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<TITLE>P&Pv2, design questions (to Richard)</TITLE>
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<P><FONT SIZE=2>I was playing around with some ideas for v2 as proposals to the list, or as a simpler "house version". I was just tinkering with the very start of things, characteristics.</FONT></P>
<P><FONT SIZE=2>Richard, what was the reasoning behind allowing players to alter the native ability modifier for the existing 8 characteristics, but not Con and App? What was the reasoning behind making those two "special" (besides the obvious mechanic in that you have multipliers that you can roll that you cannot allocate).</FONT></P>
<P><FONT SIZE=2>WHy wasn't the system simply streamlined such that things were normalized for the standard "x1 to x4" range? Or why not Emp as well? Perhaps they all should use a rolled table (which will differentiate the races more), and the players simply "bid" for their rolls by adding native ability points. when all are used up you are stuck with what you roll.</FONT></P>
<P><FONT SIZE=2>Example: Joe has 21 Native ability points. He really wants to have a decent S and St, and so bids 5 each (the max) for each of those rolls. He also wants a good con and bids 5 into that. The remaining 6 points are bid as 2 into A, 2 into D and 1 each into W and I.</FONT></P>
<P><FONT SIZE=2>Looking at the human table, he rolls a d10 for each characteristic, adding any bid amount, the result being his native aptituce multiplier. The table could go a little beyond 10 (perhaps 11-14 for a tad more, and 15 for 1 level higher). Each person would get the same number of bidding points (don't roll the 2d6+14), and go from there.</FONT></P>
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<P><FONT SIZE=2>Are there plans to stick with the standard 10, or will there be some changes there? (more, fewer, or different)</FONT>
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<BR><FONT SIZE=2>Burton Choinski</FONT>
<BR><FONT SIZE=2>Principal Software Engineer, Quality Engineering</FONT>
<BR><FONT SIZE=2>email: burton.choinski@matrixone.com</FONT>
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<P><FONT SIZE=2>phone: 978-589-4089</FONT>
<BR><FONT SIZE=2>fax: 978-589-5903</FONT>
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