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<TITLE>RE: Spells (was: god legends)</TITLE>
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<P><FONT SIZE=2>I'd have to have some time looking at the existing spells. I think oblivion should probably be a bit higher, perhaps 4, simply because it is presently such a "Bam! you're gone" spell, and so damn cheap.</FONT></P>
<P><FONT SIZE=2>A lot of the spell effects probably need to be gone over and rewritten and clairified. BMC should probably be re-figured for all spells based on a sort of "complexity guideline".</FONT></P>
<P><FONT SIZE=2>For example, the order of complexity for doing direct damage might be:</FONT>
<BR><FONT SIZE=2> Direct damage to inanimate</FONT>
<BR><FONT SIZE=2> Direct damage to animate</FONT>
<BR><FONT SIZE=2> Direct damage to sapiant</FONT>
<BR><FONT SIZE=2> </FONT>
<BR><FONT SIZE=2>With the logic being that inanimate has the lowest resistance (usually none) to being "harmed", while living things have an active resistance and intelligent creatures even more so (or not, depending on how you envision how the magic works).</FONT></P>
<P><FONT SIZE=2>In reality, I have no problem with the existing spells as long as they are all cleaned up, editied and perhaps expanded on.</FONT></P>
<P><FONT SIZE=2>A possible change to make magic more mysterious might be to have the actual mana cost be a bit more uncertain. At present, Joe Wizard with 44 mana points knows he can cast a spell that takes 4 mana 11 times. *yawn*</FONT></P>
<P><FONT SIZE=2>Imagine a "mana flux table" (yea, another table, but this would be in the "advanced rules".</FONT>
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<P><FONT SIZE=2>Take 19 colums (labeled 2 to 20). Each row represents one of the current spell BMC (BMC 2 here as example):</FONT>
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<P><FONT SIZE=2>BMC 2 | 1 | 2 | 1 | 2 | 3 | 2 | 1 | 2 | 3 | 2 | 1 | 2 | 3 | 2 | 3 | 2 | 1 | 2 | 3 |</FONT>
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<P><FONT SIZE=2> </FONT>
<BR><FONT SIZE=2>At the start of a scene (or when ever he flet like it) the GM could roll a d10 and not ethe number. Whenever a player casts a spell the GM rolls 1d10 and adds it to the previously noted "flux". Reading across the tabel to get the actial BMC for that spell cast for magic use purposes. Obviously the higher BMC lines could have a bit more variance (perhaps by +/- 2 at BMC 5, mayby +/- 3 at BMC 10, etc). If the player happens to exceed his mana points due to flux, for ease of use you simply drain DOUBLE the excess from their energy level.</FONT></P>
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