<DIV>WOW!!! I, again, am bowed. Very nice, and excellent Idea. To do this, a Wizard should get some extra cast ability to make up the difference, it should not be used for powers "from blood" (innate, natural, creature, and priestly). It makes sense since Wizards steal power from the upper world. The "flux" could coincide with upper-world fluxes.</DIV>
<DIV> Instead of the second d10, just add the one's digit from the success role. Consider this addition option; use the chart to place the cost of ELs (instead of the x2 standard).</DIV>
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<DIV> If you wanted the table removed, assign a figure (BMCx(3+EL) for example), and divide the result by 1d10 (rd) (or 1d10+EL reserved; not used in casting, but available) to add in place of or in addition to the ELx2 for the spell-power. If in place of, I would probably use (8+EL). Then, the flux would be personal and variable for each casting. HOWEVER, this is a bit more complicated... probably should scratch that...</DIV>
<DIV> <BR><B><I>"Choinski, Burton" <Burton.Choinski@MATRIXONE.COM></I></B> wrote:</DIV>
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<P><FONT size=2>A possible change to make magic more mysterious might be to have the actual mana cost be a bit more uncertain. At present, Joe Wizard with 44 mana points knows he can cast a spell that takes 4 mana 11 times. *yawn*</FONT></P>
<P><FONT size=2>Imagine a "mana flux table" (yea, another table, but this would be in the "advanced rules".</FONT> </P>
<P><FONT size=2>Take 19 colums (labeled 2 to 20). Each row represents one of the current spell BMC (BMC 2 here as example):</FONT> </P>
<P><FONT size=2>BMC 2 | 1 | 2 | 1 | 2 | 3 | 2 | 1 | 2 | 3 | 2 | 1 | 2 | 3 | 2 | 3 | 2 | 1 | 2 | 3 |</FONT> </P>
<P><FONT size=2> </FONT><BR><FONT size=2>At the start of a scene (or when ever he flet like it) the GM could roll a d10 and not ethe number. Whenever a player casts a spell the GM rolls 1d10 and adds it to the previously noted "flux". Reading across the tabel to get the actial BMC for that spell cast for magic use purposes. Obviously the higher BMC lines could have a bit more variance (perhaps by +/- 2 at BMC 5, mayby +/- 3 at BMC 10, etc). If the player happens to exceed his mana points due to flux, for ease of use you simply drain DOUBLE the excess from their energy level.</FONT></P>
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