<DIV>What I said was for stingy GMs who might say no points. I give for ALL damage scored in combat, real, subdual, and magical damage that requires a combat roll. I said AT LEAST give for the real damage. Truthfully, I usually give extra CEP because I hinder subdual attacks. It is easy to destroy, but preserving can be a test...<BR><BR><B><I>Scott Adams <longshot@DARKTECH.ORG></I></B> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">At 09:32 PM 11/11/03 -0800, you wrote:<BR>><BR>> If it isn't addressed, I believe that experience should be awarded normally.<BR>> One thing to mind is that subduing a being is more difficult than killing<BR>(in<BR>> real life). With this being said, standard awards should apply. If they are<BR>> not to apply, then at least give points for the REAL DAMAGE inflicted by<BR>> subdual.<BR>> ***In my games, I don't allow offensive use of EL when trying to subdue***<BR><BR><BR>That's what I was thinking just give experience for the actual damage.<BR>But wasn't sure if any did for the subdual part of it. I mean boxers get<BR>experience each hit so why not....but damage makes sense.<BR><BR><BR>Longshot - ZC of AdventureNet International Echomail Network<BR>Fringe BBS - EWOG II - 904-733-1721<BR>Telegard / Allfix Beta Site<BR>Website:
http://users.cybermax.net/~longshot<BR>ICQ: 24436933<BR></BLOCKQUOTE></DIV>