<DIV>Magic gains are harder than combat gains, so the characteristics are open. You can fight until you run out of hp, but casters must also mind cast ability and EnL limiters. They more often (early on) suffer failure, with minimal gains. It is to balance them back. My wife has been doubling these costs (100 CEP or 50 MEP) and it works well for setting up longer games. To reduce upkeep, she has, at times, run where your gains all come when you gain an MEL or CEL. This helped our new players in being able to handle all the record-keeping that is needed for PnP. If a mini were to be done, that might be a way to ease into the concept of character points and gains. </DIV>
<DIV> Both could use 50, but only if CEP gains were somehow reduced or MEP somehow increased to put them on an even playing field.<BR><BR><B><I>Alex Koponen <akoponen@MOSQUITONET.COM></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">Why use two different Experience Tables?<BR>Why not use the same table for plotting both CEL and MEL?<BR><BR>Why do spellcasters only need 25 experience to increase a current ability<BR>when fighters need 50?<BR>Why not have both use 50?<BR><BR></BLOCKQUOTE>