<DIV><FONT face=arial>W+St... I like it. And I would still add in CB cumulatively per check, a person's fortitude does help shake it off, and this also helps to speed up the recovery. ... Right before I sent, I had a consideration on this. If it is done as a problem-solving roll, with the difficulty achieved determining amount recovered, that might work (but I'll look at that with some figures another time).</FONT></DIV>
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<DIV><FONT face=arial>I also have a totally off topic question: Poisons have an "Energy effect" ( <B><FONT size=2>2D1</B></FONT></FONT><FONT face=arial><FONT size=2>0+</FONT><B><FONT size=2>B</B></FONT></FONT><FONT face=arial><FONT size=2>L, energy points ) to determine if the poison has accumulated enough to take effect even though failure is rolled (it does so when EnL is reduced to or below zero by this factor). However, I was curious as to what happens if a person has a different energy effect hit them while they are lightly poisoned (while "missing energy" due to poison failure).</FONT></FONT></DIV>
<DIV><FONT face=arial>Lastly, I have a magic question. In increasing Spell ELs, the formula is Casting Cost x (EL+3). Is this for the new level or the current level. (Ex. BMC =1, EL =0. Casting cost at 0 is 1, is increase 3, or is it 12 for CC3 (EL1) and x 4 (EL1 +3))</FONT><FONT face=arial><BR></FONT><BR><B><I>Sylverrs_ dragon <abnaric@HOTMAIL.COM></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">Though it brings a blush, I never gave this question much consideration. I<BR>will give it some thought before formulating a real reply. Definite facts to<BR>consider are that unless there is something physically wrong with an<BR>individual, he should recover from being knocked out within a few minutes or<BR>hours. I also do not see that the fact of being subdued should have any<BR>major long term effects other than any real damage inflicted with it. It may<BR>be best to use a W + St type roll. Will think on it.<BR></BLOCKQUOTE>