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<P><FONT SIZE=2>Assuming we retain the 10 standard attributes...some terminology changes, so that Hasbro won't sue us. :}</FONT>
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<P><FONT SIZE=2> Mundane: The average non-player character</FONT>
<BR><FONT SIZE=2> Legend: The old P&P "character-class".</FONT>
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<P><FONT SIZE=2>1) Player chooses genotype for each attribute. N (normal) is the default if you want to be quick about it. They may also opt to choose H (high) on any attribute, but must take a corresponding L (low) on another.</FONT></P>
<P><FONT SIZE=2>Example: Joe decides to go for physical prowess for his fighter. He goes with genotypes of S(H), St(H), D(N), A(H), I(N), W(N), E(L), Em(L), C(N), Ap(L).</FONT></P>
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<P><FONT SIZE=2>2) Roll native ability. For attributes genotyped as "N", roll 3d6+2; For attributes genotyped as "H" roll 2d6+8. For attributes genotyped as "L", roll 2d6+3. Add racial/sexual modifiers.</FONT></P>
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<P><FONT SIZE=2>3.1) For S, St, D, A, I, W, E and Em assign multipliers for maximum potential based on genotype. For "H" assign "x4"; for "N" assign "x3"; For "L" assign "x2". If designing a mundane use HALF these values.</FONT></P>
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<P><FONT SIZE=2>3.2) For C and Ap roll 1d10 for multiplier on the appropriate charts for race (which will be collapsed to three columns, i.e. x2, x3, x4 for human), use 1-3, 4-7, 8-10 for column rolls. Again, Mundanes get HALF the normal multiplier.</FONT></P>
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<P><FONT SIZE=2>Benefits of the above system:</FONT>
<BR><FONT SIZE=2> Simplification, with an easy way to roll up a reasonable mundane for use as flunkies.</FONT>
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<P><FONT SIZE=2> Since the rolls are already weighted, there is less chance that you will feel "robbed". If you are going for High strength you will on average have a good strength. Rolling a 4 on S when you are going for a fighter is asking for a reroll. </FONT></P>
<P><FONT SIZE=2> It gives players more of a feel of "point based" balance (everyone has the same number of "genotype levels" to spend), so they can feel like they have a say in the shape of the character. But the random element prevents cookie cutter characters.</FONT></P>
<P><FONT SIZE=2> The reduced complexity in multipliers limits min-maxing munchkins. </FONT>
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<P><FONT SIZE=2> GM's could well provide a "free" H genotype without the corresponding L, as a sign that the player's legend has been tagged by the gods or something. Expect a call from an avatar sometime in play. :}</FONT></P>
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<P><FONT SIZE=2>Assuming you cannot get the rights back from Hasbro (the bastards!), possible attribute renames/conversions/modification proposal:</FONT></P>
<P><FONT SIZE=2> Physique (P): A measure of strength and body size (S)</FONT>
<BR><FONT SIZE=2> Endurance (E): A measure of physical staying power (St)</FONT>
<BR><FONT SIZE=2> Reflexes (R): A measure of gross body flexibility and speed (A)</FONT>
<BR><FONT SIZE=2> Control (C): A measure of fine body speed and timing (D)</FONT>
<BR><FONT SIZE=2> Mind (M): A measure of intellectual Prowess (I)</FONT>
<BR><FONT SIZE=2> Spirit (S): A measure of personal will and spirit strength (W)</FONT>
<BR><FONT SIZE=2> Openness (O): A measure of the ability to communicate (E)</FONT>
<BR><FONT SIZE=2> Awareness (A): A measure of ability to feel the surroundings (Em)</FONT>
<BR><FONT SIZE=2> Health (H): A measure of heath and resistance (C)</FONT>
<BR><FONT SIZE=2> Looks (L): A measure of personal attractiveness (Ap)</FONT>
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<P><FONT SIZE=2>Note: all attributes may now be represented as single letters. This simplification allows us to use two-letter "things" as "second-level" derived attributes (PB, for Physique bonus). Following this same logic, there should be no single letter stats or calculated things.</FONT></P>
<P><FONT SIZE=2>Also the naming of the stats does imply a slightly different feel to what skills they will control. Having a skill to assist in seeking hidden characters would previously be fudged as using Em, but feels it should most definitly tied to A. Likewise, a "stealth" skill would probably rely on (A+R)/10 for its formula.</FONT></P>
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<P><FONT SIZE=2>----------------------------------------</FONT>
<BR><FONT SIZE=2>Burton Choinski</FONT>
<BR><FONT SIZE=2>Principal Software Engineer, Quality Engineering</FONT>
<BR><FONT SIZE=2>email: burton.choinski@matrixone.com</FONT>
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<P><FONT SIZE=2>phone: 978-589-4089</FONT>
<BR><FONT SIZE=2>fax: 978-589-5903</FONT>
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<P><FONT SIZE=2>MatrixOne, Inc.</FONT>
<BR><FONT SIZE=2>210 Littleton Rd.</FONT>
<BR><FONT SIZE=2>Westford, Ma 01886</FONT>
<BR><FONT SIZE=2>www.matrixone.com</FONT>
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