=2>|| musician) do
not allow extra time.</FONT> <BR><FONT size=2>|| </FONT><BR><FONT size=2>||
The roll is then modified by:</FONT> <BR><FONT size=2>|| - offensive EL, +
defensive EL</FONT> <BR><FONT size=2>|| or</FONT> <BR><FONT size=2>|| - magic
spell EL, + defensive MDV</FONT> <BR><FONT size=2>|| or</FONT> <BR><FONT
size=2>|| - skill EL, + Cost to Learn (if unlearned).</FONT> <BR><FONT
size=2>|| </FONT><BR><FONT size=2>|| All skills (except Carrying) would use
(abilities) / (5 x # </FONT><BR><FONT size=2>|| of abilities).</FONT>
<BR><FONT size=2>|| This might even apply to spell skills with formula of
(Prime </FONT><BR><FONT size=2>|| Requisite +</FONT> <BR><FONT size=2>||
MEL)/10 for max.*</FONT> <BR><FONT size=2>|| Sufficient resources (example:
well equipped shop) could </FONT><BR><FONT size=2>|| modify EL by up</FONT>
<BR><FONT size=2>|| to ?.</FONT> <BR><FONT size=2>||
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